306 cards found.

Abrade

Instant {1}{R} (2)

Choose one —
• Abrade deals 3 damage to target creature.
• Destroy target artifact.



Color Identity: R,Red
Printings:
The List (Uncommon)

Foreign Names:

Formats:

Acorn Catapult

Artifact {4} (4)

{1}, {t}: Acorn Catapult deals 1 damage to any target. That permanent's controller or that player creates a 1/1 green Squirrel creature token.



Color Identity:
Printings:
The List (Rare)

Foreign Names:

Formats:

Akroma's Memorial

Legendary Artifact {7} (7)

Creatures you control have flying, first strike, vigilance, trample, haste, and protection from black and from red.

Illus. Dan Scott


Color Identity:
Printings:
The List (Rare)

Foreign Names:

Formats:

Alpha Kavu

Creature Kavu   2 / 2   {2}{G} (3)

{1}{G}: Target Kavu creature gets -1/+1 until end of turn.



Color Identity: G,Green
Printings:
The List (Uncommon)

Foreign Names:

Formats:

Amoeboid Changeling

Creature Shapeshifter   1 / 1   {1}{U} (2)

Changeling (This card is every creature type.)
{t}: Target creature gains all creature types until end of turn.
{t}: Target creature loses all creature types until end of turn.

Illus. Nils Hamm


Color Identity: U,Blue
Printings:
The List (Common)

Foreign Names:

Formats:

Anax, Hardened in the Forge

Legendary Enchantment Creature Demigod   * / 3   {1}{R}{R} (0)

Anax's power is equal to your devotion to red. (Each {R} in the mana costs of permanents you control counts toward your devotion to red.)
Whenever Anax or another nontoken creature you control dies, create a 1/1 red Satyr creature token with "This creature can't block." If the creature had power 4 or greater, create two of those tokens instead.



Color Identity: R,Red
Printings:
The List (Uncommon)

Foreign Names:

Formats:

Ancestor's Prophet

Creature Human Cleric   1 / 5   {4}{W} (5)

Tap five untapped Clerics you control: You gain 10 life.

Illus. Kev Walker


Color Identity: W,White
Printings:
The List (Rare)

Foreign Names:

Formats:


Angel's Grace

Instant {W} (1)

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
You can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.

Illus. Mark Zug


Color Identity: W,White
Printings:
The List (Rare)

Foreign Names:

Formats:

Angrath, Captain of Chaos

Legendary Planeswalker Angrath   {2}{B/R}{B/R} (0)

Creatures you control have menace.
[−2]: Amass 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)



Color Identity: B,R,Red,Black
Printings:
The List (Uncommon)

Foreign Names:

Formats:

Anointer Priest

Creature Human Cleric   1 / 3   {1}{W} (2)

Whenever a creature token enters the battlefield under your control, you gain 1 life.
Embalm {3}{W} ({3}{W}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Human Cleric with no mana cost. Embalm only as a sorcery.)



Color Identity: W,White
Printings:
The List (Common)

Foreign Names:

Formats:

Arcbound Slith

Artifact Creature Slith   {2} (2)

Whenever Arcbound Slith deals combat damage to a player, put a +1/+1 counter on it.
Modular 1 (This creature enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)



Color Identity:
Printings:
The List (Uncommon)

Foreign Names:

Formats:

Arcum's Astrolabe

Snow Artifact {S} (0)

({S} can be paid with one mana from a snow permanent.)
When Arcum's Astrolabe enters the battlefield, draw a card.
{1}, {t}: Add one mana of any color.



Color Identity:
Printings:
The List (Common)

Foreign Names:

Formats:

Army Ants

Creature Insect   1 / 1   {1}{B}{R} (3)

{t}, Sacrifice a land: Destroy target land.



Color Identity: B,R,Black,Red
Printings:
The List (Uncommon)

Foreign Names:

Formats:

Aven Riftwatcher

Creature Bird Rebel Soldier   2 / 3   {2}{W} (3)

Flying
Vanishing 3 (This creature enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Aven Riftwatcher enters the battlefield or leaves the battlefield, you gain 2 life.



Color Identity: W,White
Printings:
The List (Common)

Foreign Names:

Formats:

Awakening

Enchantment {2}{G}{G} (4)

At the beginning of each upkeep, untap all creatures and lands.



Color Identity: G,Green
Printings:
The List (Rare)

Foreign Names:

Formats:

Battle of Wits

Enchantment {3}{U}{U} (5)

At the beginning of your upkeep, if you have 200 or more cards in your library, you win the game.

Illus. Jason Chan


Color Identity: U,Blue
Printings:
The List (Rare)

Foreign Names:

Formats:

Beck

Sorcery {G}{U} (2)

Whenever a creature enters the battlefield this turn, you may draw a card.
Fuse (You may cast one or both halves of this card from your hand.)



Color Identity: U,G,Green,Blue
The other side is:

Printings:
The List (Rare)

Foreign Names:

Formats:

Belfry Spirit

Creature Spirit   1 / 1   {3}{W}{W} (5)

Flying
Haunt (When this creature dies, exile it haunting target creature.)
When Belfry Spirit enters the battlefield or the creature it haunts dies, create two 1/1 black Bat creature tokens with flying.



Color Identity: W,White
Printings:
The List (Uncommon)

Foreign Names:

Formats:

Beseech the Queen

Sorcery {2/B}{2/B}{2/B} (6)

({2/B} can be paid with any two mana or with {B}. This card's converted mana cost is 6.)
Search your library for a card with converted mana cost less than or equal to the number of lands you control, reveal it, and put it into your hand. Then shuffle your library.

Illus. Jason Chan


Color Identity: B

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306 cards found.