2879 cards found.

AWOL

Instant {2}{W} (3)

Exile target attacking creature. Then remove it from the game. Then put it into the absolutely-removed-from-the-freaking-game-forever zone.



Color Identity: White
Printings:
Unhinged (Common)

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Abbey Gargoyles

Creature Gargoyle   3 / 4   {2}{W}{W}{W} (5)

Flying, protection from red
"They don't move, do they?"
"Only for the wrong sort of people."
"Are we the wrong sort of people?"



Color Identity: White
Printings:
Fifth Edition (Uncommon)

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Abbey Griffin

Creature Griffin   2 / 2   {3}{W} (4)

Flying, vigilance
"The darkness crawls with vampires and ghouls, but we are not without allies."
—Mikaeus, the Lunarch



Color Identity: White
Printings:
Innistrad (Common)

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Abbey Matron

Creature Human Cleric   1 / 3   {2}{W} (3)

{W}, {t}: Abbey Matron gets +0/+3 until end of turn.
"The Matrons still say Serra is coming back. I bet she never even existed."
—Murat, Death Speaker



Color Identity: White
Printings:
Homelands (Common)
Homelands (Common)

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Abeyance

Instant {1}{W} (2)

Until end of turn, target player can't cast instant or sorcery spells, and that player can't activate abilities that aren't mana abilities.
Draw a card.
"I'm too modest a wizard to reveal the full extent of my abilities."
—Ertai, wizard adept

This card is on the reserved list.


Color Identity: White
Printings:
Weatherlight (Rare)

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Abolish

Instant {1}{W}{W} (3)

You may discard a Plains card rather than pay this spell's mana cost.
Destroy target artifact or enchantment.
As war raged on, the young mages became more direct in their tactics, often at great cost.

Illus. Kev Walker


Color Identity: White
Printings:
Prophecy (Uncommon)

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Absolute Grace

Enchantment {1}{W} (2)

All creatures have protection from black.
In pursuit of Urza, the Phyrexians sent countless foul legions into Serra's realm. Though beaten back, they left it tainted with uncleansable evil.



Color Identity: White
Printings:
Urza's Saga (Uncommon)

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Absolute Law

Enchantment {1}{W} (2)

All creatures have protection from red.
The strength of law is unwavering. It is an iron bar in a world of water.

Illus. Mark Zug


Color Identity: White
Printings:
Urza's Saga (Uncommon)

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Absolver Thrull

Creature Thrull Cleric   2 / 3   {3}{W} (4)

Haunt (When this creature dies, exile it haunting target creature.)
When Absolver Thrull enters the battlefield or the creature it haunts dies, destroy target enchantment.



Color Identity: White
Printings:
Guildpact (Common)

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Abu Ja'far

Creature Human   {W} (1)

When Abu Ja'far dies, destroy all creatures blocking or blocked by it. They can't be regenerated.



Color Identity: White
Printings:
Arabian Nights (Uncommon)

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Abuna Acolyte

Creature Cat Cleric   1 / 1   {1}{W} (2)

{t}: Prevent the next 1 damage that would be dealt to any target this turn.
{t}: Prevent the next 2 damage that would be dealt to target artifact creature this turn.
"You can break nothing I cannot mend."



Color Identity: White
Printings:
Scars of Mirrodin (Uncommon)

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Abuna's Chant

Instant {3}{W} (4)

Choose one —
• You gain 5 life.
• Prevent the next 5 damage that would be dealt to target creature this turn.
Entwine {2} (Choose both if you pay the entwine cost.)



Color Identity: White
Printings:
Fifth Dawn (Common)

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Abzan Advantage

Instant {1}{W} (2)

Target player sacrifices an enchantment. Bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)
"To survive, you must seize every opportunity."
—Daghatar the Adamant



Color Identity: White
Printings:
Fate Reforged (Common)

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Abzan Battle Priest

Creature Human Cleric   3 / 2   {3}{W} (4)

Outlast {W} ({W}, {t}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)
Each creature you control with a +1/+1 counter on it has lifelink.
"Wherever I walk, the ancestors walk too."

Illus. Chris Rahn


Color Identity: White

Abzan Falconer

Creature Human Soldier   2 / 3   {2}{W} (3)

Outlast {W} ({W}, {t}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)
Each creature you control with a +1/+1 counter on it has flying.
The fastest way across the dunes is above.



Color Identity: White

Abzan Runemark

Enchantment Aura   {2}{W} (3)

Enchant creature
Enchanted creature gets +2/+2.
Enchanted creature has vigilance as long as you control a black or green permanent.



Color Identity: White
Printings:
Fate Reforged (Common)

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Abzan Skycaptain

Creature Bird Soldier   2 / 2   {3}{W} (4)

Flying
When Abzan Skycaptain dies, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)
"A tempest is coming. Turn your faces toward the wind!"



Color Identity: White

Academy Rector

Creature Human Cleric   1 / 2   {3}{W} (4)

When Academy Rector dies, you may exile it. If you do, search your library for an enchantment card, put that card onto the battlefield, then shuffle your library.

This card is on the reserved list.


Color Identity: White
Printings:
Urza's Destiny (Rare)

Foreign Names:

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Accorder Paladin

Creature Human Knight   3 / 1   {1}{W} (2)

Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)
"I fight for the suns, the surface, and everything in between."



Color Identity: White
Printings:
Mirrodin Besieged (Uncommon)

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Acolyte's Reward

Instant {1}{W} (2)

Prevent the next X damage that would be dealt to target creature this turn, where X is your devotion to white. If damage is prevented this way, Acolyte's Reward deals that much damage to any target. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.)



Color Identity: White
Printings:
Born of the Gods (Uncommon)

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Formats:

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Bummer

2879 cards found.