143 cards found.

Plague Wind

Sorcery {7}{B}{B} (9)

Destroy all creatures you don't control. They can't be regenerated.
"The second wind of ascension is Reaver, slaying the unworthy."
—Keld Triumphant



Color Identity: B,Black
Printings:
Prophecy (Rare)

Foreign Names:

Formats:

Psychic Theft

Sorcery {1}{U} (2)

Target player reveals their hand. You choose an instant or sorcery card from it and exile that card. You may cast that card for as long as it remains exiled. At the beginning of the next end step, if you haven't cast the card, return it to its owner's hand.



Color Identity: U,Blue
Printings:
Prophecy (Rare)

Foreign Names:

Formats:

Pygmy Razorback

Creature Boar   2 / 1   {1}{G} (2)

Trample
As a rite of passage, Kipamu youths taunt razorbacks with long sticks . . . then flee.



Color Identity: G,Green
Printings:
Prophecy (Common)

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Quicksilver Wall

Creature Wall   1 / 6   {2}{U} (3)

Defender (This creature can't attack.)
{4}: Return Quicksilver Wall to its owner's hand. Any player may activate this ability.
"Ogg hit wall. Ogg no kill wall. Ogg hate wall!"



Color Identity: U,Blue
Printings:
Prophecy (Uncommon)

Foreign Names:

Formats:

Rebel Informer

Creature Human Mercenary Rebel   1 / 2   {2}{B} (3)

Rebel Informer can't be the target of white spells or abilities from white sources.
{3}: Put target nontoken Rebel on the bottom of its owner's library.
The problem with mercenaries is that if you can buy their loyalty, others can too.



Color Identity: B,Black
Printings:
Prophecy (Rare)

Foreign Names:

Formats:

Rethink

Instant {2}{U} (3)

Counter target spell unless its controller pays {X}, where X is its converted mana cost.
"Are you sure you want to do that?"



Color Identity: U,Blue
Printings:
Prophecy (Common)

Foreign Names:

Formats:

Reveille Squad

Creature Human Rebel   3 / 3   {2}{W}{W} (4)

Whenever one or more creatures attack you, if Reveille Squad is untapped, you may untap all creatures you control.
"To arms! To arms! The Lion roars!"



Color Identity: W,White
Printings:
Prophecy (Uncommon)

Foreign Names:

Formats:

Rhystic Cave

Land (0)

{t}: Choose a color. Add one mana of that color unless any player pays {1}. Activate this ability only any time you could cast an instant.
"All mages dip into the same well; some are just in more of a hurry."
—Alexi, zephyr mage



Color Identity:
Printings:
Prophecy (Uncommon)

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Formats:

Rhystic Circle

Enchantment {2}{W}{W} (4)

{1}: Any player may pay {1}. If no one does, the next time a source of your choice would deal damage to you this turn, prevent that damage.
The circle buys time—an important commodity in battle.



Color Identity: W,White
Printings:
Prophecy (Common)

Foreign Names:

Formats:

Rhystic Deluge

Enchantment {2}{U} (3)

{U}: Tap target creature unless its controller pays {1}.
"I'll rain down on you with the power of magic itself. Then we'll see who prevails."
—Alexi, zephyr mage



Color Identity: U,Blue
Printings:
Prophecy (Common)

Foreign Names:

Formats:

Rhystic Lightning

Instant {2}{R} (3)

Rhystic Lightning deals 4 damage to any target unless that permanent's controller or that player pays {2}. If they do, Rhystic Lightning deals 2 damage to the permanent or player.



Color Identity: R,Red
Printings:
Prophecy (Common)

Foreign Names:

Formats:

Rhystic Scrying

Sorcery {2}{U}{U} (4)

Draw three cards. Then if any player pays {2}, discard three cards.
"The trick is to ask when no one's listening."
—Alexi, zephyr mage



Color Identity: U,Blue
Printings:
Prophecy (Uncommon)

Foreign Names:

Formats:

Rhystic Shield

Instant {1}{W} (2)

Creatures you control get +0/+1 until end of turn. They get an additional +0/+2 until end of turn unless any player pays {2}.
A shield for one is good. A shield for everyone is even better.

Illus. Kev Walker


Color Identity: W,White
Printings:
Prophecy (Common)

Foreign Names:

Formats:

Rhystic Study

Enchantment {2}{U} (3)

Whenever an opponent casts a spell, you may draw a card unless that player pays {1}.
Friends teach what you want to know. Enemies teach what you need to know.



Color Identity: U,Blue
Printings:
Prophecy (Common)

Foreign Names:

Formats:

Rhystic Syphon

Sorcery {3}{B}{B} (5)

Unless target player pays {3}, that player loses 5 life and you gain 5 life.
Jamuraan wizards are linked together by magic, a bond that only the wicked dare exploit.



Color Identity: B,Black
Printings:
Prophecy (Uncommon)

Foreign Names:

Formats:

Rhystic Tutor

Sorcery {2}{B} (3)

Unless any player pays {2}, search your library for a card, put that card into your hand, then shuffle your library.
Any lock can be undone, any secret revealed.



Color Identity: B,Black
Printings:
Prophecy (Rare)

Foreign Names:

Formats:

Rib Cage Spider

Creature Spider   1 / 4   {2}{G} (3)

Reach (This creature can block creatures with flying.)
Everything it sees it considers food—and with that many eyes, it's not liable to miss much.



Color Identity: G,Green
Printings:
Prophecy (Common)

Foreign Names:

Formats:

Ribbon Snake

Creature Snake   2 / 3   {1}{U}{U} (3)

Flying
{2}: Ribbon Snake loses flying until end of turn. Any player may activate this ability.
All snakes slither. Only this one soars.

Illus. Mark Zug


Color Identity: U,Blue
Printings:
Prophecy (Common)

Foreign Names:

Formats:

Ridgeline Rager

Creature Beast   1 / 2   {2}{R} (3)

{R}: Ridgeline Rager gets +1/+0 until end of turn.
While armies battled across Jamuraa, beasts stalked the high places looking for victims.

Illus. Chippy


Color Identity: R,Red
Printings:
Prophecy (Common)

Foreign Names:

Formats:

Root Cage

Enchantment {1}{G} (2)

Mercenaries don't untap during their controllers' untap steps.
The Vintara Forest welcomes its enemies with a crushing embrace.

Illus. Glen Angus


Color Identity: G,Green
Printings:
Prophecy (Uncommon)

Foreign Names:

Formats:

No results found.
Bummer

143 cards found.