: "Big Moo Maze Boss" gets +1/-1 until the end of turn.
Whenever another creature becomes the target of a land you control called Labyrinth of Skophos, you may have "Big Moo Maze Boss" fight that creature.
Creature and enchantment spells you control can't be countered.
: Target land you control becomes an X/X Elemental creature with haste and trample until end of turn, where X is the number of enchantments you control. It's still a land.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I — Create a 1/1 white Human Soldier token.
II — Put three +1/+1 counters on target creature you control.
III — If you control a creature with power 4 or greater, draw two cards.
IV — Create a Gold token.
Whenever another nontoken creature you control dies, you may exile it. If you do, create a token that's a copy of that creature, except it has base power and toughness 1/1 and it's a Nightmare in addition to its other types.
Whenever you sacrifice a permanent, "PHENOMANL COSMIC POWER, itty-bitty head" gets +2/+0 until end of turn.
, Sacrifice a creature or enchantment: "PHENOMANL COSMIC POWER, itty-bitty head" gets first strike until end of turn.
: "Screaming Firehawk" gets +2/+0 until end of turn.
Escape — , Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
"Screaming Firehawk" escapes with a +1/+1 counter on it.