1002 cards found.

Angel of Serenity

Creature Angel   5 / 6   {4}{W}{W}{W} (7)

Flying
When Angel of Serenity enters the battlefield, you may exile up to three other target creatures from the battlefield and/or creature cards from graveyards.
When Angel of Serenity leaves the battlefield, return the exiled cards to their owners' hands.



Color Identity: W,White
Printings:
Return to Ravnica (Mythic)

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Angelic Destiny

Enchantment Aura   {2}{W}{W} (4)

Enchant creature
Enchanted creature gets +4/+4, has flying and first strike, and is an Angel in addition to its other types.
When enchanted creature dies, return Angelic Destiny to its owner's hand.



Color Identity: W,White
Printings:
Mystery Booster (Mythic)

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Angelic Overseer

Creature Angel   5 / 3   {3}{W}{W} (5)

Flying
As long as you control a Human, Angelic Overseer has hexproof and indestructible.
From mortal hope immortal power springs.

Illus. Jason Chan


Color Identity: W,White
Printings:
Innistrad (Mythic)

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Angrath, Minotaur Pirate

Legendary Planeswalker Angrath   {4}{B}{R} (6)

[+2]: Angrath, Minotaur Pirate deals 1 damage to target opponent or planeswalker and each creature that player or that planeswalker's controller controls.
[−3]: Return target Pirate card from your graveyard to the battlefield.
[−11]: Destroy all creatures target opponent controls. Angrath, Minotaur Pirate deals damage to that player equal to their total power.

Illus. Chris Rahn


Color Identity: B,R,Black,Red

Angrath, the Flame-Chained

Legendary Planeswalker Angrath   {3}{B}{R} (5)

[+1]: Each opponent discards a card and loses 2 life.
[−3]: Gain control of target creature until end of turn. Untap it. It gains haste until end of turn. Sacrifice it at the beginning of the next end step if it has converted mana cost 3 or less.
[−8]: Each opponent loses life equal to the number of cards in their graveyard.



Color Identity: B,R,Black,Red

Animar, Soul of Elements

Legendary Creature Elemental   1 / 1   {G}{U}{R} (3)

Protection from white and from black
Whenever you cast a creature spell, put a +1/+1 counter on Animar, Soul of Elements.
Creature spells you cast cost {1} less to cast for each +1/+1 counter on Animar.



Color Identity: G,R,U,Green,Blue,Red

Anje Falkenrath

Legendary Creature Vampire   1 / 3   {1}{B}{R} (0)

Haste
{t}, Discard a card: Draw a card.
Whenever you discard a card, if it has madness, untap Anje Falkenrath.



Color Identity: B,R,Black,Red
Printings:
Commander 2019 (Mythic)

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Anowon, the Ruin Thief

Legendary Creature Vampire Rogue   2 / 4   {2}{U}{B} (0)

Other Rogues you control get +1/+1.
Whenever one or more Rogues you control deal combat damage to a player, that player mills a card for each 1 damage dealt to them. If the player mills at least one creature card this way, you draw a card. (To mill a card, a player puts the top card of their library into their graveyard.)



Color Identity: B,U,Blue,Black
Printings:
Zendikar Rising Commander (Mythic)
Zendikar Rising Commander (Mythic)

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Anya, Merciless Angel

Legendary Creature Angel   4 / 4   {3}{R}{W} (5)

Flying
Anya, Merciless Angel gets +3/+3 for each opponent whose life total is less than half their starting life total.
As long as an opponent's life total is less than half their starting life total, Anya has indestructible.

Illus. Alisa Lee


Color Identity: R,W,Red,White

Apex Devastator

Creature Chimera Hydra   10 / 10   {8}{G}{G} (0)

Cascade, cascade, cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Multiple instances of cascade each trigger separately.)



Color Identity: G,Green
Printings:
Commander Legends (Mythic)
Commander Legends (Mythic)

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Apex of Power

Sorcery {7}{R}{R}{R} (10)

Exile the top seven cards of your library. Until end of turn, you may cast spells from among them.
If this spell was cast from your hand, add ten mana of any one color.
"As I desire, so it shall be."
—Nicol Bolas



Color Identity: R,Red
Printings:
Core Set 2019 (Mythic)

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Apocalypse Hydra

Creature Hydra   {X}{R}{G} (2)

Apocalypse Hydra enters the battlefield with X +1/+1 counters on it. If X is 5 or more, it enters the battlefield with an additional X +1/+1 counters on it.
{1}{R}, Remove a +1/+1 counter from Apocalypse Hydra: It deals 1 damage to any target.

Illus. Jason Chan


Color Identity: G,R,Red,Green
Printings:
Conflux (Mythic)

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Arahbo, Roar of the World

Legendary Creature Cat Avatar   5 / 5   {3}{G}{W} (5)

Eminence — At the beginning of combat on your turn, if Arahbo, Roar of the World is in the command zone or on the battlefield, another target Cat you control gets +3/+3 until end of turn.
Whenever another Cat you control attacks, you may pay {1}{G}{W}. If you do, it gains trample and gets +X/+X until end of turn, where X is its power.



Color Identity: G,W,Green,White

Arcades, the Strategist

Legendary Creature Elder Dragon   3 / 5   {1}{G}{W}{U} (4)

Flying, vigilance
Whenever a creature with defender enters the battlefield under your control, draw a card.
Each creature you control with defender assigns combat damage equal to its toughness rather than its power and can attack as though it didn't have defender.



Color Identity: G,U,W,Green,White,Blue
Printings:
Core Set 2019 (Mythic)

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Arcane Artisan

Creature Human Wizard   {2}{U} (3)

{2}{U}, {t}: Target player draws a card, then exiles a card from their hand. If a creature card is exiled this way, that player creates a token that's a copy of that card.
When Arcane Artisan leaves the battlefield, exile all tokens created with it at the beginning of the next end step.



Color Identity: U,Blue
Printings:
Battlebond (Mythic)

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Arcanis the Omnipotent

Legendary Creature Wizard   3 / 4   {3}{U}{U}{U} (6)

{t}: Draw three cards.
{2}{U}{U}: Return Arcanis the Omnipotent to its owner's hand.



Color Identity: U,Blue

Archangel Avacyn

Legendary Creature Angel   4 / 4   {3}{W}{W} (5)

Flash
Flying, vigilance
When Archangel Avacyn enters the battlefield, creatures you control gain indestructible until end of turn.
When a non-Angel creature you control dies, transform Archangel Avacyn at the beginning of the next upkeep.



Color Identity: W,White
The other side is:

Printings:
Shadows over Innistrad (Mythic)

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Archangel of Thune

Creature Angel   3 / 4   {3}{W}{W} (5)

Flying
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Whenever you gain life, put a +1/+1 counter on each creature you control.
Even the wicked have nightmares.



Color Identity: W,White
Printings:
Magic 2014 (Mythic)

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Archangel of Tithes

Creature Angel   3 / 5   {1}{W}{W}{W} (4)

Flying
As long as Archangel of Tithes is untapped, creatures can't attack you or a planeswalker you control unless their controller pays {1} for each of those creatures.
As long as Archangel of Tithes is attacking, creatures can't block unless their controller pays {1} for each of those creatures.



Color Identity: W,White
Printings:
Magic Origins (Mythic)

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Archangel's Light

Sorcery {7}{W} (8)

You gain 2 life for each card in your graveyard, then shuffle your graveyard into your library.
"This is the light of Avacyn. Even in her absence she offers us hope."
—Radulf, priest of Avacyn



Color Identity: W,White
Printings:
Dark Ascension (Mythic)

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1002 cards found.