15 cards found.

Ancient Tomb

Land (0)

{t}: Add {C}{C}. Ancient Tomb deals 2 damage to you.
There is no glory to be gained in the kingdom of the dead.
—Vec tomb inscription



Color Identity:

Boseiju, Who Shelters All

Legendary Land (0)

Boseiju, Who Shelters All enters the battlefield tapped.
{t}, Pay 2 life: Add {C}. If that mana is spent on an instant or sorcery spell, that spell can't be countered.



Color Identity:
Printings:
From the Vault: Realms (Mythic)

Foreign Names:

Formats:

Cephalid Coliseum

Land (0)

{t}: Add {U}. Cephalid Coliseum deals 1 damage to you.
Threshold — {U}, {t}, Sacrifice Cephalid Coliseum: Target player draws three cards, then discards three cards. Activate this ability only if seven or more cards are in your graveyard.



Color Identity: Blue
Printings:
From the Vault: Realms (Mythic)

Foreign Names:

Formats:

Desert

Land Desert   (0)

{t}: Add {C}.
{t}: Desert deals 1 damage to target attacking creature. Activate this ability only during the end of combat step.

Illus. Glen Angus


Color Identity:
Printings:
From the Vault: Realms (Mythic)

Foreign Names:

Formats:

Dryad Arbor

Land Creature Forest Dryad   1 / 1   (0)

(Dryad Arbor isn't a spell, it's affected by summoning sickness, and it has "{t}: Add {G}.")



Color Identity: G,Green
Printings:
From the Vault: Realms (Mythic)

Foreign Names:

Formats:

Forbidden Orchard

Land (0)

{t}: Add one mana of any color.
Whenever you tap Forbidden Orchard for mana, target opponent creates a 1/1 colorless Spirit creature token.



Color Identity:
Printings:
From the Vault: Realms (Mythic)

Foreign Names:

Formats:

Glacial Chasm

Land (0)

Cumulative upkeep—Pay 2 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When Glacial Chasm enters the battlefield, sacrifice a land.
Creatures you control can't attack.
Prevent all damage that would be dealt to you.



Color Identity:
Printings:
From the Vault: Realms (Mythic)

Foreign Names:

Formats:

Grove of the Burnwillows

Land (0)

{t}: Add {C}.
{t}: Add {R} or {G}. Each opponent gains 1 life.
Spring is the most beautiful season in the grove, when the new leaves open from their ember-buds in a race of leaping flames.



Color Identity: Red,Green

High Market

Land (0)

{t}: Add {C}.
{t}, Sacrifice a creature: You gain 1 life.
If it can't be had here, it can't be had on any world.



Color Identity:
Printings:
From the Vault: Realms (Mythic)

Foreign Names:

Formats:

Maze of Ith

Land (0)

{t}: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.



Color Identity:
Printings:
From the Vault: Realms (Mythic)

Foreign Names:

Formats:

Murmuring Bosk

Land Forest   (0)

({t}: Add {G}.)
As Murmuring Bosk enters the battlefield, you may reveal a Treefolk card from your hand. If you don't, Murmuring Bosk enters the battlefield tapped.
{t}: Add {W} or {B}. Murmuring Bosk deals 1 damage to you.

Illus. John Avon


Color Identity: White,Black,Green
Printings:
From the Vault: Realms (Mythic)

Foreign Names:

Formats:

Shivan Gorge

Legendary Land (0)

{t}: Add {C}.
{2}{R}, {t}: Shivan Gorge deals 1 damage to each opponent.
Both forge and pyre.



Color Identity: Red
Printings:
From the Vault: Realms (Mythic)

Foreign Names:

Formats:

Urborg, Tomb of Yawgmoth

Legendary Land (0)

Each land is a Swamp in addition to its other land types.
"Yawgmoth's corpse is a wound in the universe. His foul blood seeps out, infecting the land with his final curse."
—Lord Windgrace

Illus. John Avon


Color Identity:

Vesuva

Land (0)

You may have Vesuva enter the battlefield tapped as a copy of any land on the battlefield.
It is everywhere you've ever been.



Color Identity:
Printings:
From the Vault: Realms (Mythic)

Foreign Names:

Formats:

Windbrisk Heights

Land (0)

Hideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.)
{t}: Add {W}.
{W}, {t}: You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.



Color Identity: White

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Bummer

15 cards found.