143 cards found.

Crossbow Ambush

Instant {G} (1)

Creatures you control gain reach until end of turn. (They can block creatures with flying.)
There is no drake that flies faster than a crossbow bolt.
—Vec saying

Illus. Kev Walker


Color Identity: G,Green
Printings:
Stronghold (Common)

Foreign Names:

Formats:

Crovax the Cursed

Legendary Creature Vampire Noble   {2}{B}{B} (4)

Crovax the Cursed enters the battlefield with four +1/+1 counters on it.
At the beginning of your upkeep, you may sacrifice a creature. If you do, put a +1/+1 counter on Crovax. If you don't, remove a +1/+1 counter from Crovax.
{B}: Crovax gains flying until end of turn.

This card is on the reserved list.


Color Identity: B,Black
Printings:
Stronghold (Rare)

Foreign Names:

Formats:

Crystalline Sliver

Creature Sliver   2 / 2   {W}{U} (2)

All Slivers have shroud. (They can't be the targets of spells or abilities.)
Bred as living shields, these slivers have proven unruly—they know they cannot be caught.



Color Identity: U,W,White,Blue

Dauthi Trapper

Creature Dauthi Minion   1 / 1   {2}{B} (3)

{t}: Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)
Merfolk tell their young of Dandân, humans of Rag Man. Dal tell tales of the Dauthi, and they are far worse.



Color Identity: B,Black
Printings:
Stronghold (Uncommon)

Foreign Names:

Formats:

Death Stroke

Sorcery {B}{B} (2)

Destroy target tapped creature.
For a sharp second, Selenia froze, and Crovax's blade found home. As the angel shattered like glass, Crovax felt his mind collapse—the curse had been fulfilled.



Color Identity: B,Black
Printings:
Stronghold (Common)

Foreign Names:

Formats:

Dream Halls

Enchantment {3}{U}{U} (5)

Rather than pay the mana cost for a spell, its controller may discard a card that shares a color with that spell.
Within without.

This card is on the reserved list.


Color Identity: U,Blue
Printings:
Stronghold (Rare)

Foreign Names:

Formats:

Dream Prowler

Creature Illusion   1 / 5   {2}{U}{U} (4)

Dream Prowler can't be blocked as long as it's attacking alone.
"To think that some find sleep a restful state."
—Volrath



Color Identity: U,Blue
Printings:
Stronghold (Common)

Foreign Names:

Formats:

Duct Crawler

Creature Insect   1 / 1   {R} (1)

{1}{R}: Target creature can't block Duct Crawler this turn.
"The mountain's ducts will be like organ pipes, amplifying the glorious roar of the dying."
—Stronghold architect, journal



Color Identity: R,Red
Printings:
Stronghold (Common)

Foreign Names:

Formats:

Dungeon Shade

Creature Shade Spirit   1 / 1   {3}{B} (4)

Flying
{B}: Dungeon Shade gets +1/+1 until end of turn.
A sickness stirs in its eyes, a nightmare born in darkened wails.



Color Identity: B,Black
Printings:
Stronghold (Common)

Foreign Names:

Formats:

Elven Rite

Sorcery {1}{G} (2)

Distribute two +1/+1 counters among one or two target creatures.
As the bough stretches, so shall you grow. As the roots spread, so shall you thrive.



Color Identity: G,Green
Printings:
Stronghold (Uncommon)

Foreign Names:

Formats:

Endangered Armodon

Creature Elephant   4 / 5   {2}{G}{G} (4)

When you control a creature with toughness 2 or less, sacrifice Endangered Armodon.
These are its last days. Its doom to be remembered only until the hunters hunger again.

Illus. Kev Walker


Color Identity: G,Green
Printings:
Stronghold (Common)

Foreign Names:

Formats:

Ensnaring Bridge

Artifact {3} (3)

Creatures with power greater than the number of cards in your hand can't attack.
"I expected a fight, but I didn't expect it from the building itself."
—Gerrard



Color Identity:
Printings:
Stronghold (Rare)

Foreign Names:

Formats:

Evacuation

Instant {3}{U}{U} (5)

Return all creatures to their owners' hands.
The first step of every exodus is from the blood and the fire onto the trail.



Color Identity: U,Blue
Printings:
Stronghold (Rare)

Foreign Names:

Formats:

Fanning the Flames

Sorcery {X}{R}{R} (2)

Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)
Fanning the Flames deals X damage to any target.



Color Identity: R,Red
Printings:
Stronghold (Uncommon)

Foreign Names:

Formats:

Flame Wave

Sorcery {3}{R}{R}{R}{R} (7)

Flame Wave deals 4 damage to target player or planeswalker and each creature that player or that planeswalker's controller controls.
"I hear the roaring of a wave whose waters are red and whose mists are black."
—Oracle en-Vec



Color Identity: R,Red
Printings:
Stronghold (Uncommon)

Foreign Names:

Formats:

Fling

Instant {1}{R} (2)

As an additional cost to cast this spell, sacrifice a creature.
Fling deals damage equal to the sacrificed creature's power to any target.
It's raining rats and moggs.



Color Identity: R,Red

Flowstone Blade

Enchantment Aura   {R} (1)

Enchant creature
{R}: Enchanted creature gets +1/-1 until end of turn.
"Remember the fable of the elf who came upon a cave of gold. In trying to free the largest piece, she was crushed by its weight."
—Karn, silver golem



Color Identity: R,Red
Printings:
Stronghold (Common)

Foreign Names:

Formats:

Flowstone Hellion

Creature Hellion Beast   3 / 3   {4}{R} (5)

Haste
{0}: Flowstone Hellion gets +1/-1 until end of turn.
Volrath leaves no stone untrained.



Color Identity: R,Red
Printings:
Stronghold (Uncommon)

Foreign Names:

Formats:

Flowstone Mauler

Creature Beast   4 / 5   {4}{R}{R} (6)

Trample
{R}: Flowstone Mauler gets +1/-1 until end of turn.
Once these horrifying creatures were perfected, there was no need for armodons.



Color Identity: R,Red
Printings:
Stronghold (Rare)

Foreign Names:

Formats:

Flowstone Shambler

Creature Beast   2 / 2   {2}{R} (3)

{R}: Flowstone Shambler gets +1/-1 until end of turn.
Flowstone troops are notoriously difficult to keep in formation.

Illus. Jim Nelson


Color Identity: R,Red
Printings:
Stronghold (Common)

Foreign Names:

Formats:

No results found.
Bummer

143 cards found.