325 cards found.

Deranged Hermit

Creature Elf   1 / 1   {3}{G}{G} (5)

Echo {3}{G}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Deranged Hermit enters the battlefield, create four 1/1 green Squirrel creature tokens.
Squirrel creatures get +1/+1.

Illus. Kev Walker
This card is on the reserved list.


Color Identity: G,Green
Printings:
Vintage Masters (Rare)

Foreign Names:

Formats:


Devout Witness

Creature Human Spellshaper   2 / 2   {2}{W} (3)

{1}{W}, {t}, Discard a card: Destroy target artifact or enchantment.
The Cho-Arrim fought Mercadia's decadence with more than just swords.



Color Identity: W,White
Printings:
Vintage Masters (Uncommon)

Foreign Names:

Formats:

Drakestown Forgotten

Creature Zombie   {4}{B} (5)

Drakestown Forgotten enters the battlefield with X +1/+1 counters on it, where X is the number of creature cards in all graveyards.
{2}{B}, Remove a +1/+1 counter from Drakestown Forgotten: Target creature gets -1/-1 until end of turn.



Color Identity: B,Black
Printings:
Vintage Masters (Rare)

Foreign Names:

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Dreampod Druid

Creature Human Druid   2 / 2   {1}{G} (2)

At the beginning of each upkeep, if Dreampod Druid is enchanted, create a 1/1 green Saproling creature token.
"Don't mistake my creations for mere vegetation. They are my children, loyal and fierce."



Color Identity: G,Green
Printings:
Vintage Masters (Uncommon)

Foreign Names:

Formats:

Edric, Spymaster of Trest

Legendary Creature Elf Rogue   2 / 2   {1}{G}{U} (3)

Whenever a creature deals combat damage to one of your opponents, its controller may draw a card.
"I am not at liberty to reveal my sources, but I can assure you, the price on your head is high."



Color Identity: G,U,Green,Blue

Elephant Guide

Enchantment Aura   {2}{G} (3)

Enchant creature
Enchanted creature gets +3/+3.
When enchanted creature dies, create a 3/3 green Elephant creature token.
Nature's strength outlives the strong.



Color Identity: G,Green

Elvish Aberration

Creature Elf Mutant   4 / 5   {5}{G} (6)

{t}: Add {G}{G}{G}.
Forestcycling {2} ({2}, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle your library.)



Color Identity: G,Green

Empyrial Armor

Enchantment Aura   {1}{W}{W} (3)

Enchant creature
Enchanted creature gets +1/+1 for each card in your hand.
"An angel appeared in the smoldering skies above the fray, her clothes as flames, her armor as fire."
—"Hymn of Angelfire"



Color Identity: W,White
Printings:
Vintage Masters (Uncommon)

Foreign Names:

Formats:

Ephemeron

Creature Illusion   4 / 4   {4}{U}{U} (6)

Flying
Discard a card: Return Ephemeron to its owner's hand.
From nothing came teeth.



Color Identity: U,Blue
Printings:
Vintage Masters (Rare)

Foreign Names:

Formats:

Erhnam Djinn

Creature Djinn   4 / 5   {3}{G} (4)

At the beginning of your upkeep, target non-Wall creature an opponent controls gains forestwalk until your next upkeep. (It can't be blocked as long as defending player controls a Forest.)
He provides a safe path to nowhere.



Color Identity: G,Green

Eternal Dragon

Creature Dragon Spirit   5 / 5   {5}{W}{W} (7)

Flying
{3}{W}{W}: Return Eternal Dragon from your graveyard to your hand. Activate this ability only during your upkeep.
Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle your library.)

Illus. Adam Rex


Color Identity: W,White

Eureka

Sorcery {2}{G}{G} (4)

Starting with you, each player may put a permanent card from their hand onto the battlefield. Repeat this process until no one puts a card onto the battlefield.

This card is on the reserved list.


Color Identity: G,Green
Printings:
Vintage Masters (Mythic)

Foreign Names:

Formats:

Exile

Instant {2}{W} (3)

Exile target nonwhite attacking creature. You gain life equal to its toughness.



Color Identity: W,White
Printings:
Vintage Masters (Common)

Foreign Names:

Formats:

Expunge

Instant {2}{B} (3)

Destroy target nonartifact, nonblack creature. It can't be regenerated.
Cycling {2} ({2}, Discard this card: Draw a card.)



Color Identity: B,Black
Printings:
Vintage Masters (Common)

Foreign Names:

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Fallen Askari

Creature Human Knight   2 / 2   {1}{B} (2)

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Fallen Askari can't block.
In troubled times, there are few greater sorrows than a wayward savior.



Color Identity: B,Black
Printings:
Vintage Masters (Common)

Foreign Names:

Formats:

Falter

Instant {1}{R} (2)

Creatures without flying can't block this turn.
Like a sleeping dragon, Shiv stirs and groans at times.

Illus. Mike Raabe


Color Identity: R,Red
Printings:
Vintage Masters (Common)

Foreign Names:

Formats:

Famine

Sorcery {3}{B}{B} (5)

Famine deals 3 damage to each creature and each player.
"Better to starve to death than be bored to death."
—Liliana Vess



Color Identity: B,Black
Printings:
Vintage Masters (Uncommon)

Foreign Names:

Formats:

Fastbond

Enchantment {G} (1)

You may play any number of lands on each of your turns.
Whenever you play a land, if it wasn't the first land you played this turn, Fastbond deals 1 damage to you.

Illus. Nils Hamm
This card is on the reserved list.


Color Identity: G,Green

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325 cards found.