When "Acolyte of Affliction" enters the battlefield, put the top two cards of your library into your graveyard. Then choose a permanent card in your graveyard and put that card into your hand.
: "Big Moo Maze Boss" gets +1/-1 until the end of turn.
Whenever another creature becomes the target of a land you control called Labyrinth of Skophos, you may have "Big Moo Maze Boss" fight that creature.
When "Centaur Student Advisor" enters the battlefield, you may put an enchantment card from your graveyard on top of your library. If you do, you gain life equal to that card's converted mana cost.
Enchant creature or enchantment
Enchanted permanent is an enchantment and loses all other card types. (It still has its abilities, but it's no longer a creature.)
Creature and enchantment spells you control can't be countered.
: Target land you control becomes an X/X Elemental creature with haste and trample until end of turn, where X is the number of enchantments you control. It's still a land.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I — Create a 1/1 white Human Soldier token.
II — Put three +1/+1 counters on target creature you control.
III — If you control a creature with power 4 or greater, draw two cards.
IV — Create a Gold token.
Enchant creature
When "Hydra's Halitosis" enters the battlefield, put a +1/+1 counter on enchanted creature.
At the beginning of your upkeep, double the number of +1/+1 counters on enchanted creature.
Lifelink
When "Lamia? I Hardly Know Ya" enters the battlefield, search your library for a card and put it into your graveyard.
Spells you cast from your graveyard cost less to cast.
Flying
Whenever another nontoken creature you control dies, you may exile it. If you do, create a token that's a copy of that creature, except it has base power and toughness 1/1 and it's a Nightmare in addition to its other types.
Escape-, exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
"Ol' Skullhead Jones" escapes with a +1/+1 counter on it.
Whenever you sacrifice a permanent, "PHENOMANL COSMIC POWER, itty-bitty head" gets +2/+0 until end of turn.
, Sacrifice a creature or enchantment: "PHENOMANL COSMIC POWER, itty-bitty head" gets first strike until end of turn.
"Pull My Finger"'s power is equal to your to devotion to blue.
Creatures and enchantments you control have "Spells your opponents cast that target this permanent cost more to cast".
Flying, haste
: "Screaming Firehawk" gets +2/+0 until end of turn.
Escape — , Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
"Screaming Firehawk" escapes with a +1/+1 counter on it.