196 cards found.

Curiosity

Enchantment Aura   {U} (1)

Enchant creature
Whenever enchanted creature deals damage to an opponent, you may draw a card.



Color Identity: U,Blue
Printings:
Mystery Booster (Uncommon)

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Cyclone Sire

Creature Elemental   3 / 4   {4}{U} (5)

Flying
When Cyclone Sire dies, you may put three +1/+1 counters on target land you control. If you do, that land becomes a 0/0 Elemental creature with haste that's still a land.
The rampaging Roil creates life out of the most volatile elements.



Color Identity: U,Blue
Printings:
Oath of the Gatewatch (Uncommon)

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Dark Petition

Sorcery {3}{B}{B} (5)

Search your library for a card and put that card into your hand. Then shuffle your library.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, add {B}{B}{B}.



Color Identity: B,Black
Printings:
Magic Origins (Rare)

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Deafening Silence

Enchantment {W} (0)

Each player can't cast more than one noncreature spell each turn.



Color Identity: W,White
Printings:
Throne of Eldraine (Uncommon)

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Death Cultist

Creature Human Wizard   1 / 1   {B} (1)

Sacrifice Death Cultist: Target player loses 1 life and you gain 1 life.
Death inevitably seduces all who study it.



Color Identity: B,Black
Printings:
Rise of the Eldrazi (Common)

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Deathless Knight

Creature Skeleton Knight   4 / 2   {B/G}{B/G}{B/G}{B/G} (0)

Haste
When you gain life for the first time each turn, return Deathless Knight from your graveyard to your hand.



Color Identity: B,G,Black,Green
Printings:
Throne of Eldraine (Uncommon)

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Demon of Catastrophes

Creature Demon   6 / 6   {2}{B}{B} (4)

As an additional cost to cast this spell, sacrifice a creature.
Flying, trample



Color Identity: B,Black
Printings:
Magic Online Promos (Rare)

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Demonic Appetite

Enchantment Aura   {B} (1)

Enchant creature you control
Enchanted creature gets +3/+3.
At the beginning of your upkeep, sacrifice a creature.
"Morality is just shorthand for the constraints of being powerless."
—Ob Nixilis



Color Identity: B,Black
Printings:
Rise of the Eldrazi (Common)

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Demystify

Instant {W} (1)

Destroy target enchantment.
"The River Heralds carve spells into jade, hoping to steer us from our course. But what right do they have to keep us from that which once was ours?"



Color Identity: W,White
Printings:
Ixalan (Common)

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Desert Cerodon

Creature Beast   6 / 4   {5}{R} (6)

Cycling {R} ({R}, Discard this card: Draw a card.)



Color Identity: R,Red
Printings:
Mystery Booster (Common)

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Divert

Instant {U} (1)

Change the target of target spell with a single target unless that spell's controller pays {2}.
"What's the fun of being a wizard if you can't mess with people's heads?"



Color Identity: U,Blue
Printings:
Odyssey (Rare)

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Drogskol Cavalry

Creature Spirit Knight   4 / 4   {5}{W}{W} (7)

Flying
Whenever another Spirit enters the battlefield under your control, you gain 2 life.
{3}{W}: Create a 1/1 white Spirit creature token with flying.



Color Identity: W,White


Elite Inquisitor

Creature Human Soldier   2 / 2   {W}{W} (2)

First strike, vigilance
Protection from Vampires, from Werewolves, and from Zombies



Color Identity: W,White
Printings:
Magic Online Promos (Rare)

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Elspeth, Knight-Errant

Legendary Planeswalker Elspeth   {2}{W}{W} (4)

[+1]: Create a 1/1 white Soldier creature token.
[+1]: Target creature gets +3/+3 and gains flying until end of turn.
[−8]: You get an emblem with "Artifacts, creatures, enchantments, and lands you control have indestructible."



Color Identity: W,White

Embodiment of Agonies

Creature Demon   {1}{B}{B} (0)

Flying, deathtouch
Embodiment of Agonies enters the battlefield with a +1/+1 counter on it for each different mana cost among nonland cards in your graveyard. (For example, {2}{B} and {1}{B}{B} are different mana costs.)



Color Identity: B,Black
Printings:
Core Set 2020 (Rare)

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Emissary of the Sleepless

Creature Spirit   2 / 4   {4}{W} (5)

Flying
When Emissary of the Sleepless enters the battlefield, if a creature died this turn, create a 1/1 white Spirit creature token with flying.



Color Identity: W,White
Printings:
Shadows over Innistrad (Common)

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Encircling Fissure

Instant {2}{W} (3)

Prevent all combat damage that would be dealt this turn by creatures target opponent controls.
Awaken 2—{4}{W} (If you cast this spell for {4}{W}, also put two +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)



Color Identity: W,White
Printings:
Mystery Booster (Uncommon)

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Enclave Cryptologist

Creature Merfolk Wizard   {U} (1)

Level up {1}{U} ({1}{U}: Put a level counter on this. Level up only as a sorcery.)
LEVEL 1-2
0/1
{t}: Draw a card, then discard a card.
LEVEL 3+
0/1
{t}: Draw a card.



Color Identity: U,Blue
Printings:
Rise of the Eldrazi (Uncommon)

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Enclave Elite

Creature Merfolk Soldier   2 / 2   {2}{U} (3)

Multikicker {1}{U} (You may pay an additional {1}{U} any number of times as you cast this spell.)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Enclave Elite enters the battlefield with a +1/+1 counter on it for each time it was kicked.



Color Identity: U,Blue
Printings:
Worldwake (Common)

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Bummer

196 cards found.