327 cards found.


Seal of Doom

Enchantment {2}{B} (3)

Sacrifice Seal of Doom: Destroy target nonblack creature. It can't be regenerated.
"A basilisk's gaze is effective, but disposing of physical remains is a tiresome task. It's far more discreet to dissolve one's victim entirely."—Szadek



Color Identity: B,Black
Printings:
Commander 2015 (Common)

Foreign Names:

Formats:

Seal of the Guildpact

Artifact {5} (5)

As Seal of the Guildpact enters the battlefield, choose two colors.
Each spell you cast costs {1} less to cast for each of the chosen colors it is.
"I'd rather see the guilds contend together with words in the halls of power, than in the streets with swords."—Jace Beleren



Color Identity:
Printings:
Commander 2015 (Rare)

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Seer's Sundial

Artifact {4} (4)

Landfall — Whenever a land enters the battlefield under your control, you may pay {2}. If you do, draw a card.
"The shadow travels toward the apex. I predict we will soon see the true measure of darkness."



Color Identity:

Sever the Bloodline

Sorcery {3}{B} (4)

Exile target creature and all other creatures with the same name as that creature.
Flashback {5}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)



Color Identity: B,Black

Shielded by Faith

Enchantment Aura   {1}{W}{W} (3)

Enchant creature
Enchanted creature has indestructible.
Whenever a creature enters the battlefield, you may attach Shielded by Faith to that creature.



Color Identity: W,White

Shriekmaw

Creature Elemental   3 / 2   {4}{B} (5)

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
When Shriekmaw enters the battlefield, destroy target nonartifact, nonblack creature.
Evoke {1}{B} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)



Color Identity: B,Black

Sigil of the Empty Throne

Enchantment {3}{W}{W} (5)

Whenever you cast an enchantment spell, create a 4/4 white Angel creature token with flying.
When Asha left Bant, she ensured that the world would have protection and order in her absence.



Color Identity: W,White

Silent Sentinel

Creature Archon   4 / 6   {5}{W}{W} (7)

Flying
Whenever Silent Sentinel attacks, you may return target enchantment card from your graveyard to the battlefield.
It serves a justice higher than the whims of the gods.



Color Identity: W,White



Simic Keyrune

Artifact {3} (3)

{t}: Add {G} or {U}.
{G}{U}: Simic Keyrune becomes a 2/3 green and blue Crab artifact creature with hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)



Color Identity: Green,Blue
Printings:
Commander 2015 (Uncommon)

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Simic Signet

Artifact {2} (2)

{1}, {t}: Add {G}{U}.
For the Simic Combine, its sigil serves not as an emblem of honor but as a trademark. Its familiar image on any biological commodity attests to superb craftsmanship, ingenious innovation, and higher cost.

Illus. Mike Sass


Color Identity: Green,Blue

Skullclamp

Artifact Equipment   {1} (1)

Equipped creature gets +1/-1.
Whenever equipped creature dies, draw two cards.
Equip {1}
The mind is a beautiful bounty encased in an annoying bone container.



Color Identity:

Skullwinder

Creature Snake   1 / 3   {2}{G} (3)

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
When Skullwinder enters the battlefield, return target card from your graveyard to your hand, then choose an opponent. That player returns a card from their graveyard to their hand.



Color Identity: G,Green
Printings:
Commander 2015 (Uncommon)

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Sleep

Sorcery {2}{U}{U} (4)

Tap all creatures target player controls. Those creatures don't untap during that player's next untap step.
"I give them dreams so wondrous that they hesitate to return to the world of the conscious."—Garild, merfolk mage

Illus. Chris Rahn


Color Identity: U,Blue
Printings:
Commander 2015 (Uncommon)

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Smoldering Crater

Land (0)

Smoldering Crater enters the battlefield tapped.
{t}: Add {R}.
Cycling {2} ({2}, Discard this card: Draw a card.)

Illus. Mark Tedin


Color Identity: Red

Snakeform

Instant {2}{G/U} (3)

Until end of turn, target creature loses all abilities and becomes a green Snake with base power and toughness 1/1.
Draw a card.
Losing his possessions distressed him, but the lack of limbs was strangely liberating.

Illus. Jim Nelson


Color Identity: G,U,Green,Blue
Printings:
Commander 2015 (Common)

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Formats:

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Bummer

327 cards found.