1700 cards found.


Arch of Orazca

Land (0)

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
{t}: Add {C}.
{5}, {t}: Draw a card. Activate this ability only if you have the city's blessing.



Color Identity:
Printings:
Mystery Booster (Rare)

Foreign Names:

Formats:

Archaeomancer

Creature Human Wizard   1 / 2   {2}{U}{U} (4)

When Archaeomancer enters the battlefield, return target instant or sorcery card from your graveyard to your hand.



Color Identity: U,Blue
Printings:
Mystery Booster (Common)

Foreign Names:

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Archangel

Creature Angel   5 / 5   {5}{W}{W} (7)

Flying, vigilance



Color Identity: W,White
Printings:
Mystery Booster (Uncommon)

Foreign Names:

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Archetype of Imagination

Enchantment Creature Human Wizard   3 / 2   {4}{U}{U} (6)

Creatures you control have flying.
Creatures your opponents control lose flying and can't have or gain flying.



Color Identity: U,Blue
Printings:
Mystery Booster (Uncommon)

Foreign Names:

Formats:

Armadillo Cloak

Enchantment Aura   {1}{G}{W} (3)

Enchant creature
Enchanted creature gets +2/+2 and has trample.
Whenever enchanted creature deals damage, you gain that much life.



Color Identity: G,W,Green,White

Armament Corps

Creature Human Soldier   4 / 4   {2}{W}{B}{G} (5)

When Armament Corps enters the battlefield, distribute two +1/+1 counters among one or two target creatures you control.



Color Identity: B,G,W,White,Black,Green
Printings:
Mystery Booster (Uncommon)

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Formats:

Armillary Sphere

Artifact {2} (2)

{2}, {t}, Sacrifice Armillary Sphere: Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle your library.



Color Identity:

Arrest

Enchantment Aura   {2}{W} (3)

Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.

Illus. Daarken


Color Identity: W,White
Printings:
Mystery Booster (Common)

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Arrester's Zeal

Instant {W} (0)

Target creature gets +2/+2 until end of turn.
Addendum — If you cast this spell during your main phase, that creature gains flying until end of turn.

Illus. Izzy


Color Identity: W,White
Printings:
Mystery Booster (Common)

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Formats:

Arrow Storm

Sorcery {3}{R}{R} (5)

Arrow Storm deals 4 damage to any target.
Raid — If you attacked this turn, instead Arrow Storm deals 5 damage to that permanent or player and the damage can't be prevented.



Color Identity: R,Red
Printings:
Mystery Booster (Common)

Foreign Names:

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Artful Maneuver

Instant {1}{W} (2)

Target creature gets +2/+2 until end of turn.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)



Color Identity: W,White
Printings:
Mystery Booster (Common)

Foreign Names:

Formats:

Artificer's Assistant

Creature Bird   1 / 1   {U} (1)

Flying
Whenever you cast a historic spell, scry 1. (Artifacts, legendaries, and Sagas are historic. To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)



Color Identity: U,Blue
Printings:
Mystery Booster (Common)

Foreign Names:

Formats:

Artisan of Kozilek

Creature Eldrazi   10 / 9   {9} (9)

When you cast this spell, you may return target creature card from your graveyard to the battlefield.
Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.)



Color Identity:

Asceticism

Enchantment {3}{G}{G} (5)

Creatures you control have hexproof. (They can't be the targets of spells or abilities your opponents control.)
{1}{G}: Regenerate target creature.

Illus. Daarken


Color Identity: G,Green
Printings:
Mystery Booster (Rare)

Foreign Names:

Formats:

Ash Barrens

Land (0)

{t}: Add {C}.
Basic landcycling {1} ({1}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.)



Color Identity:


Assemble the Legion

Enchantment {3}{R}{W} (5)

At the beginning of your upkeep, put a muster counter on Assemble the Legion. Then create a 1/1 red and white Soldier creature token with haste for each muster counter on Assemble the Legion.



Color Identity: R,W,Red,White
Printings:
Mystery Booster (Rare)

Foreign Names:

Formats:

Atarka Efreet

Creature Efreet Shaman   5 / 1   {3}{R} (4)

Megamorph {2}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
When Atarka Efreet is turned face up, it deals 1 damage to any target.

Illus. Izzy


Color Identity: R,Red
Printings:
Mystery Booster (Common)

Foreign Names:

Formats:

Athreos, God of Passage

Legendary Enchantment Creature God   5 / 4   {1}{W}{B} (3)

Indestructible
As long as your devotion to white and black is less than seven, Athreos isn't a creature.
Whenever another creature you own dies, return it to your hand unless target opponent pays 3 life.



Color Identity: B,W,White,Black

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1700 cards found.