325 cards found.

Academy Elite

Creature Human Wizard   {3}{U} (4)

Academy Elite enters the battlefield with X +1/+1 counters on it, where X is the number of instant and sorcery cards in all graveyards.
{2}{U}, Remove a +1/+1 counter from Academy Elite: Draw a card, then discard a card.



Color Identity: U,Blue
Printings:
Vintage Masters (Rare)

Foreign Names:

Formats:

Addle

Sorcery {1}{B} (2)

Choose a color. Target player reveals their hand and you choose a card of that color from it. That player discards that card.
"I'll wring out your tiny mind like a sponge."
—Urborg witch

Illus. Ron Spears


Color Identity: B,Black
Printings:
Vintage Masters (Common)

Foreign Names:

Formats:

Aether Mutation

Sorcery {3}{G}{U} (5)

Return target creature to its owner's hand. Create X 1/1 green Saproling creature tokens, where X is that creature's converted mana cost.



Color Identity: G,U,Green,Blue
Printings:
Vintage Masters (Uncommon)

Foreign Names:

Formats:

Afterlife

Instant {2}{W} (3)

Destroy target creature. It can't be regenerated. Its controller creates a 1/1 white Spirit creature token with flying.



Color Identity: W,White
Printings:
Vintage Masters (Common)

Foreign Names:

Formats:

Aftershock

Sorcery {2}{R}{R} (4)

Destroy target artifact, creature, or land. Aftershock deals 3 damage to you.
"Every act of destruction has a repercussion."
—Karn, silver golem



Color Identity: R,Red
Printings:
Vintage Masters (Common)

Foreign Names:

Formats:

Akroma's Blessing

Instant {2}{W} (3)

Choose a color. Creatures you control gain protection from the chosen color until end of turn.
Cycling {W} ({W}, Discard this card: Draw a card.)
The clerics saw her as a divine gift. She saw them only as allies in her war against Phage.

Illus. Adam Rex


Color Identity: W,White
Printings:
Vintage Masters (Uncommon)

Foreign Names:

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Ancient Tomb

Land (0)

{t}: Add {C}{C}. Ancient Tomb deals 2 damage to you.
There is no glory to be gained in the kingdom of the dead.
—Vec tomb inscription



Color Identity:

Animate Dead

Enchantment Aura   {1}{B} (2)

Enchant creature card in a graveyard
When Animate Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Animate Dead." Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0.



Color Identity: B,Black

Ankh of Mishra

Artifact {2} (2)

Whenever a land enters the battlefield, Ankh of Mishra deals 2 damage to that land's controller.
Tawnos finally cracked the puzzle: the strange structures did not house Mishra's malevolent creations but were themselves among his creations.

Illus. Ian Miller


Color Identity:

Aquamoeba

Creature Elemental Beast   1 / 3   {1}{U} (2)

Discard a card: Switch Aquamoeba's power and toughness until end of turn.
Some tides need no moon.



Color Identity: U,Blue
Printings:
Vintage Masters (Common)

Foreign Names:

Formats:

Armadillo Cloak

Enchantment Aura   {1}{G}{W} (3)

Enchant creature
Enchanted creature gets +2/+2 and has trample.
Whenever enchanted creature deals damage, you gain that much life.
"Don't laugh. It works."



Color Identity: G,W,Green,White


Armor of Thorns

Enchantment Aura   {1}{G} (2)

You may cast Armor of Thorns as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
Enchant nonblack creature
Enchanted creature gets +2/+2.



Color Identity: G,Green
Printings:
Vintage Masters (Common)

Foreign Names:

Formats:

Arrogant Wurm

Creature Wurm   4 / 4   {3}{G}{G} (5)

Trample
Madness {2}{G} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
It's hard to be humble when the whole world is bite-size.

Illus. John Avon


Color Identity: G,Green
Printings:
Vintage Masters (Common)

Foreign Names:

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Astral Slide

Enchantment {2}{W} (3)

Whenever a player cycles a card, you may exile target creature. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step.
"The hum of the universe is never off-key."
—Mystic elder

Illus. Ron Spears


Color Identity: W,White
Printings:
Vintage Masters (Uncommon)

Foreign Names:

Formats:

Bad River

Land (0)

Bad River enters the battlefield tapped.
{t}, Sacrifice Bad River: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle your library.



Color Identity:
Printings:
Vintage Masters (Uncommon)

Foreign Names:

Formats:



Baleful Force

Creature Elemental   7 / 7   {5}{B}{B}{B} (8)

At the beginning of each upkeep, you draw a card and you lose 1 life.
"As with any malevolent being, the trick is knowing how long you can afford to keep it in your service."
—Liliana Vess

Illus. Eytan Zana


Color Identity: B,Black
Printings:
Vintage Masters (Rare)

Foreign Names:

Formats:

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Bummer

325 cards found.