183 cards found.


Angel of Renewal

Creature Angel Ally   4 / 4   {5}{W} (6)

Flying
When Angel of Renewal enters the battlefield, you gain 1 life for each creature you control.



Color Identity: W,White
Printings:
Mystery Booster (Uncommon)

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Angel of Retribution

Creature Angel   5 / 5   {6}{W} (7)

Flying, first strike

Illus. rk post


Color Identity: W,White
Printings:
Salvat 2005 (Rare)

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Angel of Salvation

Creature Angel   5 / 5   {6}{W}{W} (8)

Flash; convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Flying
When Angel of Salvation enters the battlefield, prevent the next 5 damage that would be dealt this turn to any number of targets, divided as you choose.



Color Identity: W,White
Printings:
Future Sight (Rare)

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Angel of Sanctions

Creature Angel   3 / 4   {3}{W}{W} (5)

Flying
When Angel of Sanctions enters the battlefield, you may exile target nonland permanent an opponent controls until Angel of Sanctions leaves the battlefield.
Embalm {5}{W} ({5}{W}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Angel with no mana cost. Embalm only as a sorcery.)

Illus. Min Yum


Color Identity: W,White
Printings:
Commander 2019 (Mythic)

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Angel of Serenity

Creature Angel   5 / 6   {4}{W}{W}{W} (7)

Flying
When Angel of Serenity enters the battlefield, you may exile up to three other target creatures from the battlefield and/or creature cards from graveyards.
When Angel of Serenity leaves the battlefield, return the exiled cards to their owners' hands.



Color Identity: W,White
Printings:
Return to Ravnica (Mythic)

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Angel of Vitality

Creature Angel   2 / 2   {2}{W} (0)

Flying
If you would gain life, you gain that much life plus 1 instead.
Angel of Vitality gets +2/+2 as long as you have 25 or more life.



Color Identity: W,White
Printings:
Core Set 2020 (Uncommon)

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Angel of the Dawn

Creature Angel   3 / 3   {4}{W} (5)

Flying
When Angel of the Dawn enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn.



Color Identity: W,White
Printings:
Commander Legends (Common)

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Angel of the Dire Hour

Creature Angel   5 / 4   {5}{W}{W} (7)

Flash
Flying
When Angel of the Dire Hour enters the battlefield, if you cast it from your hand, exile all attacking creatures.

Illus. Jack Wang


Color Identity: W,White
Printings:
Mystery Booster (Rare)

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Angel of the God-Pharaoh

Creature Angel   4 / 4   {4}{W}{W} (6)

Flying
Cycling {2} ({2}, Discard this card: Draw a card.)
The angels did not deceive. From the start, they were clear their allegiance was to the God-Pharaoh and to him alone.

Illus. E. M. Gist


Color Identity: W,White
Printings:
Hour of Devastation (Uncommon)

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Angelic Arbiter

Creature Angel   5 / 6   {5}{W}{W} (7)

Flying
Each opponent who cast a spell this turn can't attack with creatures.
Each opponent who attacked with a creature this turn can't cast spells.



Color Identity: W,White
Printings:
Magic 2011 (Rare)

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Angelic Captain

Creature Angel Ally   4 / 3   {3}{R}{W} (5)

Flying
Whenever Angelic Captain attacks, it gets +1/+1 until end of turn for each other attacking Ally.
As the soldiers beneath her raised their voices, the angel spread her wings, their span seeming to cover the sky.



Color Identity: R,W,Red,White
Printings:
Battle for Zendikar (Rare)

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Angelic Curator

Creature Angel Spirit   1 / 1   {1}{W} (2)

Flying, protection from artifacts
"Do not treat your people as you treat your artifacts. Let them go, and they will live; seal them here, and they will die."
—Urza, to Radiant



Color Identity: W,White
Printings:
Urza's Legacy (Common)

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Angelic Field Marshal

Creature Angel   3 / 3   {2}{W}{W} (4)

Flying
Lieutenant — As long as you control your commander, Angelic Field Marshal gets +2/+2 and creatures you control have vigilance.
Her presence on the battlefield can transform an unruly mob into a disciplined army.



Color Identity: W,White
Printings:
Commander 2014 (Rare)

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Angelic Guardian

Creature Angel   5 / 5   {4}{W}{W} (0)

Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever one or more creatures you control attack, they gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)



Color Identity: W,White
Printings:
Core Set 2020 (Rare)

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Angelic Overseer

Creature Angel   5 / 3   {3}{W}{W} (5)

Flying
As long as you control a Human, Angelic Overseer has hexproof and indestructible.
From mortal hope immortal power springs.

Illus. Jason Chan


Color Identity: W,White
Printings:
Innistrad (Mythic)

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Angelic Page

Creature Angel Spirit   1 / 1   {1}{W} (2)

Flying
{t}: Target attacking or blocking creature gets +1/+1 until end of turn.



Color Identity: W,White
Printings:
Salvat 2005 (Common)

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Angelic Protector

Creature Angel   2 / 2   {3}{W} (4)

Flying
Whenever Angelic Protector becomes the target of a spell or ability, Angelic Protector gets +0/+3 until end of turn.
"My family sheltered in her light, the dark was content to wait."
—Crovax

Illus. DiTerlizzi


Color Identity: W,White
Printings:
Tempest (Uncommon)

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Angelic Rocket

Host Artifact Creature Angel   4 / 4   {8} (8)

Flying
When this creature enters the battlefield, you may destroy target nonland permanent.



Color Identity:
Printings:
Unstable (Rare)

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Angelic Skirmisher

Creature Angel   4 / 4   {4}{W}{W} (6)

Flying
At the beginning of each combat, choose first strike, vigilance, or lifelink. Creatures you control gain that ability until end of turn.
"A keen mind wields an army as a deft hand wields a sword."



Color Identity: W,White
Printings:
Gatecrash (Rare)

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Bummer

183 cards found.