142 cards found.

Consuming Aberration

Creature Horror   * / *   {3}{U}{B} (5)

Consuming Aberration's power and toughness are each equal to the number of cards in your opponents' graveyards.
Whenever you cast a spell, each opponent reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.



Color Identity: B,U,Blue,Black

Crush Contraband

Instant {3}{W} (4)

Choose one or both —
• Exile target artifact.
• Exile target enchantment.



Color Identity: W,White
Printings:
Zendikar Rising Commander (Uncommon)

Foreign Names:

Formats:

Cryptic Caves

Land (0)

{t}: Add {C}.
{1}, {t}, Sacrifice Cryptic Caves: Draw a card. Activate this ability only if you control five or more lands.

Illus. Sung Choi


Color Identity:
Printings:
Zendikar Rising Commander (Uncommon)

Foreign Names:

Formats:

Dimir Aqueduct

Land (0)

Dimir Aqueduct enters the battlefield tapped.
When Dimir Aqueduct enters the battlefield, return a land you control to its owner's hand.
{t}: Add {U}{B}.

Illus. John Avon


Color Identity: Blue,Black

Dimir Guildgate

Land Gate   (0)

Dimir Guildgate enters the battlefield tapped.
{t}: Add {U} or {B}.



Color Identity: Blue,Black

Dimir Keyrune

Artifact {3} (3)

{t}: Add {U} or {B}.
{U}{B}: Dimir Keyrune becomes a 2/2 blue and black Horror artifact creature until end of turn and can't be blocked this turn.



Color Identity: Blue,Black
Printings:
Zendikar Rising Commander (Uncommon)

Foreign Names:

Formats:

Dimir Locket

Artifact {3} (3)

{t}: Add {U} or {B}.
{U/B}{U/B}{U/B}{U/B}, {t}, Sacrifice Dimir Locket: Draw two cards.



Color Identity: Blue,Black
Printings:
Zendikar Rising Commander (Common)

Foreign Names:

Formats:


Dismal Backwater

Land (0)

Dismal Backwater enters the battlefield tapped.
When Dismal Backwater enters the battlefield, you gain 1 life.
{t}: Add {U} or {B}.

Illus. Eytan Zana


Color Identity: Blue,Black

Distant Melody

Sorcery {3}{U} (4)

Choose a creature type. Draw a card for each permanent you control of that type.



Color Identity: U,Blue
Printings:
Zendikar Rising Commander (Common)

Foreign Names:

Formats:

Elite Scaleguard

Creature Human Soldier   2 / 3   {4}{W} (5)

When Elite Scaleguard enters the battlefield, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)
Whenever a creature you control with a +1/+1 counter on it attacks, tap target creature defending player controls.



Color Identity: W,White

Elvish Rejuvenator

Creature Elf Druid   1 / 1   {2}{G} (3)

When Elvish Rejuvenator enters the battlefield, look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order.



Color Identity: G,Green
Printings:
Zendikar Rising Commander (Common)

Foreign Names:

Formats:

Embodiment of Insight

Creature Elemental   4 / 4   {4}{G} (5)

Vigilance
Land creatures you control have vigilance.
Landfall — Whenever a land enters the battlefield under your control, you may have target land you control become a 3/3 Elemental creature with haste until end of turn. It's still a land.



Color Identity: G,Green

Emeria Angel

Creature Angel   3 / 3   {2}{W}{W} (4)

Flying
Landfall — Whenever a land enters the battlefield under your control, you may create a 1/1 white Bird creature token with flying.

Illus. Jim Murray


Color Identity: W,White
Printings:
Zendikar Rising Commander (Rare)

Foreign Names:

Formats:

Emeria Shepherd

Creature Angel   4 / 4   {5}{W}{W} (7)

Flying
Landfall — Whenever a land enters the battlefield under your control, you may return target nonland permanent card from your graveyard to your hand. If that land is a Plains, you may return that nonland permanent card to the battlefield instead.



Color Identity: W,White
Printings:
Zendikar Rising Commander (Rare)

Foreign Names:

Formats:

Endless Obedience

Sorcery {4}{B}{B} (6)

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Put target creature card from a graveyard onto the battlefield under your control.



Color Identity: B,Black
Printings:
Zendikar Rising Commander (Uncommon)

Foreign Names:

Formats:

Enigma Thief

Creature Sphinx Rogue   5 / 5   {5}{U}{U} (0)

Prowl {3}{U} (You may cast this spell for its prowl cost if you dealt combat damage to a player this turn with a Sphinx or a Rogue.)
Flying
When Enigma Thief enters the battlefield, for each opponent, return up to one target nonland permanent that player controls to its owner's hand.



Color Identity: U,Blue
Printings:
Zendikar Rising Commander (Rare)

Foreign Names:

Formats:

Evolution Sage

Creature Elf Druid   3 / 2   {2}{G} (0)

Whenever a land enters the battlefield under your control, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)



Color Identity: G,Green
Printings:
Zendikar Rising Commander (Uncommon)

Foreign Names:

Formats:

Evolving Wilds

Land (0)

{t}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.



Color Identity:
Printings:
Zendikar Rising Commander (Common)

Foreign Names:

Formats:

Extract from Darkness

Sorcery {3}{U}{B} (5)

Each player mills two cards. Then you put a creature card from a graveyard onto the battlefield under your control.



Color Identity: B,U,Blue,Black
Printings:
Zendikar Rising Commander (Uncommon)

Foreign Names:

Formats:

No results found.
Bummer

142 cards found.