278 cards found.

Abbot of Keral Keep

Creature Human Monk   2 / 1   {1}{R} (2)

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When Abbot of Keral Keep enters the battlefield, exile the top card of your library. Until end of turn, you may play that card.



Color Identity: R,Red

Acolyte of the Inferno

Creature Human Monk   3 / 1   {2}{R} (3)

Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
Whenever Acolyte of the Inferno becomes blocked by a creature, it deals 2 damage to that creature.



Color Identity: R,Red
Printings:
Magic Origins (Uncommon)

Foreign Names:

Formats:

Act of Treason

Sorcery {2}{R} (3)

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {t} this turn.)
She learned a tragic lesson that day: even the purest can be corrupted when the heart's emotions are twisted.



Color Identity: R,Red

Aegis Angel

Creature Angel   5 / 5   {4}{W}{W} (6)

Flying (This creature can't be blocked except by creatures with flying or reach.)
When Aegis Angel enters the battlefield, another target permanent gains indestructible for as long as you control Aegis Angel. (Effects that say "destroy" don't destroy it. A creature with indestructible can't be destroyed by damage.)



Color Identity: W,White
Printings:
Magic Origins (Rare)

Foreign Names:

Formats:

Aerial Volley

Instant {G} (1)

Aerial Volley deals 3 damage divided as you choose among one, two, or three target creatures with flying.
Drakes can swerve to avoid a single arrow, but they can't dodge the whole sky.



Color Identity: G,Green
Printings:
Magic Origins (Common)

Foreign Names:

Formats:

Akroan Jailer

Creature Human Soldier   1 / 1   {W} (1)

{2}{W}, {t}: Tap target creature.
He ensures escape attempts are just that—attempts.



Color Identity: W,White
Printings:
Magic Origins (Common)

Foreign Names:

Formats:

Akroan Sergeant

Creature Human Soldier   2 / 2   {2}{R} (3)

First strike (This creature deals combat damage before creatures without first strike.)
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)



Color Identity: R,Red
Printings:
Magic Origins (Common)

Foreign Names:

Formats:

Alchemist's Vial

Artifact {2} (2)

When Alchemist's Vial enters the battlefield, draw a card.
{1}, {t}, Sacrifice Alchemist's Vial: Target creature can't attack or block this turn.
A weapon best suited for those with good aim and steady hands.



Color Identity:
Printings:
Magic Origins (Common)

Foreign Names:

Formats:

Alhammarret's Archive

Legendary Artifact {5} (5)

If you would gain life, you gain twice that much life instead.
If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.
It contains the totality of Alhammarret's notes, theories, and ponderings.



Color Identity:

Alhammarret, High Arbiter

Legendary Creature Sphinx   5 / 5   {5}{U}{U} (7)

Flying
As Alhammarret, High Arbiter enters the battlefield, each opponent reveals their hand. You choose the name of a nonland card revealed this way.
Your opponents can't cast spells with the chosen name (as long as this creature is on the battlefield).



Color Identity: U,Blue

Ampryn Tactician

Creature Human Soldier   3 / 3   {2}{W}{W} (4)

When Ampryn Tactician enters the battlefield, creatures you control get +1/+1 until end of turn.
"It's all a game. You shouldn't get too attached to the pieces."



Color Identity: W,White
Printings:
Magic Origins (Common)

Foreign Names:

Formats:

Anchor to the Aether

Sorcery {2}{U} (3)

Put target creature on top of its owner's library. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)



Color Identity: U,Blue
Printings:
Magic Origins (Uncommon)

Foreign Names:

Formats:

Angel's Tomb

Artifact {3} (3)

Whenever a creature enters the battlefield under your control, you may have Angel's Tomb become a 3/3 white Angel artifact creature with flying until end of turn.
"Faith can quicken the stones themselves with life."—Writings of Mikaeus

Illus. Dan Scott


Color Identity:
Printings:
Magic Origins (Uncommon)

Foreign Names:

Formats:

Animist's Awakening

Sorcery {X}{G} (1)

Reveal the top X cards of your library. Put all land cards from among them onto the battlefield tapped and the rest on the bottom of your library in a random order.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, untap those lands.

Illus. Chris Rahn


Color Identity: G,Green
Printings:
Magic Origins (Rare)

Foreign Names:

Formats:

Anointer of Champions

Creature Human Cleric   1 / 1   {W} (1)

{t}: Target attacking creature gets +1/+1 until end of turn.
"Arise. You have been anointed by the light. Go forth and fight without fear, for you shall be victorious."



Color Identity: W,White

Archangel of Tithes

Creature Angel   3 / 5   {1}{W}{W}{W} (4)

Flying
As long as Archangel of Tithes is untapped, creatures can't attack you or a planeswalker you control unless their controller pays {1} for each of those creatures.
As long as Archangel of Tithes is attacking, creatures can't block unless their controller pays {1} for each of those creatures.



Color Identity: W,White
Printings:
Magic Origins (Mythic)

Foreign Names:

Formats:

Artificer's Epiphany

Instant {2}{U} (3)

Draw two cards. If you control no artifacts, discard a card.
The artificers of Kaladesh strive ceaselessly for perfection, progress, and the ultimate expression of elegance.



Color Identity: U,Blue
Printings:
Magic Origins (Common)

Foreign Names:

Formats:

Aspiring Aeronaut

Creature Human Artificer   1 / 2   {3}{U} (4)

Flying (This creature can't be blocked except by creatures with flying or reach.)
When Aspiring Aeronaut enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying.



Color Identity: U,Blue
Printings:
Magic Origins (Common)

Foreign Names:

Formats:

Auramancer

Creature Human Wizard   2 / 2   {2}{W} (3)

When Auramancer enters the battlefield, you may return target enchantment card from your graveyard to your hand.
"In memories, we can find our deepest reserves of strength."



Color Identity: W,White

Avaricious Dragon

Creature Dragon   4 / 4   {2}{R}{R} (4)

Flying
At the beginning of your draw step, draw an additional card.
At the beginning of your end step, discard your hand.
Waste follows want.

Illus. Chris Rahn


Color Identity: R,Red
Printings:
Magic Origins (Mythic)

Foreign Names:

Formats:

No results found.
Bummer

278 cards found.