150 cards found.

Cream of the Crop

Enchantment {1}{G} (2)

Whenever a creature enters the battlefield under your control, you may look at the top X cards of your library, where X is that creature's power. If you do, put one of those cards on top of your library and the rest on the bottom of your library in any order.



Color Identity: G,Green
Printings:
Morningtide (Rare)

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Formats:

Daily Regimen

Enchantment Aura   {W} (1)

Enchant creature
{1}{W}: Put a +1/+1 counter on enchanted creature.
What self-indulgence tears down, discipline builds up again.



Color Identity: W,White
Printings:
Morningtide (Uncommon)

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Declaration of Naught

Enchantment {U}{U} (2)

As Declaration of Naught enters the battlefield, choose a card name.
{U}: Counter target spell with the chosen name.
Every story, even a faerie tale, comes to an end.



Color Identity: U,Blue
Printings:
Morningtide (Rare)

Foreign Names:

Formats:

Deglamer

Instant {1}{G} (2)

Choose target artifact or enchantment. Its owner shuffles it into their library.
The more pleasant an illusion's garb, the more indecent its form laid bare.



Color Identity: G,Green
Printings:
Morningtide (Common)

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Dewdrop Spy

Creature Faerie Rogue   2 / 2   {1}{U}{U} (3)

Flash
Flying
When Dewdrop Spy enters the battlefield, look at the top card of target player's library.
Only in dew from Oona herself is there clarity enough to see a victim's mind.



Color Identity: U,Blue
Printings:
Morningtide (Common)

Foreign Names:

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Disperse

Instant {1}{U} (2)

Return target nonland permanent to its owner's hand.
Gryffid scowled at the sky. A perfect day for the hunt tainted by clouds. He wished them gone. High above, the clouds looked down, scowled, and made a wish of their own.



Color Identity: U,Blue
Printings:
Morningtide (Common)

Foreign Names:

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Distant Melody

Sorcery {3}{U} (4)

Choose a creature type. Draw a card for each permanent you control of that type.
Oona's song is like a twisted dinner chime. All the faeries return home, but it is Oona who feasts—on the stolen dreams and rumors they serve her.



Color Identity: U,Blue
Printings:
Morningtide (Common)

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Diviner's Wand

Tribal Artifact Wizard Equipment   {3} (3)

Equipped creature has "Whenever you draw a card, this creature gets +1/+1 and gains flying until end of turn" and "{4}: Draw a card."
Whenever a Wizard creature enters the battlefield, you may attach Diviner's Wand to it.
Equip {3}



Color Identity:
Printings:
Morningtide (Uncommon)

Foreign Names:

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Door of Destinies

Artifact {4} (4)

As Door of Destinies enters the battlefield, choose a creature type.
Whenever you cast a spell of the chosen type, put a charge counter on Door of Destinies.
Creatures you control of the chosen type get +1/+1 for each charge counter on Door of Destinies.



Color Identity:

Earthbrawn

Instant {1}{G} (2)

Target creature gets +3/+3 until end of turn.
Reinforce 1—{1}{G} ({1}{G}, Discard this card: Put a +1/+1 counter on target creature.)
Gremil finally felt in touch with nature—and felt a need to share the experience with others.

Illus. Kev Walker


Color Identity: G,Green
Printings:
Morningtide (Common)

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Earwig Squad

Creature Goblin Rogue   5 / 3   {3}{B}{B} (5)

Prowl {2}{B} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.)
When Earwig Squad enters the battlefield, if its prowl cost was paid, search target opponent's library for three cards and exile them. Then that player shuffles their library.



Color Identity: B,Black

Elvish Warrior

Creature Elf Warrior   2 / 3   {G}{G} (2)

As graceful as a deer leaping a stream and as deadly as the wolf waiting in ambush on the other side, elvish warriors are the eyes of the forest as well as its unsheathed claws.

Illus. Kev Walker


Color Identity: G,Green

Everbark Shaman

Creature Treefolk Shaman   3 / 5   {4}{G} (5)

{t}, Exile a Treefolk card from your graveyard: Search your library for up to two Forest cards and put them onto the battlefield tapped. Then shuffle your library.
"May you rise again, from seed to sapling to sentience."



Color Identity: G,Green
Printings:
Morningtide (Common)

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Fencer Clique

Creature Faerie Soldier   3 / 2   {2}{U}{U} (4)

Flying
{U}: Put Fencer Clique on top of its owner's library.
You may as well try to swat a faerie
—Flamekin expression meaning
"that's impossible"



Color Identity: U,Blue
Printings:
Morningtide (Common)

Foreign Names:

Formats:

Fendeep Summoner

Creature Treefolk Shaman   3 / 5   {4}{B} (5)

{t}: Up to two target Swamps each become 3/5 Treefolk Warrior creatures in addition to their other types until end of turn.
"What is drowned is not forgotten. I will fulfill my oath. Come back to me, my brethren, as I have come back for you."



Color Identity: B,Black
Printings:
Morningtide (Rare)

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Fertilid

Creature Elemental   {2}{G} (3)

Fertilid enters the battlefield with two +1/+1 counters on it.
{1}{G}, Remove a +1/+1 counter from Fertilid: Target player searches their library for a basic land card, puts it onto the battlefield tapped, then shuffles their library.



Color Identity: G,Green
Printings:
Morningtide (Common)

Foreign Names:

Formats:

Festercreep

Creature Elemental   {1}{B} (2)

Festercreep enters the battlefield with a +1/+1 counter on it.
{1}{B}, Remove a +1/+1 counter from Festercreep: All other creatures get -1/-1 until end of turn.
A single festercreep isn't alone. It's already an infestation.



Color Identity: B,Black
Printings:
Morningtide (Common)

Foreign Names:

Formats:

Feudkiller's Verdict

Tribal Sorcery Giant   {4}{W}{W} (6)

You gain 10 life. Then if you have more life than an opponent, create a 5/5 white Giant Warrior creature token.
"There are all kinds of strengths, but if you have strength of soul, the others will follow."
—Galanda Feudkiller

Illus. Dan Scott


Color Identity: W,White
Printings:
Morningtide (Rare)

Foreign Names:

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Final-Sting Faerie

Creature Faerie Assassin   2 / 2   {3}{B} (4)

Flying
When Final-Sting Faerie enters the battlefield, destroy target creature that was dealt damage this turn.
Many heroes' last sight is a grin at the other end of a rapier.



Color Identity: B,Black
Printings:
Morningtide (Common)

Foreign Names:

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Fire Juggler

Creature Goblin Shaman   2 / 2   {2}{R} (3)

Whenever Fire Juggler becomes blocked, clash with an opponent. If you win, Fire Juggler deals 4 damage to each creature blocking it. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher converted mana cost.)



Color Identity: R,Red
Printings:
Morningtide (Common)

Foreign Names:

Formats:

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Bummer

150 cards found.