155 cards found.

Adamaro, First to Desire

Legendary Creature Spirit   * / *   {1}{R}{R} (3)

Adamaro, First to Desire's power and toughness are each equal to the number of cards in the hand of the opponent with the most cards in hand.
"Beware Adamaro! In him all pain and anger is perfected."
—Isao, Enlightened Bushi



Color Identity: R,Red
Printings:
Saviors of Kamigawa (Rare)

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Albino Troll

Creature Troll   3 / 3   {1}{G} (2)

Echo {1}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
{1}{G}: Regenerate Albino Troll.



Color Identity: G,Green

Alley Grifters

Creature Human Mercenary   2 / 2   {1}{B}{B} (3)

Whenever Alley Grifters becomes blocked, defending player discards a card.
One distracts the victim, the other extracts the valuables.



Color Identity: B,Black
Printings:
Mercadian Masques (Common)

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Allied Strategies

Sorcery {4}{U} (5)

Domain — Target player draws a card for each basic land type among lands they control.
Each commander looked at the others and wondered who would be first to break the alliance.



Color Identity: U,Blue
Printings:
Planeshift (Uncommon)

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Ancient Silverback

Creature Ape   6 / 5   {4}{G}{G} (6)

{G}: Regenerate Ancient Silverback. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)



Color Identity: G,Green
Printings:
Ninth Edition (Rare)

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Angelic Favor

Instant {3}{W} (4)

If you control a Plains, you may tap an untapped creature you control rather than pay this spell's mana cost.
Cast this spell only during combat.
Create a 4/4 white Angel creature token with flying. Exile it at the beginning of the next end step.



Color Identity: W,White
Printings:
Nemesis (Uncommon)

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Ardent Militia

Creature Human Soldier   2 / 5   {4}{W} (5)

Vigilance



Color Identity: W,White
Printings:
Salvat 2005 (Uncommon)
Salvat 2005 (Uncommon)

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Ardent Soldier

Creature Human Soldier   1 / 2   {1}{W} (2)

Kicker {2} (You may pay an additional {2} as you cast this spell.)
Vigilance
If Ardent Soldier was kicked, it enters the battlefield with a +1/+1 counter on it.



Color Identity: W,White
Printings:
Invasion (Common)

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Armadillo Cloak

Enchantment Aura   {1}{G}{W} (3)

Enchant creature
Enchanted creature gets +2/+2 and has trample.
Whenever enchanted creature deals damage, you gain that much life.



Color Identity: G,W,Green,White

Avizoa

Creature Jellyfish   2 / 2   {3}{U} (4)

Flying
{0}: Avizoa gets +2/+2 until end of turn. You skip your next untap step. Activate this ability only once each turn.
"Maybe we can trap them with bait," thought Tahngarth, eyeing Squee.

This card is on the reserved list.


Color Identity: U,Blue
Printings:
Weatherlight (Rare)

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Azamuki, Treachery Incarnate

Legendary Creature Spirit   5 / 2   {1}{R}{R} (3)

Remove a ki counter from Azamuki, Treachery Incarnate: Gain control of target creature until end of turn.



Color Identity: R
The other side is:

Printings:
Betrayers of Kamigawa (Uncommon)

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Balduvian Warlord

Creature Human Barbarian   3 / 2   {3}{R} (4)

{t}: Remove target blocking creature from combat. Creatures it was blocking that hadn't become blocked by another creature this combat become unblocked, then it blocks an attacking creature of your choice. Activate this ability only during the declare blockers step.



Color Identity: R,Red

Balloon Peddler

Creature Human Spellshaper   2 / 2   {2}{U} (3)

{U}, {t}, Discard a card: Target creature gains flying until end of turn.
The market festival turned out to be the high point of Jaffy's visit.



Color Identity: U,Blue
Printings:
Mercadian Masques (Common)

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Behemoth's Herald

Creature Elf Shaman   1 / 1   {G} (1)

{2}{G}, {t}, Sacrifice a red creature, a green creature, and a white creature: Search your library for a card named Godsire and put it onto the battlefield. Then shuffle your library.
"Mine is an insatiable god, with appetites as magnificent as the jungle itself."



Color Identity: G,Green
Printings:
Shards of Alara (Uncommon)

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Benalish Cavalry

Creature Human Knight   2 / 2   {1}{W} (2)

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
"My people swore to protect Benalia to the end. It is battered, but yet stands, as do we."



Color Identity: W,White
Printings:
Time Spiral (Common)

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Benalish Commander

Creature Human Soldier   * / *   {3}{W} (4)

Benalish Commander's power and toughness are each equal to the number of Soldiers you control.
Suspend X—{X}{W}{W}. X can't be 0. (Rather than cast this card from your hand, you may pay {X}{W}{W} and exile it with X time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)
Whenever a time counter is removed from Benalish Commander while it's exiled, create a 1/1 white Soldier creature token.



Color Identity: W,White
Printings:
Planar Chaos (Rare)

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Benalish Lancer

Creature Human Knight   2 / 2   {2}{W} (3)

Kicker {2}{W} (You may pay an additional {2}{W} as you cast this spell.)
If Benalish Lancer was kicked, it enters the battlefield with two +1/+1 counters on it and with first strike.



Color Identity: W,White
Printings:
Invasion (Common)

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Blood Frenzy

Instant {1}{R} (2)

Cast this spell only before the combat damage step.
Target attacking or blocking creature gets +4/+0 until end of turn. Destroy that creature at the beginning of the next end step.
"When Torahn bellows, none survive—not even the warrior whose horns he rides."
—Talruum adage



Color Identity: R,Red
Printings:
Tempest (Common)

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Bummer

155 cards found.