335 cards found.

Absolute Grace

Enchantment {1}{W} (2)

All creatures have protection from black.
In pursuit of Urza, the Phyrexians sent countless foul legions into Serra's realm. Though beaten back, they left it tainted with uncleansable evil.



Color Identity: W,White
Printings:
Urza's Saga (Uncommon)

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Absolute Law

Enchantment {1}{W} (2)

All creatures have protection from red.
The strength of law is unwavering. It is an iron bar in a world of water.

Illus. Mark Zug


Color Identity: W,White
Printings:
Urza's Saga (Uncommon)

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Abundance

Enchantment {2}{G}{G} (4)

If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order.



Color Identity: G,Green
Printings:
Urza's Saga (Rare)

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Abyssal Horror

Creature Horror   2 / 2   {4}{B}{B} (6)

Flying
When Abyssal Horror enters the battlefield, target player discards two cards.
It has no face of its own—it wears that of its latest victim.

Illus. rk post


Color Identity: B,Black
Printings:
Urza's Saga (Rare)

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Academy Researchers

Creature Human Wizard   2 / 2   {1}{U}{U} (3)

When Academy Researchers enters the battlefield, you may put an Aura card from your hand onto the battlefield attached to Academy Researchers.



Color Identity: U,Blue

Acidic Soil

Sorcery {2}{R} (3)

Acidic Soil deals damage to each player equal to the number of lands they control.
Phyrexia had tried to take Urza's soul. He was relieved that Shiv tried to claim only his soles.



Color Identity: R,Red
Printings:
Urza's Saga (Uncommon)

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Acridian

Creature Insect   2 / 4   {1}{G} (2)

Echo {1}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
The elves of Argoth were trained to ride these creatures, even when their mounts traveled upside-down.

Illus. rk post


Color Identity: G,Green
Printings:
Urza's Saga (Common)

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Albino Troll

Creature Troll   3 / 3   {1}{G} (2)

Echo {1}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
{1}{G}: Regenerate Albino Troll.



Color Identity: G,Green

Anaconda

Creature Snake   3 / 3   {3}{G} (4)

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
If you're smaller than the anaconda, it considers you food. If you're larger than the anaconda, it considers you a lot of food.



Color Identity: G,Green
Printings:
Urza's Saga (Uncommon)

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Angelic Chorus

Enchantment {3}{W}{W} (5)

Whenever a creature enters the battlefield under your control, you gain life equal to its toughness.
The very young and the very old know best the song the angels sing.



Color Identity: W,White
Printings:
Urza's Saga (Rare)

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Angelic Page

Creature Angel Spirit   1 / 1   {1}{W} (2)

Flying
{t}: Target attacking or blocking creature gets +1/+1 until end of turn.
If only every message were as perfect as its bearers.



Color Identity: W,White
Printings:
Urza's Saga (Common)

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Annul

Instant {U} (1)

Counter target artifact or enchantment spell.
The most effective way to destroy a spell is to ensure it was never cast in the first place.



Color Identity: U,Blue
Printings:
Urza's Saga (Common)

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Antagonism

Enchantment {3}{R} (4)

At the beginning of each player's end step, Antagonism deals 2 damage to that player unless one of their opponents was dealt damage this turn.



Color Identity: R,Red
Printings:
Urza's Saga (Rare)

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Arc Lightning

Sorcery {2}{R} (3)

Arc Lightning deals 3 damage divided as you choose among one, two, or three targets.
Rainclouds don't last long in Shiv, but that doesn't stop the lightning.



Color Identity: R,Red

Arcane Laboratory

Enchantment {2}{U} (3)

Each player can't cast more than one spell each turn.
It soon became obvious that some experiments were best overseen by fireproof teachers.



Color Identity: U,Blue
Printings:
Urza's Saga (Uncommon)

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Argothian Elder

Creature Elf Druid   2 / 2   {3}{G} (4)

{t}: Untap two target lands.
Sharpen your ears
—Elvish expression meaning "grow wiser"

Illus. DiTerlizzi


Color Identity: G,Green
Printings:
Urza's Saga (Uncommon)

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Argothian Enchantress

Creature Human Druid   {1}{G} (2)

Shroud (This creature can't be the target of spells or abilities.)
Whenever you cast an enchantment spell, draw a card.



Color Identity: G,Green
Printings:
Urza's Saga (Rare)

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Argothian Swine

Creature Boar   3 / 3   {3}{G} (4)

Trample
In Argoth, the shortest path between two points is the one the swine make.



Color Identity: G,Green
Printings:
Urza's Saga (Common)

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Argothian Wurm

Creature Wurm   6 / 6   {3}{G} (4)

Trample
When Argothian Wurm enters the battlefield, any player may sacrifice a land. If a player does, put Argothian Wurm on top of its owner's library.

Illus. Kev Walker
This card is on the reserved list.


Color Identity: G,Green
Printings:
Urza's Saga (Rare)

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Attunement

Enchantment {2}{U} (3)

Return Attunement to its owner's hand: Draw three cards, then discard four cards.
"The solution can hide for only so long."
—Urza



Color Identity: U,Blue
Printings:
Urza's Saga (Rare)

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Formats:

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Bummer

335 cards found.