143 cards found.

Carrion Wurm

Creature Zombie Wurm   6 / 5   {3}{B}{B} (5)

Whenever Carrion Wurm attacks or blocks, any player may exile three cards from their graveyard. If a player does, Carrion Wurm assigns no combat damage this turn.
Since it eats only carrion, sometimes it needs to make some from scratch.

Illus. Glen Angus


Color Identity: B,Black
Printings:
Torment (Uncommon)

Foreign Names:

Formats:

Centaur Chieftain

Creature Centaur   3 / 3   {3}{G} (4)

Haste
Threshold — As long as seven or more cards are in your graveyard, Centaur Chieftain has "When Centaur Chieftain enters the battlefield, creatures you control get +1/+1 and gain trample until end of turn."



Color Identity: G,Green
Printings:
Torment (Uncommon)

Foreign Names:

Formats:

Centaur Veteran

Creature Centaur   3 / 3   {5}{G} (6)

Trample
{G}, Discard a card: Regenerate Centaur Veteran.
He wears his scars like badges of honor, warning his foes that he's not easily defeated.

Illus. Mark Zug


Color Identity: G,Green
Printings:
Torment (Common)

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Formats:

Cephalid Aristocrat

Creature Cephalid Noble   3 / 3   {4}{U} (5)

Whenever Cephalid Aristocrat becomes the target of a spell or ability, mill two cards.
It's easy to tell the difference between the devious cephalids and the trustworthy ones. The trustworthy ones are dead.



Color Identity: U,Blue
Printings:
Torment (Common)

Foreign Names:

Formats:

Cephalid Illusionist

Creature Cephalid Wizard   1 / 1   {1}{U} (2)

Whenever Cephalid Illusionist becomes the target of a spell or ability, mill three cards.
{2}{U}, {t}: Prevent all combat damage that would be dealt to and dealt by target creature you control this turn.



Color Identity: U,Blue
Printings:
Torment (Uncommon)

Foreign Names:

Formats:

Cephalid Sage

Creature Cephalid   2 / 3   {3}{U} (4)

Threshold — As long as seven or more cards are in your graveyard, Cephalid Sage has "When Cephalid Sage enters the battlefield, draw three cards, then discard two cards."



Color Identity: U,Blue
Printings:
Torment (Uncommon)

Foreign Names:

Formats:

Cephalid Snitch

Creature Cephalid Wizard   1 / 1   {1}{U} (2)

Sacrifice Cephalid Snitch: Target creature loses protection from black until end of turn.
The cautious are wary of their enemies. The wise are also wary of their friends.



Color Identity: U,Blue
Printings:
Torment (Common)

Foreign Names:

Formats:

Cephalid Vandal

Creature Cephalid Rogue   1 / 1   {1}{U} (2)

At the beginning of your upkeep, put a shred counter on Cephalid Vandal. Then mill a card for each shred counter on Cephalid Vandal.



Color Identity: U,Blue
Printings:
Torment (Rare)

Foreign Names:

Formats:

Chainer's Edict

Sorcery {1}{B} (2)

Target player sacrifices a creature.
Flashback {5}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
The pits have their own form of mercy.



Color Identity: B,Black

Chainer, Dementia Master

Legendary Creature Human Minion   3 / 3   {3}{B}{B} (5)

Nightmare creatures get +1/+1.
{B}{B}{B}, Pay 3 life: Put target creature card from a graveyard onto the battlefield under your control. That creature is black and is a Nightmare in addition to its other creature types.
When Chainer, Dementia Master leaves the battlefield, exile all Nightmares.

Illus. Mark Zug


Color Identity: B,Black
Printings:
Torment (Rare)

Foreign Names:

Formats:

Churning Eddy

Sorcery {3}{U} (4)

Return target creature and target land to their owners' hands.
"Magic is like the tide—both ebb, both flow, and both serve my whims."
—Empress Llawan



Color Identity: U,Blue
Printings:
Torment (Common)

Foreign Names:

Formats:

Circular Logic

Instant {2}{U} (3)

Counter target spell unless its controller pays {1} for each card in your graveyard.
Madness {U} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)



Color Identity: U,Blue

Cleansing Meditation

Sorcery {1}{W}{W} (3)

Destroy all enchantments.
Threshold — If seven or more cards are in your graveyard, instead destroy all enchantments, then return all cards in your graveyard destroyed this way to the battlefield.

Illus. Ron Spears


Color Identity: W,White
Printings:
Torment (Uncommon)

Foreign Names:

Formats:

Compulsion

Enchantment {1}{U} (2)

{1}{U}, Discard a card: Draw a card.
{1}{U}, Sacrifice Compulsion: Draw a card.



Color Identity: U,Blue
Printings:
Torment (Uncommon)

Foreign Names:

Formats:

Coral Net

Enchantment Aura   {U} (1)

Enchant green or white creature
Enchanted creature has "At the beginning of your upkeep, sacrifice this creature unless you discard a card."



Color Identity: U,Blue
Printings:
Torment (Common)

Foreign Names:

Formats:

Crackling Club

Enchantment Aura   {R} (1)

Enchant creature
Enchanted creature gets +1/+0.
Sacrifice Crackling Club: It deals 1 damage to target creature.
It adds injury to injury.

Illus. Mike Ploog


Color Identity: R,Red
Printings:
Torment (Common)

Foreign Names:

Formats:

Crazed Firecat

Creature Elemental Cat   4 / 4   {5}{R}{R} (7)

When Crazed Firecat enters the battlefield, flip a coin until you lose a flip. Put a +1/+1 counter on Crazed Firecat for each flip you won.
"The longer it's caged, the madder it gets."
—Firecat handler

Illus. Ron Spears


Color Identity: R,Red
Printings:
Torment (Uncommon)

Foreign Names:

Formats:

Crippling Fatigue

Sorcery {1}{B}{B} (3)

Target creature gets -2/-2 until end of turn.
Flashback—{1}{B}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)



Color Identity: B,Black
Printings:
Torment (Common)

Foreign Names:

Formats:

Dawn of the Dead

Enchantment {2}{B}{B}{B} (5)

At the beginning of your upkeep, you lose 1 life.
At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step.



Color Identity: B,Black
Printings:
Torment (Rare)

Foreign Names:

Formats:

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Bummer

143 cards found.