2279 cards found.

Carrion Thrash

Creature Viashino Warrior   4 / 4   {2}{B}{R}{G} (5)

When Carrion Thrash dies, you may pay {2}. If you do, return another target creature card from your graveyard to your hand.
Viashino hunt in gangs called thrashes. Not all thrashes hunt the freshest game.



Color Identity: B,G,R,Black,Red,Green
Printings:
Shards of Alara (Common)

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Cartel Aristocrat

Creature Human Advisor   2 / 2   {W}{B} (2)

Sacrifice another creature: Cartel Aristocrat gains protection from the color of your choice until end of turn.
"Your life serves a higher purpose now: ensuring the continuation of my own."



Color Identity: B,W,White,Black
Printings:
Gatecrash (Uncommon)

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Castigate

Sorcery {W}{B} (2)

Target opponent reveals their hand. You choose a nonland card from it and exile that card.



Color Identity: B,W,White,Black
Printings:
Magic Online Promos (Common)

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Casualties of War

Sorcery {2}{B}{B}{G}{G} (0)

Choose one or more —
• Destroy target artifact.
• Destroy target creature.
• Destroy target enchantment.
• Destroy target land.
• Destroy target planeswalker.



Color Identity: B,G,Black,Green
Printings:
War of the Spark (Rare)

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Catch

Sorcery {1}{U}{R} (3)

Gain control of target permanent until end of turn. Untap it. It gains haste until end of turn.
Fuse (You may cast one or both halves of this card from your hand.)

Illus. Kev Walker


Color Identity: U,R,Blue,Red
The other side is:

Printings:
Dragon's Maze (Rare)

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Cauldron Dance

Instant {4}{B}{R} (6)

Cast this spell only during combat.
Return target creature card from your graveyard to the battlefield. That creature gains haste. Return it to your hand at the beginning of the next end step.
You may put a creature card from your hand onto the battlefield. That creature gains haste. Its controller sacrifices it at the beginning of the next end step.



Color Identity: B,R,Black,Red
Printings:
Mystery Booster (Uncommon)

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Cauldron Haze

Instant {1}{W/B} (2)

Choose any number of target creatures. Each of those creatures gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)



Color Identity: B,W,White,Black
Printings:
Eventide (Uncommon)

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Cautery Sliver

Creature Sliver   2 / 2   {R}{W} (2)

All Slivers have "{1}, Sacrifice this permanent: This permanent deals 1 damage to any target."
All Slivers have "{1}, Sacrifice this permanent: Prevent the next 1 damage that would be dealt to target player, planeswalker, or Sliver creature this turn."



Color Identity: R,W,Red,White
Printings:
Planar Chaos (Uncommon)

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Cavern Harpy

Creature Harpy Beast   2 / 1   {U}{B} (2)

Flying
When Cavern Harpy enters the battlefield, return a blue or black creature you control to its owner's hand.
Pay 1 life: Return Cavern Harpy to its owner's hand.



Color Identity: B,U,Blue,Black
Printings:
Planeshift (Common)

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Cemetery Puca

Creature Shapeshifter   1 / 2   {1}{U/B}{U/B} (3)

Whenever a creature dies, you may pay {1}. If you do, Cemetery Puca becomes a copy of that creature, except it has this ability.
"'Tis a strange creature indeed that chooses the vanquished over the victor."
—Awylla, elvish safewright



Color Identity: B,U,Black,Blue
Printings:
Shadowmoor (Rare)

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Centaur Archer

Creature Centaur Archer   3 / 2   {1}{R}{G} (3)

{t}: Centaur Archer deals 1 damage to target creature with flying.
"Centaurs will kill our Aesthir if they can; they've always been enemies. Destroy the horse-people on sight."
—Arna Kennerüd, Skyknight



Color Identity: G,R,Red,Green
Printings:
Ice Age (Uncommon)

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Centaur Healer

Creature Centaur Cleric   3 / 3   {1}{G}{W} (3)

When Centaur Healer enters the battlefield, you gain 3 life.
Instructors at the Kasarna training grounds are capable healers in case their students fail to grasp the subtleties of combat.

Illus. Mark Zug


Color Identity: G,W,Green,White
Printings:
Return to Ravnica (Common)

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Centaur Peacemaker

Creature Centaur Cleric   3 / 3   {1}{G}{W} (3)

When Centaur Peacemaker enters the battlefield, each player gains 4 life.
"Please accept this offering. I sincerely hope to leave my mace at my side."



Color Identity: G,W,Green,White
Printings:
Guilds of Ravnica (Common)

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Centaur Safeguard

Creature Centaur Warrior   3 / 1   {2}{G/W} (3)

({G/W} can be paid with either {G} or {W}.)
When Centaur Safeguard dies, you may gain 3 life.
Swift, strong, and selfless, the centaurs are the shields of the Conclave.



Color Identity: G,W,White,Green
Printings:
Ravnica: City of Guilds (Common)

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Cerebral Vortex

Instant {1}{U}{R} (3)

Target player draws two cards, then Cerebral Vortex deals damage to that player equal to the number of cards they've drawn this turn.



Color Identity: R,U,Blue,Red
Printings:
GRN Guild Kit (Rare)

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Cerodon Yearling

Creature Beast   2 / 2   {R}{W} (2)

Vigilance, haste
The unit of measurement used to chart a cerodon's growth is "persons consumed."



Color Identity: R,W,Red,White
Printings:
Planechase (Common)

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Chainer, Nightmare Adept

Legendary Creature Human Minion   3 / 2   {2}{B}{R} (0)

Discard a card: You may cast a creature spell from your graveyard this turn. Activate this ability only once each turn.
Whenever a nontoken creature enters the battlefield under your control, if you didn't cast it from your hand, it gains haste until your next turn.



Color Identity: B,R,Black,Red
Printings:
Commander 2019 (Mythic)

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Chance for Glory

Instant {1}{R}{W} (3)

Creatures you control gain indestructible. Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.
"It is not your time. The Legion still needs your blade."

Illus. Bram Sels


Color Identity: R,W,Red,White
Printings:
Guilds of Ravnica (Mythic)

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Channeled Force

Instant {2}{U}{R} (0)

As an additional cost to cast this spell, discard X cards.
Target player draws X cards. Channeled Force deals X damage to up to one target creature or planeswalker.



Color Identity: R,U,Blue,Red
Printings:
Ikoria: Lair of Behemoths (Uncommon)

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Charging Troll

Creature Troll   3 / 3   {2}{G}{W} (4)

Vigilance
{G}: Regenerate Charging Troll.
They stop for nothing, not even the end of a battle.



Color Identity: G,W,Green,White
Printings:
Invasion (Uncommon)

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Bummer

2279 cards found.