145 cards found.

Mordant Dragon

Creature Dragon   5 / 5   {3}{R}{R}{R} (6)

Flying
{1}{R}: Mordant Dragon gets +1/+0 until end of turn.
Whenever Mordant Dragon deals combat damage to a player, you may have it deal that much damage to target creature that player controls.

Illus. Scott Chou


Color Identity: R,Red
Printings:
Worldwake (Rare)

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Mysteries of the Deep

Instant {4}{U} (5)

Draw two cards.
Landfall — If you had a land enter the battlefield under your control this turn, draw three cards instead.
"The Roil is destructive, but not random. It's Zendikar's way of revealing secrets."
—Ilori, merfolk falconer



Color Identity: U,Blue
Printings:
Worldwake (Common)

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Nature's Claim

Instant {G} (1)

Destroy target artifact or enchantment. Its controller gains 4 life.
"On this plane, the use of magic can provoke a ferocious reprisal from nature. Whoever the Eldrazi were, their relics left Zendikar forever enraged."
—Jace Beleren

Illus. Daarken


Color Identity: G,Green

Nemesis Trap

Instant Trap   {4}{B}{B} (6)

If a white creature is attacking, you may pay {B}{B} rather than pay this spell's mana cost.
Exile target attacking creature. Create a token that's a copy of that creature. Exile it at the beginning of the next end step.



Color Identity: B,Black
Printings:
Worldwake (Uncommon)

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Novablast Wurm

Creature Wurm   7 / 7   {3}{G}{G}{W}{W} (7)

Whenever Novablast Wurm attacks, destroy all other creatures.
"The sun was born within its coils, but it fled to the sky. The wurm hungers for its child, and the world will bear its loss."
—Screed of the Mul Daya



Color Identity: G,W,Green,White
Printings:
Worldwake (Mythic)

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Omnath, Locus of Mana

Legendary Creature Elemental   1 / 1   {2}{G} (3)

You don't lose unspent green mana as steps and phases end.
Omnath, Locus of Mana gets +1/+1 for each unspent green mana you have.
It gathers against the coming storm.



Color Identity: G,Green

Perimeter Captain

Creature Human Soldier   {W} (1)

Defender
Whenever a creature you control with defender blocks, you may gain 2 life.
"We stand between the jaws of chaos and the mantle of order."



Color Identity: W,White
Printings:
Worldwake (Uncommon)

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Permafrost Trap

Instant Trap   {2}{U}{U} (4)

If an opponent had a green creature enter the battlefield under their control this turn, you may pay {U} rather than pay this spell's mana cost.
Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.



Color Identity: U,Blue
Printings:
Worldwake (Uncommon)

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Pilgrim's Eye

Artifact Creature Thopter   1 / 1   {3} (3)

Flying
When Pilgrim's Eye enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.
The kor send their thopter kites to see if the land is in a welcoming mood.

Illus. Dan Scott


Color Identity:

Pulse Tracker

Creature Vampire Rogue   1 / 1   {B} (1)

Whenever Pulse Tracker attacks, each opponent loses 1 life.
Pulse trackers terrorize adventurers, driving them through the jungle toward certain death at the gates of Malakir.



Color Identity: B,Black
Printings:
Worldwake (Common)

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Quag Vampires

Creature Vampire Rogue   1 / 1   {B} (1)

Multikicker {1}{B} (You may pay an additional {1}{B} any number of times as you cast this spell.)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
Quag Vampires enters the battlefield with a +1/+1 counter on it for each time it was kicked.



Color Identity: B,Black
Printings:
Worldwake (Common)

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Quest for Renewal

Enchantment {1}{G} (2)

Whenever a creature you control becomes tapped, you may put a quest counter on Quest for Renewal.
As long as there are four or more quest counters on Quest for Renewal, untap all creatures you control during each other player's untap step.



Color Identity: G,Green
Printings:
Worldwake (Uncommon)

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Quest for Ula's Temple

Enchantment {U} (1)

At the beginning of your upkeep, you may look at the top card of your library. If it's a creature card, you may reveal it and put a quest counter on Quest for Ula's Temple.
At the beginning of each end step, if there are three or more quest counters on Quest for Ula's Temple, you may put a Kraken, Leviathan, Octopus, or Serpent creature card from your hand onto the battlefield.



Color Identity: U,Blue
Printings:
Worldwake (Rare)

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Quest for the Goblin Lord

Enchantment {R} (1)

Whenever a Goblin enters the battlefield under your control, you may put a quest counter on Quest for the Goblin Lord.
As long as Quest for the Goblin Lord has five or more quest counters on it, creatures you control get +2/+0.
A shrine to unchecked desire.



Color Identity: R,Red
Printings:
Worldwake (Uncommon)

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Quest for the Nihil Stone

Enchantment {B} (1)

Whenever an opponent discards a card, you may put a quest counter on Quest for the Nihil Stone.
At the beginning of each opponent's upkeep, if that player has no cards in hand and Quest for the Nihil Stone has two or more quest counters on it, you may have that player lose 5 life.



Color Identity: B,Black
Printings:
Worldwake (Rare)

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Quicksand

Land (0)

{t}: Add {C}.
{t}, Sacrifice Quicksand: Target attacking creature without flying gets -1/-2 until end of turn.
Not all deaths are etched with mythic meaning and iconic glory.



Color Identity:
Printings:
Worldwake (Common)

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Raging Ravine

Land (0)

Raging Ravine enters the battlefield tapped.
{t}: Add {R} or {G}.
{2}{R}{G}: Until end of turn, Raging Ravine becomes a 3/3 red and green Elemental creature with "Whenever this creature attacks, put a +1/+1 counter on it." It's still a land.



Color Identity: Red,Green
Printings:
Worldwake (Rare)

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Razor Boomerang

Artifact Equipment   {3} (3)

Equipped creature has "{t}, Unattach Razor Boomerang: It deals 1 damage to any target. Return Razor Boomerang to its owner's hand."
Equip {2}
Few can catch it without losing a finger.



Color Identity:
Printings:
Worldwake (Uncommon)

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Refraction Trap

Instant Trap   {3}{W} (4)

If an opponent cast a red instant or sorcery spell this turn, you may pay {W} rather than pay this spell's mana cost.
Prevent the next 3 damage that a source of your choice would deal to you and/or permanents you control this turn. If damage is prevented this way, Refraction Trap deals that much damage to any target.



Color Identity: W,White
Printings:
Worldwake (Uncommon)

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Rest for the Weary

Instant {1}{W} (2)

Target player gains 4 life.
Landfall — If you had a land enter the battlefield under your control this turn, that player gains 8 life instead.
Zendikar is a brutal taskmaster, but sometimes it offers unexpected solace.



Color Identity: W,White
Printings:
Worldwake (Common)

Foreign Names:

Formats:

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Bummer

145 cards found.