2907 cards found.

Whip-Spine Drake

Creature Drake   3 / 3   {3}{U}{U} (5)

Flying
Morph {2}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
"I swear the clouds were created just so the drakes would have a place to lurk."
—Kasharri, skyknight



Color Identity: U,White,Blue
Printings:
Future Sight (Common)

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Whiptongue Frog

Creature Frog   1 / 3   {2}{U} (3)

{U}: Whiptongue Frog gains flying until end of turn.
Their favorite food? Wind dancers.



Color Identity: U,Blue
Printings:
Exodus (Common)

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Whiptongue Hydra

Creature Lizard Hydra   4 / 4   {5}{G} (6)

Reach
When Whiptongue Hydra enters the battlefield, destroy all creatures with flying. Put a +1/+1 counter on Whiptongue Hydra for each creature destroyed this way.



Color Identity: G,Green
Printings:
Treasure Chest (Rare)

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Whirler Rogue

Creature Human Rogue Artificer   2 / 2   {2}{U}{U} (4)

When Whirler Rogue enters the battlefield, create two 1/1 colorless Thopter artifact creature tokens with flying.
Tap two untapped artifacts you control: Target creature can't be blocked this turn.



Color Identity: U,Blue

Whirler Virtuoso

Creature Vedalken Artificer   2 / 3   {1}{U}{R} (3)

When Whirler Virtuoso enters the battlefield, you get {e}{e}{e} (three energy counters).
Pay {e}{e}{e}: Create a 1/1 colorless Thopter artifact creature token with flying.
The first tentative flaps are like a song to his soul.



Color Identity: R,U,Blue,Red
Printings:
Kaladesh (Uncommon)

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Whirlermaker

Artifact {3} (3)

{4}, {t}: Create a 1/1 colorless Thopter artifact creature token with flying.
"Our creations are more than mere things. They have life in them, little bits of ourselves."
—Saheeli Rai



Color Identity:
Printings:
Kaladesh (Uncommon)

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Whirling Catapult

Artifact {4} (4)

{2}, Exile the top two cards of your library: Whirling Catapult deals 1 damage to each creature with flying and each player.
"Direct confrontation never was to the Orcs' taste."
—General Varchild



Color Identity:
Printings:
Alliances (Uncommon)

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Whirlpool Drake

Creature Drake   2 / 2   {3}{U} (4)

Flying
When Whirlpool Drake enters the battlefield, shuffle the cards from your hand into your library, then draw that many cards.
When Whirlpool Drake dies, shuffle the cards from your hand into your library, then draw that many cards.



Color Identity: U,Blue
Printings:
Apocalypse (Uncommon)

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Whirlwind

Sorcery {2}{G}{G} (4)

Destroy all creatures with flying.
Urza tried to rule the air, but Gaea taught him that she controlled all the elements.



Color Identity: G,Green
Printings:
Commander 2014 (Rare)

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Whispering Specter

Creature Specter   1 / 1   {1}{B}{B} (3)

Flying
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Whenever Whispering Specter deals combat damage to a player, you may sacrifice it. If you do, that player discards a card for each poison counter they have.



Color Identity: B,Black
Printings:
New Phyrexia (Uncommon)

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White Shield Crusader

Creature Human Knight   2 / 1   {W}{W} (2)

Protection from black
{W}: White Shield Crusader gains flying until end of turn.
{W}{W}: White Shield Crusader gets +1/+0 until end of turn.
"Honor your steed and it will carry you to great deeds—and bring you home to tell of them."



Color Identity: W,White
Printings:
Coldsnap (Uncommon)

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Whiteout

Instant {1}{G} (2)

All creatures lose flying until end of turn.
Sacrifice a snow land: Return Whiteout from your graveyard to your hand.



Color Identity: G,Green
Printings:
Ice Age (Uncommon)

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Wild Aesthir

Creature Bird   1 / 1   {2}{W} (3)

Flying, first strike
{W}{W}: Wild Aesthir gets +2/+0 until end of turn. Activate this ability only once each turn.
"What Barbarian secrets do they spy from their lofty perch?"
—General Varchild



Color Identity: W,White
Printings:
Alliances (Common)
Alliances (Common)

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Will-o'-the-Wisp

Creature Spirit   {B} (1)

Flying (This creature can't be blocked except by creatures with flying or reach.)
{B}: Regenerate Will-o'-the-Wisp. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)



Color Identity: B,Black

Willow Faerie

Creature Faerie   1 / 2   {1}{G} (2)

Flying
"Swift as the wind and harder to catch— that's the Faeries for you."
—Daria



Color Identity: G,Green
Printings:
Homelands (Common)
Homelands (Common)

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Wind Dancer

Creature Faerie   1 / 1   {1}{U} (2)

Flying
{t}: Target creature gains flying until end of turn.
The sky is her stage.



Color Identity: U,Blue
Printings:
Seventh Edition (Uncommon)

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Wind Sail

Sorcery {1}{U} (2)

One or two target creatures gain flying until end of turn.
It pays to be at home both on the sea and in the sky.



Color Identity: U,Blue
Printings:
Starter 1999 (Uncommon)

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Wind Shear

Instant {2}{G} (3)

Attacking creatures with flying get -2/-2 and lose flying until end of turn.
"As the winds abated, there was a shower of dragonscales, then nothing more."
—Azeworai, "The Unruly Wind"



Color Identity: G,Green
Printings:
Visions (Uncommon)

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2907 cards found.