155 cards found.

Time Stretch

Sorcery {8}{U}{U} (10)

Target player takes two extra turns after this one.
There's lots of time like the present.



Color Identity: U,Blue
Printings:
Tenth Edition (Rare)

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Titanium Golem

Artifact Creature Golem   3 / 3   {5} (5)

{1}{W}: Titanium Golem gains first strike until end of turn.
Centuries before the first blades of the Razor Fields chimed in the wind, Mirrodin echoed with the golems' footsteps.



Color Identity: White
Printings:
Mirrodin (Common)

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Torment

Enchantment Aura   {1}{B} (2)

Enchant creature
Enchanted creature gets -3/-0.
"Volrath has killed me. All that remains of me is the scar!"
—Tahngarth



Color Identity: B,Black
Printings:
Stronghold (Common)

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Torpid Moloch

Creature Lizard   3 / 2   {R} (1)

Defender (This creature can't attack.)
Sacrifice three lands: Torpid Moloch loses defender until end of turn.
Market hucksters sell molochs for use as watchdogs. Of course, that's all molochs do. Sit around . . . and watch.



Color Identity: R,Red
Printings:
Ravnica: City of Guilds (Common)

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Urza's Guilt

Sorcery {2}{U}{B} (4)

Each player draws two cards, then discards three cards, then loses 4 life.
Deep in Yawgmoth's realm, Urza stopped dead in his tracks and rubbed his soot-filled eyes. "Mishra?"



Color Identity: B,U,Blue,Black
Printings:
Planeshift (Rare)

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Veiled Crocodile

Enchantment {2}{U} (3)

When a player has no cards in hand, if Veiled Crocodile is an enchantment, Veiled Crocodile becomes a 4/4 Crocodile creature.
Some roads are paved with bad intentions.



Color Identity: U,Blue
Printings:
Urza's Saga (Rare)

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Vengeance

Sorcery {3}{W} (4)

Destroy target tapped creature.
Bitter as wormwood, sweet as mulled wine.



Color Identity: W,White
Printings:
Ninth Edition (Uncommon)

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Veteran Brawlers

Creature Human Soldier   4 / 4   {1}{R} (2)

Veteran Brawlers can't attack if defending player controls an untapped land.
Veteran Brawlers can't block if you control an untapped land.
Death awaits them on both fronts.



Color Identity: R,Red
Printings:
Prophecy (Rare)

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Warpath

Instant {3}{R} (4)

Warpath deals 3 damage to each blocking creature and each blocked creature.
Cho-Manno had never seen Mercadia City's forces fight so well. The magistrate must have hired a new hero.



Color Identity: R,Red
Printings:
Mercadian Masques (Uncommon)

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Waterfront Bouncer

Creature Merfolk Spellshaper   1 / 1   {1}{U} (2)

{U}, {t}, Discard a card: Return target creature to its owner's hand.
Closing time comes earlier to some than to others.



Color Identity: U,Blue
Printings:
Mercadian Masques (Common)

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Western Paladin

Creature Zombie Knight   3 / 3   {2}{B}{B} (4)

{B}{B}, {t}: Destroy target white creature.
"Expect nothing but scorn, flattery, and lies. And never turn your back on him."
—Northern paladin



Color Identity: B,Black
Printings:
Eighth Edition (Rare)

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Whip Sergeant

Creature Human Soldier   2 / 1   {2}{R} (3)

{R}: Target creature gains haste until end of turn. (It can attack this turn.)
Keldon soldiers learn to move faster than the whip.



Color Identity: R,Red
Printings:
Ninth Edition (Uncommon)

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Winter's Grasp

Sorcery {1}{G}{G} (3)

Destroy target land.
Winter settles on the land, and the land prays it will wake.



Color Identity: G,Green
Printings:
Portal (Uncommon)

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Wood Sage

Creature Human Druid   1 / 1   {G}{U} (2)

{t}: Choose a creature card name. Reveal the top four cards of your library and put all of them with that name into your hand. Put the rest into your graveyard.



Color Identity: G,U,Green,Blue
Printings:
Tempest (Rare)

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Wren's Run Vanquisher

Creature Elf Warrior   3 / 3   {1}{G} (2)

As an additional cost to cast this spell, reveal an Elf card from your hand or pay {3}.
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)



Color Identity: G,Green

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Bummer

155 cards found.