229 cards found.

Absorb Vis

Sorcery {6}{B} (7)

Target player loses 4 life and you gain 4 life.
Basic landcycling {1}{B} ({1}{B}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.)



Color Identity: B,Black
Printings:
Modern Masters (Common)

Foreign Names:

Formats:

Academy Ruins

Legendary Land (0)

{t}: Add {C}.
{1}{U}, {t}: Put target artifact card from your graveyard on top of your library.
Its secrets once wrought the greatest artifice ever known. Now crabs loot the rubble to decorate their shells.



Color Identity: Blue

Adarkar Valkyrie

Snow Creature Angel   4 / 5   {4}{W}{W} (6)

Flying, vigilance
{t}: When target creature other than Adarkar Valkyrie dies this turn, return that card to the battlefield under your control.
She doesn't escort the dead to the afterlife, but instead raises them to fight and die again.



Color Identity: W,White
Printings:
Modern Masters (Rare)

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Aether Spellbomb

Artifact {1} (1)

{U}, Sacrifice Aether Spellbomb: Return target creature to its owner's hand.
{1}, Sacrifice Aether Spellbomb: Draw a card.
"Release that which was never caged."
—Spellbomb inscription

Illus. Jim Nelson


Color Identity: Blue
Printings:
Modern Masters (Common)

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Aether Vial

Artifact {1} (1)

At the beginning of your upkeep, you may put a charge counter on Aether Vial.
{t}: You may put a creature card with converted mana cost equal to the number of charge counters on Aether Vial from your hand onto the battlefield.



Color Identity:

Aethersnipe

Creature Elemental   4 / 4   {5}{U} (6)

When Aethersnipe enters the battlefield, return target nonland permanent to its owner's hand.
Evoke {1}{U}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)



Color Identity: U,Blue

Amrou Scout

Creature Kithkin Rebel Scout   2 / 1   {1}{W} (2)

{4}, {t}: Search your library for a Rebel permanent card with converted mana cost 3 or less and put it onto the battlefield. Then shuffle your library.
The people of Amrou were scattered by war and driven into hiding. Scouts maintain the beacon fires that signal "return" and "home."



Color Identity: W,White
Printings:
Modern Masters (Common)

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Amrou Seekers

Creature Kithkin Rebel   2 / 2   {2}{W} (3)

Amrou Seekers can't be blocked except by artifact creatures and/or white creatures.
The paradise of Amrou Haven had become a field of cinders. Its people struggled to survive, hoping to see visions of its past in the strange storms that quickly passed.



Color Identity: W,White
Printings:
Modern Masters (Common)

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Angel's Grace

Instant {W} (1)

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
You can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.

Illus. Mark Zug


Color Identity: W,White
Printings:
Modern Masters (Rare)

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Formats:

Arcbound Ravager

Artifact Creature Beast   {2} (2)

Sacrifice an artifact: Put a +1/+1 counter on Arcbound Ravager.
Modular 1 (This creature enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

Illus. Kev Walker


Color Identity:

Arcbound Stinger

Artifact Creature Insect   {2} (2)

Flying
Modular 1 (This creature enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)



Color Identity:
Printings:
Modern Masters (Common)

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Arcbound Wanderer

Artifact Creature Golem   {6} (6)

Modular—Sunburst (This creature enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it. When it dies, you may put its +1/+1 counters on target artifact creature.)



Color Identity:
Printings:
Modern Masters (Common)

Foreign Names:

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Arcbound Worker

Artifact Creature Construct   {1} (1)

Modular 1 (This creature enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
The parts are as strong as the whole.



Color Identity:
Printings:
Modern Masters (Common)

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Formats:

Auntie's Snitch

Creature Goblin Rogue   3 / 1   {2}{B} (3)

Auntie's Snitch can't block.
Prowl {1}{B} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.)
Whenever a Goblin or Rogue you control deals combat damage to a player, if Auntie's Snitch is in your graveyard, you may return Auntie's Snitch to your hand.



Color Identity: B,Black
Printings:
Modern Masters (Uncommon)

Foreign Names:

Formats:

Auriok Salvagers

Creature Human Soldier   2 / 4   {3}{W} (4)

{1}{W}: Return target artifact card with converted mana cost 1 or less from your graveyard to your hand.
"Memnarch or the vedalken salvage most of the large machines, leaving us only scraps. Scraps are enough."



Color Identity: W,White
Printings:
Modern Masters (Rare)

Foreign Names:

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Avian Changeling

Creature Shapeshifter   2 / 2   {2}{W} (3)

Changeling (This card is every creature type.)
Flying
Today it flies with the flock. Tomorrow it may wake to find them gone, its body in an unfamiliar form.



Color Identity: W,White
Printings:
Modern Masters (Common)

Foreign Names:

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Blightspeaker

Creature Human Rebel Cleric   1 / 1   {1}{B} (2)

{t}: Target player loses 1 life.
{4}, {t}: Search your library for a Rebel permanent card with converted mana cost 3 or less and put it onto the battlefield. Then shuffle your library.
One croaked sermon spreads propaganda and plague.

Illus. Ron Spears


Color Identity: B,Black
Printings:
Modern Masters (Common)

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Blind-Spot Giant

Creature Giant Warrior   4 / 3   {2}{R} (3)

Blind-Spot Giant can't attack or block unless you control another Giant.
Among the solitude-loving giantkind, teamwork is unusual. But he appreciates hearing the occasional "Swing down and to your left."

Illus. Jim Murray


Color Identity: R,Red
Printings:
Modern Masters (Common)

Foreign Names:

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Blinding Beam

Instant {2}{W} (3)

Choose one —
• Tap two target creatures.
• Creatures don't untap during target player's next untap step.
Entwine {1} (Choose both if you pay the entwine cost.)



Color Identity: W,White
Printings:
Modern Masters (Common)

Foreign Names:

Formats:

Blinkmoth Nexus

Land (0)

{t}: Add {C}.
{1}: Blinkmoth Nexus becomes a 1/1 Blinkmoth artifact creature with flying until end of turn. It's still a land.
{1}, {t}: Target Blinkmoth creature gets +1/+1 until end of turn.

Illus. Sam Burley


Color Identity:

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Bummer

229 cards found.