102 cards found.

Abzan Advantage

Instant {1}{W} (2)

Target player sacrifices an enchantment. Bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)
"To survive, you must seize every opportunity."
—Daghatar the Adamant



Color Identity: White
Printings:
Fate Reforged ()

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Abzan Beastmaster

Creature Hound Shaman   2 / 1   {2}{G} (3)

At the beginning of your upkeep, draw a card if you control the creature with the greatest toughness or tied for the greatest toughness.
His beasts move the great siege towers of the Abzan across the endless sands.



Color Identity: Green
Printings:
Fate Reforged ()

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Acrobatic Maneuver

Instant {2}{W} (3)

Exile target creature you control, then return that card to the battlefield under its owner's control.
Draw a card.
Renegades find ever more creative ways to work around the Consulate's aether regulations.



Color Identity: White
Printings:
Kaladesh ()

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Aethergeode Miner

Creature Dwarf Scout   3 / 1   {1}{W} (2)

Whenever Aethergeode Miner attacks, you get {e}{e} (two energy counters).
Pay {e}{e}: Exile Aethergeode Miner, then return it to the battlefield under its owner's control.
Gremlins in the wild feed on nodules of pure aether, which are also prized by miners.



Color Identity: White
Printings:
Aether Revolt ()

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Aetherstream Leopard

Creature Cat   2 / 3   {2}{G} (3)

Trample
When Aetherstream Leopard enters the battlefield, you get {e} (an energy counter).
Whenever Aetherstream Leopard attacks, you may pay {e}. If you do, it gets +2/+0 until end of turn.



Color Identity: Green
Printings:
Aether Revolt ()

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Angel

Creature Angel   4 / 4   (0)

Flying



Color Identity:
Printings:
Duel Decks: Blessed vs. Cursed ()

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Arlinn Kord

Planeswalker Arlinn   {2}{R}{G} (4)

+1: Until end of turn, up to one target creature gets +2/+2 and gains vigilance and haste.
0: Create a 2/2 green Wolf creature token. Transform Arlinn Kord.



Color Identity: Red,Green
The other side is:

Printings:
Shadows over Innistrad ()

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Arlinn, Embraced by the Moon

Planeswalker Arlinn   (4)

+1: Creatures you control get +1/+1 and gain trample until end of turn.
−1: Arlinn, Embraced by the Moon deals 3 damage to target creature or player. Transform Arlinn, Embraced by the Moon.
−6: You get an emblem with "Creatures you control have haste and ‘{t}: This creature deals damage equal to its power to target creature or player.'"



Color Identity: Red,Green
The other side is:

Printings:
Shadows over Innistrad ()

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Avacyn, Guardian Angel

Legendary Creature Angel   5 / 4   {2}{W}{W}{W} (5)

Flying, vigilance
{1}{W}: Prevent all damage that would be dealt to another target creature this turn by sources of the color of your choice.
{5}{W}{W}: Prevent all damage that would be dealt to target player this turn by sources of the color of your choice.



Color Identity: White

Bear's Companion

Creature Human Warrior   2 / 2   {2}{G}{U}{R} (5)

When Bear's Companion enters the battlefield, create a 4/4 green Bear creature token.
"The Sultai came hunting for a bear hide. Now I have a belt of naga skin, and my friend has a full belly."



Color Identity: Blue,Red,Green
Printings:
Khans of Tarkir ()

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Blightcaster

Creature Human Wizard   2 / 3   {3}{B} (4)

Whenever you cast an enchantment spell, you may have target creature get -2/-2 until end of turn.
"Your flesh is unprepared for my gifts."



Color Identity: Black
Printings:
Magic 2014 Core Set ()

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Blightcaster

Creature Human Wizard   2 / 3   {3}{B} (4)

Whenever you cast an enchantment spell, you may have target creature get -2/-2 until end of turn.
"Your flesh is unprepared for my gifts."



Color Identity: Black
Printings:
Magic Origins ()

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Blood Feud

Sorcery {4}{R}{R} (6)

Target creature fights another target creature. (Each deals damage equal to its power to the other.)
Succession is a matter of blood, and by blood it is often decided.



Color Identity: Red
Printings:
Dark Ascension ()

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Blood-Cursed Knight

Creature Vampire Knight   3 / 2   {1}{W}{B} (3)

As long as you control an enchantment, Blood-Cursed Knight gets +1/+1 and has lifelink. (Damage dealt by this creature also causes you to gain that much life.)
"The bloodlust shall not control me, for my oath is my greatest compulsion."



Color Identity: White,Black

Body Double

Creature Shapeshifter   {4}{U} (5)

You may have Body Double enter the battlefield as a copy of any creature card in a graveyard.
"I am who I pretend to be."



Color Identity: Blue
Printings:
Duel Decks: Jace vs. Vraska ()

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Brilliant Spectrum

Sorcery {3}{U} (4)

Converge — Draw X cards, where X is the number of colors of mana spent to cast Brilliant Spectrum. Then discard two cards.
There are more sights on Zendikar than the eyes can see.



Color Identity: Blue
Printings:
Battle for Zendikar ()

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Bruna, Light of Alabaster

Legendary Creature Angel   5 / 5   {3}{W}{W}{U} (6)

Flying, vigilance
Whenever Bruna, Light of Alabaster attacks or blocks, you may attach to it any number of Auras on the battlefield and you may put onto the battlefield attached to it any number of Aura cards that could enchant it from your graveyard and/or hand.



Color Identity: White,Blue

Call the Scions

Sorcery {2}{G} (3)

Devoid (This card has no color.)
Create two 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this creature: Add {C} to your mana pool."
Ulamog's progeny swarm the land, draining Zendikar's mana to feed the titan's insatiable hunger.



Color Identity: Green
Printings:
Battle for Zendikar ()

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Champion of Rhonas

Creature Jackal Warrior   3 / 3   {3}{G} (4)

You may exert Champion of Rhonas as it attacks. When you do, you may put a creature card from your hand onto the battlefield. (An exerted creature won't untap during your next untap step.)
The only way to finish the Trial of Strength is with a basilisk scale in hand.



Color Identity: Green
Printings:
Amonkhet ()

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Chandra, Pyromaster

Planeswalker Chandra   {2}{R}{R} (4)

+1: Chandra, Pyromaster deals 1 damage to target player and 1 damage to up to one target creature that player controls. That creature can't block this turn.
0: Exile the top card of your library. You may play it this turn.
−7: Exile the top ten cards of your library. Choose an instant or sorcery card exiled this way and copy it three times. You may cast the copies without paying their mana costs.



Color Identity: Red

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102 cards found.