10195 cards found.

Zoetic Cavern

Land (0)

{t}: Add {C} to your mana pool.
Morph {2} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Nothing lives within it, yet there is life.



Color Identity:

Zof Shade

Creature Shade   2 / 2   {3}{B} (4)

{2}{B}: Zof Shade gets +2/+2 until end of turn.
Shades are drawn to places of power, often rooting themselves in a single area to feed.



Color Identity: Black
Printings:
Magic 2015 Core Set (Common)

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Zombie Boa

Creature Zombie Snake   3 / 3   {4}{B} (5)

{1}{B}: Choose a color. Whenever Zombie Boa becomes blocked by a creature of that color this turn, destroy that creature. Activate this ability only any time you could cast a sorcery.
It doesn't need to feed, but still it hungers.



Color Identity: Black
Printings:
Apocalypse (Common)

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Zombie Cannibal

Creature Zombie   1 / 1   {B} (1)

Whenever Zombie Cannibal deals combat damage to a player, you may exile target card from that player's graveyard.
Nothing is sacred to the undead—not even their own kind.

Illus. Adam Rex


Color Identity: Black
Printings:
Odyssey (Common)

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Zombie Cutthroat

Creature Zombie   3 / 4   {3}{B}{B} (5)

Morph—Pay 5 life. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
The single-mindedness of a zombie, the cunning of an assassin.



Color Identity: Black
Printings:
Scourge (Common)

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Zombie Goliath

Creature Zombie Giant   4 / 3   {4}{B} (5)

"Phirax of Blood Ridge has sent a war giant at us? What, do I have to spell it out for you? Kill the giant, scoop out its skull, and drive it back to Blood Ridge. Honestly, what kind of necromancer minions are you?"
—Keren-Dur, necromancer lord

Illus. E. M. Gist


Color Identity: Black
Printings:
Magic 2010 (Common)

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Zombie Musher

Snow Creature Zombie   2 / 3   {3}{B} (4)

Snow landwalk (This creature can't be blocked as long as defending player controls a snow land.)
{S}: Regenerate Zombie Musher. ({S} can be paid with one mana from a snow permanent.)
The World Spell thawed their icy graves, promising rest in soft, quiet earth at last. But Heidar called them to duty for a twisted cause.

Illus. Kev Walker


Color Identity: Black
Printings:
Coldsnap (Common)

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Zombie Trailblazer

Creature Zombie Scout   2 / 2   {B}{B}{B} (3)

Tap an untapped Zombie you control: Target land becomes a Swamp until end of turn.
Tap an untapped Zombie you control: Target creature gains swampwalk until end of turn. (It can't be blocked as long as defending player controls a Swamp.)
Some zombies are natural-reborn leaders.



Color Identity: Black
Printings:
Torment (Uncommon)

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Zombify

Sorcery {3}{B} (4)

Return target creature card from your graveyard to the battlefield.
"The first birth celebrates life. The second birth mocks it."
—Mystic elder



Color Identity: Black
Printings:
Eighth Edition (Uncommon)

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Zoologist

Creature Human Druid   1 / 2   {3}{G} (4)

{3}{G}, {t}: Reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, put it into your graveyard.
"With friends like these, who needs people?"



Color Identity: Green
Printings:
Odyssey (Rare)

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Zulaport Chainmage

Creature Human Shaman Ally   4 / 2   {3}{B} (4)

Cohort — {t}, Tap an untapped Ally you control: Target opponent loses 2 life.
The chains obey her. Everything else would do best to get out of her way.



Color Identity: Black
Printings:
Oath of the Gatewatch (Common)

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Zulaport Cutthroat

Creature Human Rogue Ally   1 / 1   {1}{B} (2)

Whenever Zulaport Cutthroat or another creature you control dies, each opponent loses 1 life and you gain 1 life.
"Eldrazi? Ha! Try walking through Zulaport at night with your pockets full. Now that's dangerous."



Color Identity: Black
Printings:
Battle for Zendikar (Uncommon)

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Zulaport Enforcer

Creature Human Warrior   1 / 1   {B} (1)

Level up {4} ({4}: Put a level counter on this. Level up only as a sorcery.)
LEVEL 1-2
3/3
LEVEL 3+
5/5
Zulaport Enforcer can't be blocked except by black creatures.



Color Identity: Black
Printings:
Rise of the Eldrazi (Common)

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Zur's Weirding

Enchantment {3}{U} (4)

Players play with their hands revealed.
If a player would draw a card, they reveal it instead. Then any other player may pay 2 life. If a player does, put that card into its owner's graveyard. Otherwise, that player draws a card.



Color Identity: Blue
Printings:
Fifth Edition (Rare)

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Zuran Spellcaster

Creature Human Wizard   1 / 1   {2}{U} (3)

{t}: Zuran Spellcaster deals 1 damage to target creature or player.
"A mage must be precise as well as potent; cautious, as well as clever."
—Zur the Enchanter



Color Identity: Blue
Printings:
Coldsnap Theme Decks (Special)

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10195 cards found.