2907 cards found.

Angel of Serenity

Creature Angel   5 / 6   {4}{W}{W}{W} (7)

Flying
When Angel of Serenity enters the battlefield, you may exile up to three other target creatures from the battlefield and/or creature cards from graveyards.
When Angel of Serenity leaves the battlefield, return the exiled cards to their owners' hands.



Color Identity: W,White
Printings:
Return to Ravnica (Mythic)

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Angel of Vitality

Creature Angel   2 / 2   {2}{W} (0)

Flying
If you would gain life, you gain that much life plus 1 instead.
Angel of Vitality gets +2/+2 as long as you have 25 or more life.



Color Identity: W,White
Printings:
Core Set 2020 (Uncommon)

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Angel of the Dawn

Creature Angel   3 / 3   {4}{W} (5)

Flying
When Angel of the Dawn enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn.



Color Identity: W,White
Printings:
Commander Legends (Common)

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Angel of the Dire Hour

Creature Angel   5 / 4   {5}{W}{W} (7)

Flash
Flying
When Angel of the Dire Hour enters the battlefield, if you cast it from your hand, exile all attacking creatures.

Illus. Jack Wang


Color Identity: W,White
Printings:
Mystery Booster (Rare)

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Angel of the God-Pharaoh

Creature Angel   4 / 4   {4}{W}{W} (6)

Flying
Cycling {2} ({2}, Discard this card: Draw a card.)
The angels did not deceive. From the start, they were clear their allegiance was to the God-Pharaoh and to him alone.

Illus. E. M. Gist


Color Identity: W,White
Printings:
Hour of Devastation (Uncommon)

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Angel's Tomb

Artifact {3} (3)

Whenever a creature enters the battlefield under your control, you may have Angel's Tomb become a 3/3 white Angel artifact creature with flying until end of turn.
"Faith can quicken the stones themselves with life."—Writings of Mikaeus

Illus. Dan Scott


Color Identity:
Printings:
Magic Origins (Uncommon)

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Angelic Accord

Enchantment {3}{W} (4)

At the beginning of each end step, if you gained 4 or more life this turn, create a 4/4 white Angel creature token with flying.
As demons are drawn to suffering, angels are drawn to acts of benevolence.



Color Identity: W,White
Printings:
Magic 2014 (Uncommon)

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Angelic Arbiter

Creature Angel   5 / 6   {5}{W}{W} (7)

Flying
Each opponent who cast a spell this turn can't attack with creatures.
Each opponent who attacked with a creature this turn can't cast spells.



Color Identity: W,White
Printings:
Magic 2011 (Rare)

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Angelic Armaments

Artifact Equipment   {3} (3)

Equipped creature gets +2/+2, has flying, and is a white Angel in addition to its other colors and types.
Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)



Color Identity:
Printings:
Commander Legends (Uncommon)

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Angelic Ascension

Instant {1}{W} (0)

Exile target creature or planeswalker. Its controller creates a 4/4 white Angel creature token with flying.



Color Identity: W,White
Printings:
Core Set 2021 (Uncommon)

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Angelic Blessing

Sorcery {2}{W} (3)

Target creature gets +3/+3 and gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)
Only the warrior who can admit mortal weakness will be bolstered by immortal strength.

Illus. Mark Zug


Color Identity: W,White

Angelic Captain

Creature Angel Ally   4 / 3   {3}{R}{W} (5)

Flying
Whenever Angelic Captain attacks, it gets +1/+1 until end of turn for each other attacking Ally.
As the soldiers beneath her raised their voices, the angel spread her wings, their span seeming to cover the sky.



Color Identity: R,W,Red,White
Printings:
Battle for Zendikar (Rare)

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Angelic Curator

Creature Angel Spirit   1 / 1   {1}{W} (2)

Flying, protection from artifacts
"Do not treat your people as you treat your artifacts. Let them go, and they will live; seal them here, and they will die."
—Urza, to Radiant



Color Identity: W,White
Printings:
Urza's Legacy (Common)

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Angelic Destiny

Enchantment Aura   {2}{W}{W} (4)

Enchant creature
Enchanted creature gets +4/+4, has flying and first strike, and is an Angel in addition to its other types.
When enchanted creature dies, return Angelic Destiny to its owner's hand.



Color Identity: W,White
Printings:
Mystery Booster (Mythic)

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Angelic Favor

Instant {3}{W} (4)

If you control a Plains, you may tap an untapped creature you control rather than pay this spell's mana cost.
Cast this spell only during combat.
Create a 4/4 white Angel creature token with flying. Exile it at the beginning of the next end step.



Color Identity: W,White
Printings:
Nemesis (Uncommon)

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Angelic Field Marshal

Creature Angel   3 / 3   {2}{W}{W} (4)

Flying
Lieutenant — As long as you control your commander, Angelic Field Marshal gets +2/+2 and creatures you control have vigilance.
Her presence on the battlefield can transform an unruly mob into a disciplined army.



Color Identity: W,White
Printings:
Commander 2014 (Rare)

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Angelic Gift

Enchantment Aura   {1}{W} (2)

Enchant creature
When Angelic Gift enters the battlefield, draw a card.
Enchanted creature has flying.



Color Identity: W,White
Printings:
Mystery Booster (Common)

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Angelic Guardian

Creature Angel   5 / 5   {4}{W}{W} (0)

Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever one or more creatures you control attack, they gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)



Color Identity: W,White
Printings:
Core Set 2020 (Rare)

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Angelic Overseer

Creature Angel   5 / 3   {3}{W}{W} (5)

Flying
As long as you control a Human, Angelic Overseer has hexproof and indestructible.
From mortal hope immortal power springs.

Illus. Jason Chan


Color Identity: W,White
Printings:
Innistrad (Mythic)

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Angelic Page

Creature Angel Spirit   1 / 1   {1}{W} (2)

Flying
{t}: Target attacking or blocking creature gets +1/+1 until end of turn.



Color Identity: W,White
Printings:
Salvat 2005 (Common)

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2907 cards found.