286 cards found.

Advice from the Fae

Sorcery {2/U}{2/U}{2/U} (6)

({2/U} can be paid with any two mana or with {U}. This card's converted mana cost is 6.)
Look at the top five cards of your library. If you control more creatures than each other player, put two of those cards into your hand. Otherwise, put one of them into your hand. Then put the rest on the bottom of your library in any order.

Illus. Chippy


Color Identity: U
Printings:
Shadowmoor (Uncommon)

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Aethertow

Instant {3}{W/U} (4)

Put target attacking or blocking creature on top of its owner's library.
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)



Color Identity: U,W,White,Blue
Printings:
Shadowmoor (Common)

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Formats:

Aphotic Wisps

Instant {B} (1)

Target creature becomes black and gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
Draw a card.
Merrows skulk the silty bogs around the Wanderbrine, their very thoughts stained with evil.

Illus. Jim Nelson


Color Identity: B,Black
Printings:
Shadowmoor (Common)

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Apothecary Initiate

Creature Kithkin Cleric   1 / 1   {W} (1)

Whenever a player casts a white spell, you may pay {1}. If you do, you gain 1 life.
Kithkin jealously hoard their knowledge of poultices and remedies so that no outside threat can benefit from their wisdom.

Illus. Kev Walker


Color Identity: W,White
Printings:
Shadowmoor (Common)

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Armored Ascension

Enchantment Aura   {3}{W} (4)

Enchant creature
Enchanted creature gets +1/+1 for each Plains you control and has flying.
"Why enchant feathers to make them sturdy when we can enchant shields to make them fly?"
—Braenna, cobblesmith



Color Identity: W,White
Printings:
Shadowmoor (Uncommon)

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Ashenmoor Cohort

Creature Elemental Warrior   4 / 3   {5}{B} (6)

Ashenmoor Cohort gets +1/+1 as long as you control another black creature.
"None will concede a place for us in this world. If it is not for us, neither shall it be for them. We rest not until they choke in its cold ashes."
—Illulia of Nighthearth



Color Identity: B,Black
Printings:
Shadowmoor (Common)

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Ashenmoor Gouger

Creature Elemental Warrior   4 / 4   {B/R}{B/R}{B/R} (3)

Ashenmoor Gouger can't block.
After his hands had crumbled away, leaving only wickedly sharp points, he decided his only purpose was war.



Color Identity: B,R,Red,Black

Ashenmoor Liege

Creature Elemental Knight   4 / 1   {1}{B/R}{B/R}{B/R} (4)

Other black creatures you control get +1/+1.
Other red creatures you control get +1/+1.
Whenever Ashenmoor Liege becomes the target of a spell or ability an opponent controls, that player loses 4 life.
Cinders carry an ancestral grudge that makes them slow to trust and quick to retaliate.

Illus. Mark Zug


Color Identity: B,R,Red,Black

Augury Adept

Creature Kithkin Wizard   2 / 2   {1}{W/U}{W/U} (3)

Whenever Augury Adept deals combat damage to a player, reveal the top card of your library and put that card into your hand. You gain life equal to its converted mana cost.
Moonstones grant limited foresight but unlimited advantages.



Color Identity: U,W,White,Blue
Printings:
Shadowmoor (Rare)

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Ballynock Cohort

Creature Kithkin Soldier   2 / 2   {2}{W} (3)

First strike
Ballynock Cohort gets +1/+1 as long as you control another white creature.
A kithkin's worst enemy is solitude.



Color Identity: W,White
Printings:
Shadowmoor (Common)

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Barkshell Blessing

Instant {G/W} (1)

Target creature gets +2/+2 until end of turn.
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)



Color Identity: G,W,White,Green
Printings:
Shadowmoor (Common)

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Barrenton Cragtreads

Creature Kithkin Scout   3 / 3   {2}{W/U}{W/U} (4)

Barrenton Cragtreads can't be blocked by red creatures.
"Boggarts are easy to get around. Just toss some mutton in another direction. Giants are a little harder. You have to be quick to avoid their steps. Cinders are the difficult ones, but even they have fears to be exploited."



Color Identity: U,W,White,Blue
Printings:
Shadowmoor (Common)

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Barrenton Medic

Creature Kithkin Cleric   {4}{W} (5)

{t}: Prevent the next 1 damage that would be dealt to any target this turn.
Put a -1/-1 counter on Barrenton Medic: Untap Barrenton Medic.
His dreams are filled with noxious powders and clinking vials.



Color Identity: W,White
Printings:
Shadowmoor (Common)

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Beseech the Queen

Sorcery {2/B}{2/B}{2/B} (6)

({2/B} can be paid with any two mana or with {B}. This card's converted mana cost is 6.)
Search your library for a card with converted mana cost less than or equal to the number of lands you control, reveal it, and put it into your hand. Then shuffle your library.
Those who hear her go mad with inspiration.

Illus. Jason Chan


Color Identity: B

Biting Tether

Enchantment Aura   {4}{U} (5)

Enchant creature
You control enchanted creature.
At the beginning of your upkeep, put a -1/-1 counter on enchanted creature.
A chain of lies as strong as steel.



Color Identity: U,Blue
Printings:
Shadowmoor (Uncommon)

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Blazethorn Scarecrow

Artifact Creature Scarecrow   3 / 3   {5} (5)

Blazethorn Scarecrow has haste as long as you control a red creature.
Blazethorn Scarecrow has wither as long as you control a green creature. (It deals damage to creatures in the form of -1/-1 counters.)



Color Identity:
Printings:
Shadowmoor (Common)

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Formats:

Blight Sickle

Artifact Equipment   {2} (2)

Equipped creature gets +1/+0 and has wither. (It deals damage to creatures in the form of -1/-1 counters.)
Equip {2}
Its scars cut deeper than its blade.

Illus. John Avon


Color Identity:
Printings:
Shadowmoor (Common)

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Blistering Dieflyn

Creature Imp   {3}{R} (4)

Flying
{B/R}: Blistering Dieflyn gets +1/+0 until end of turn.
Any kithkin smith would love to catch a dieflyn for her kiln, relieving her of ever having to gather fuel again.



Color Identity: R,Red,Black
Printings:
Shadowmoor (Common)

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Bloodmark Mentor

Creature Goblin Warrior   1 / 1   {1}{R} (2)

Red creatures you control have first strike.
Boggarts divide the world into two categories: things you can eat, and things you have to chase down and pummel before you can eat.



Color Identity: R,Red

Bloodshed Fever

Enchantment Aura   {R} (1)

Enchant creature
Enchanted creature attacks each combat if able.
Cinder mages enjoy seeing their victims in the throes of bloodlust—and seeing the regret that inevitably follows.

Illus. Dan Scott


Color Identity: R,Red
Printings:
Shadowmoor (Common)

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Formats:

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Bummer

286 cards found.