158 cards found.

Abyssal Horror

Creature Horror   2 / 2   {4}{B}{B} (6)

Flying
When Abyssal Horror enters the battlefield, target player discards two cards.

Illus. rk post


Color Identity: B,Black
Printings:
Starter 1999 (Rare)

Foreign Names:

Formats:

Air Elemental

Creature Elemental   4 / 4   {3}{U}{U} (5)

Flying
As insubstantial, and as powerful, as the wind that carries it.



Color Identity: U,Blue

Alluring Scent

Sorcery {1}{G}{G} (3)

All creatures able to block target creature this turn do so.
No earthly armor is protection against this sweetness.



Color Identity: G,Green
Printings:
Starter 1999 (Rare)

Foreign Names:

Formats:

Ancient Craving

Sorcery {3}{B} (4)

You draw three cards and you lose 3 life.
Knowledge demands sacrifice.



Color Identity: B,Black

Angel of Light

Creature Angel   3 / 3   {4}{W} (5)

Flying, vigilance



Color Identity: W,White
Printings:
Starter 1999 (Uncommon)

Foreign Names:

Formats:


Angelic Blessing

Sorcery {2}{W} (3)

Target creature gets +3/+3 and gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)
Only the warrior who can admit mortal weakness will be bolstered by immortal strength.

Illus. Mark Zug


Color Identity: W,White


Ardent Militia

Creature Human Soldier   2 / 5   {4}{W} (5)

Vigilance
Some fight for honor and some for gold, but the militia fight for hearth and home.



Color Identity: W,White
Printings:
Starter 1999 (Uncommon)

Foreign Names:

Formats:


Barbtooth Wurm

Creature Wurm   6 / 4   {5}{G} (6)

In its lair lies a carpet of bones.



Color Identity: G,Green
Printings:
Starter 1999 (Common)

Foreign Names:

Formats:

Bargain

Sorcery {2}{W} (3)

Target opponent draws a card.
You gain 7 life.
Bargaining with a goblin is like trading with a child; both believe they already own everything.



Color Identity: W,White
Printings:
Starter 1999 (Uncommon)

Foreign Names:

Formats:

Blinding Light

Sorcery {2}{W} (3)

Tap all nonwhite creatures.
Let the unjust avert their faces and contemplate their peril.



Color Identity: W,White
Printings:
Starter 1999 (Rare)

Foreign Names:

Formats:

Bog Imp

Creature Imp   1 / 1   {1}{B} (2)

Flying (This creature can't be blocked except by creatures with flying or reach.)
Don't be fooled by their looks. Think of them as little knives with wings.



Color Identity: B,Black

Bog Raiders

Creature Zombie   2 / 2   {2}{B} (3)

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
Those who live amid decay must expect scavengers.



Color Identity: B,Black
Printings:
Starter 1999 (Common)

Foreign Names:

Formats:


Border Guard

Creature Human Soldier   1 / 4   {2}{W} (3)

"Join the army, see foreign countries!" they'd said.

Illus. Kev Walker


Color Identity: W,White
Printings:
Starter 1999 (Common)

Foreign Names:

Formats:

Breath of Life

Sorcery {3}{W} (4)

Return target creature card from your graveyard to the battlefield.

Illus. DiTerlizzi


Color Identity: W,White
Printings:
Starter 1999 (Uncommon)

Foreign Names:

Formats:

Bull Hippo

Creature Hippo   3 / 3   {3}{G} (4)

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Stay alert: his lumbering may shake the ground itself, but in water, he glides.



Color Identity: G,Green
Printings:
Starter 1999 (Uncommon)

Foreign Names:

Formats:

Champion Lancer

Creature Human Knight   3 / 3   {4}{W}{W} (6)

Prevent all damage that would be dealt to Champion Lancer by creatures.
The flash of his lance projects the pure radiance of his honor.

Illus. Chippy


Color Identity: W,White
Printings:
Starter 1999 (Rare)

Foreign Names:

Formats:

No results found.
Bummer

158 cards found.