10185 cards found.

Accursed Spirit

Creature Spirit   3 / 2   {3}{B} (4)

Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Many have heard the slither of dragging armor and the soft squelch of its voice. But only its victims ever meet its icy gaze.

Illus. Kev Walker


Color Identity: Black
Printings:
Magic 2014 Core Set (Common)

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Accursed Witch

Creature Human Shaman   4 / 2   {3}{B} (4)

Spells your opponents cast that target Accursed Witch cost {1} less to cast.
When Accursed Witch dies, return it to the battlefield transformed under your control attached to target opponent.



Color Identity: Black
The other side is:

Printings:
Shadows over Innistrad (Uncommon)

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Acid Web Spider

Creature Spider   3 / 5   {3}{G}{G} (5)

Reach
When Acid Web Spider enters the battlefield, you may destroy target Equipment.
Its web is an excellent source of found copper for the daring or the stupid.

Illus. Austin Hsu


Color Identity: Green
Printings:
Scars of Mirrodin (Uncommon)

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Acid-Spewer Dragon

Creature Dragon   3 / 3   {5}{B} (6)

Flying, deathtouch
Megamorph {5}{B}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
When Acid-Spewer Dragon is turned face up, put a +1/+1 counter on each other Dragon creature you control.



Color Identity: Black
Printings:
Dragons of Tarkir (Uncommon)

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Acidic Sliver

Creature Sliver   2 / 2   {B}{R} (2)

All Slivers have "{2}, Sacrifice this permanent: This permanent deals 2 damage to target creature or player."
The first sliver burst against the cave wall, and others piled in behind to deepen the new tunnel.



Color Identity: Black,Red
Printings:
Stronghold (Uncommon)

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Acolyte of Xathrid

Creature Human Cleric   {B} (1)

{1}{B}, {t}: Target player loses 1 life.
Like all priests, she gives her blessings only to those truly worthy of them.

Illus. Chris Rahn


Color Identity: Black
Printings:
Magic 2010 (Common)

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Acolyte of the Inferno

Creature Human Monk   3 / 1   {2}{R} (3)

Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
Whenever Acolyte of the Inferno becomes blocked by a creature, it deals 2 damage to that creature.



Color Identity: Red
Printings:
Magic Origins (Uncommon)

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Acolyte's Reward

Instant {1}{W} (2)

Prevent the next X damage that would be dealt to target creature this turn, where X is your devotion to white. If damage is prevented this way, Acolyte's Reward deals that much damage to target creature or player. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.)



Color Identity: White
Printings:
Born of the Gods (Uncommon)

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Acrobatic Maneuver

Instant {2}{W} (3)

Exile target creature you control, then return that card to the battlefield under its owner's control.
Draw a card.
Renegades find ever more creative ways to work around the Consulate's aether regulations.



Color Identity: White
Printings:
Kaladesh (Common)

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Act of Aggression

Instant {3}{R/P}{R/P} (5)

({R/P} can be paid with either {R} or 2 life.)
Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn.



Color Identity: Red
Printings:
New Phyrexia (Uncommon)

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Act of Heroism

Instant {1}{W} (2)

Untap target creature. It gets +2/+2 until end of turn and can block an additional creature this turn.
"On every plane, there are those who run toward danger."
—Gideon Jura



Color Identity: White
Printings:
Hour of Devastation (Common)

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Act of Treason

Sorcery {2}{R} (3)

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {t} this turn.)
"Rage courses in every heart, yearning to betray its rational prison."
—Sarkhan Vol



Color Identity: Red
Printings:
Duels of the Planeswalkers (Uncommon)

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Act on Impulse

Sorcery {2}{R} (3)

Exile the top three cards of your library. Until end of turn, you may play cards exiled this way. (If you cast a spell this way, you still pay its costs. You can play a land this way only if you have an available land play remaining.)
"You don't want to know what happens after I put on the goggles."



Color Identity: Red
Printings:
Magic 2015 Core Set (Uncommon)

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Adaptive Snapjaw

Creature Lizard Beast   6 / 2   {4}{G} (5)

Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
"Eh, needs more toad."
—Gulistan, Simic biomancer



Color Identity: Green
Printings:
Gatecrash (Common)

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Adarkar Sentinel

Artifact Creature Soldier   3 / 3   {5} (5)

{1}: Adarkar Sentinel gets +0/+1 until end of turn.
"We encountered the Sentinels in the wastes, near no living thing. Their purpose was inscrutable."
—Disa the Restless, journal entry



Color Identity:
Printings:
Ice Age (Uncommon)

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Adarkar Valkyrie

Snow Creature Angel   4 / 5   {4}{W}{W} (6)

Flying, vigilance
{t}: When target creature other than Adarkar Valkyrie dies this turn, return that card to the battlefield under your control.
She doesn't escort the dead to the afterlife, but instead raises them to fight and die again.



Color Identity: White
Printings:
Coldsnap (Rare)

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Adarkar Windform

Snow Creature Illusion   3 / 3   {4}{U} (5)

Flying
{1}{S}: Target creature loses flying until end of turn. ({S} can be paid with one mana from a snow permanent.)
Terisiare has only two kinds of weather: cold and weird.



Color Identity: Blue
Printings:
Coldsnap (Uncommon)

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Adder-Staff Boggart

Creature Goblin Warrior   2 / 1   {1}{R} (2)

When Adder-Staff Boggart enters the battlefield, clash with an opponent. If you win, put a +1/+1 counter on Adder-Staff Boggart. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)



Color Identity: Red
Printings:
Lorwyn (Common)

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Adriana, Captain of the Guard

Legendary Creature Human Knight   4 / 4   {3}{R}{W} (5)

Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked with a creature this combat.)
Other creatures you control have melee. (If a creature has multiple instances of melee, each triggers separately.)
"My sword is pledged to the defense of this city, not to the throne or this usurper."



Color Identity: White,Red
Printings:
Conspiracy: Take the Crown (Rare)

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Advance Scout

Creature Human Soldier Scout   1 / 1   {1}{W} (2)

First strike
{W}: Target creature gains first strike until end of turn.
"The soldier's path is worn smooth by the tread of many feet—all in one direction, none returning."
—Oracle en-Vec



Color Identity: White
Printings:
Battle Royale Box Set (Common)

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10185 cards found.