234 cards found.

Adventuring Gear

Artifact Equipment   {1} (1)

Landfall — Whenever a land enters the battlefield under your control, equipped creature gets +2/+2 until end of turn.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
An explorer's essentials in a wild world.



Color Identity:
Printings:
Zendikar (Common)

Foreign Names:

Formats:

Aether Figment

Creature Illusion   1 / 1   {1}{U} (2)

Kicker {3} (You may pay an additional {3} as you cast this spell.)
Aether Figment can't be blocked.
If Aether Figment was kicked, it enters the battlefield with two +1/+1 counters on it.



Color Identity: U,Blue
Printings:
Zendikar (Uncommon)

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Formats:


Archive Trap

Instant Trap   {3}{U}{U} (5)

If an opponent searched their library this turn, you may pay {0} rather than pay this spell's mana cost.
Target opponent mills thirteen cards.



Color Identity: U,Blue
Printings:
Zendikar (Rare)

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Archmage Ascension

Enchantment {2}{U} (3)

At the beginning of each end step, if you drew two or more cards this turn, you may put a quest counter on Archmage Ascension.
As long as Archmage Ascension has six or more quest counters on it, if you would draw a card, you may instead search your library for a card, put that card into your hand, then shuffle your library.



Color Identity: U,Blue
Printings:
Zendikar (Rare)

Foreign Names:

Formats:

Arid Mesa

Land (0)

{t}, Pay 1 life, Sacrifice Arid Mesa: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle your library.



Color Identity:

Armament Master

Creature Kor Soldier   2 / 2   {W}{W} (2)

Other Kor creatures you control get +2/+2 for each Equipment attached to Armament Master.
"We prepare for the known with daggers, rations, rope, and pitons. But we also prepare for the unknown with billycat tails, pikku roots, hedron chips . . ."



Color Identity: W,White
Printings:
Zendikar (Rare)

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Arrow Volley Trap

Instant Trap   {3}{W}{W} (5)

If four or more creatures are attacking, you may pay {1}{W} rather than pay this spell's mana cost.
Arrow Volley Trap deals 5 damage divided as you choose among any number of target attacking creatures.



Color Identity: W,White
Printings:
Zendikar (Uncommon)

Foreign Names:

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Bala Ged Thief

Creature Human Rogue Ally   2 / 2   {3}{B} (4)

Whenever Bala Ged Thief or another Ally enters the battlefield under your control, target player reveals a number of cards from their hand equal to the number of Allies you control. You choose one of them. That player discards that card.



Color Identity: B,Black
Printings:
Zendikar (Rare)

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Baloth Cage Trap

Instant Trap   {3}{G}{G} (5)

If an opponent had an artifact enter the battlefield under their control this turn, you may pay {1}{G} rather than pay this spell's mana cost.
Create a 4/4 green Beast creature token.

Illus. Austin Hsu


Color Identity: G,Green
Printings:
Zendikar (Uncommon)

Foreign Names:

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Baloth Woodcrasher

Creature Beast   4 / 4   {4}{G}{G} (6)

Landfall — Whenever a land enters the battlefield under your control, Baloth Woodcrasher gets +4/+4 and gains trample until end of turn.
Its insatiable hunger quickly depletes a region of prey. It must migrate from place to place to feed its massive bulk.



Color Identity: G,Green
Printings:
Zendikar (Uncommon)

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Beast Hunt

Sorcery {3}{G} (4)

Reveal the top three cards of your library. Put all creature cards revealed this way into your hand and the rest into your graveyard.
"Surely we could tame something besides hurdas and pillarfield oxen!"
—Sheyda, Ondu gamekeeper



Color Identity: G,Green
Printings:
Zendikar (Common)

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Beastmaster Ascension

Enchantment {2}{G} (3)

Whenever a creature you control attacks, you may put a quest counter on Beastmaster Ascension.
As long as Beastmaster Ascension has seven or more quest counters on it, creatures you control get +5/+5.



Color Identity: G,Green

Blade of the Bloodchief

Artifact Equipment   {1} (1)

Whenever a creature dies, put a +1/+1 counter on equipped creature. If equipped creature is a Vampire, put two +1/+1 counters on it instead.
Equip {1}

Illus. Jung Park


Color Identity:
Printings:
Zendikar (Rare)

Foreign Names:

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Bladetusk Boar

Creature Boar   3 / 2   {3}{R} (4)

Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Those who dare stand in its path are either brave or mindless. Or in the case of goblins, both.



Color Identity: R,Red
Printings:
Zendikar (Common)

Foreign Names:

Formats:

Blazing Torch

Artifact Equipment   {1} (1)

Equipped creature can't be blocked by Vampires or Zombies.
Equipped creature has "{t}, Sacrifice Blazing Torch: Blazing Torch deals 2 damage to any target."
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)



Color Identity:
Printings:
Zendikar (Uncommon)

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Blood Seeker

Creature Vampire Shaman   1 / 1   {1}{B} (2)

Whenever a creature enters the battlefield under an opponent's control, you may have that player lose 1 life.
A drop now is all he needs to find you later.



Color Identity: B,Black
Printings:
Zendikar (Common)

Foreign Names:

Formats:

Blood Tribute

Sorcery {4}{B}{B} (6)

Kicker—Tap an untapped Vampire you control. (You may tap a Vampire you control in addition to any other costs as you cast this spell.)
Target opponent loses half their life, rounded up. If this spell was kicked, you gain life equal to the life lost this way.



Color Identity: B,Black
Printings:
Zendikar (Rare)

Foreign Names:

Formats:

Bloodchief Ascension

Enchantment {B} (1)

At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on Bloodchief Ascension. (Damage causes loss of life.)
Whenever a card is put into an opponent's graveyard from anywhere, if Bloodchief Ascension has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.

Illus. Adi Granov


Color Identity: B,Black

Bloodghast

Creature Vampire Spirit   2 / 1   {B}{B} (2)

Bloodghast can't block.
Bloodghast has haste as long as an opponent has 10 or less life.
Landfall — Whenever a land enters the battlefield under your control, you may return Bloodghast from your graveyard to the battlefield.

Illus. Daarken


Color Identity: B,Black
Printings:
Zendikar (Rare)

Foreign Names:

Formats:

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Bummer

234 cards found.