3675 cards found.

1996 World Champion

Creature Legend   * / *   {W}{U}{B}{R}{G} (5)

Cannot be the targets of spells or effects. World Champion has power and toughness equal to the life totals of target opponent. {0}: Discard your hand to search your library for 1996 World Champion and reveal it to all players. Shuffle your library and put 1996 World Champion on top of it. Use this ability only at the beginning of your upkeep, and only if 1996 World Champion is in your library.
It takes great sacrifice to make it to the top.



Color Identity: White,Blue,Black,Red,Green
Printings:
Celebration (Special)

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AWOL

Instant {2}{W} (3)

Exile target attacking creature. Then remove it from the game. Then put it into the absolutely-removed-from-the-freaking-game-forever zone.



Color Identity: White
Printings:
Unhinged (Common)

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Abbey Gargoyles

Creature Gargoyle   3 / 4   {2}{W}{W}{W} (5)

Flying, protection from red
"They don't move, do they?"
"Only for the wrong sort of people."
"Are we the wrong sort of people?"



Color Identity: White
Printings:
Fifth Edition (Uncommon)

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Abbey Griffin

Creature Griffin   2 / 2   {3}{W} (4)

Flying, vigilance
"The darkness crawls with vampires and ghouls, but we are not without allies."
—Mikaeus, the Lunarch



Color Identity: White
Printings:
Innistrad (Common)

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Abbey Matron

Creature Human Cleric   1 / 3   {2}{W} (3)

{W}, {t}: Abbey Matron gets +0/+3 until end of turn.
"The Matrons still say Serra is coming back. I bet she never even existed."
—Murat, Death Speaker



Color Identity: White
Printings:
Homelands (Common)
Homelands (Common)

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Abeyance

Instant {1}{W} (2)

Until end of turn, target player can't cast instant or sorcery spells, and that player can't activate abilities that aren't mana abilities.
Draw a card.
"I'm too modest a wizard to reveal the full extent of my abilities."
—Ertai, wizard adept

This card is on the reserved list.


Color Identity: White
Printings:
Weatherlight (Rare)

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Abolish

Instant {1}{W}{W} (3)

You may discard a Plains card rather than pay this spell's mana cost.
Destroy target artifact or enchantment.
As war raged on, the young mages became more direct in their tactics, often at great cost.

Illus. Kev Walker


Color Identity: White
Printings:
Prophecy (Uncommon)

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Absolute Grace

Enchantment {1}{W} (2)

All creatures have protection from black.
In pursuit of Urza, the Phyrexians sent countless foul legions into Serra's realm. Though beaten back, they left it tainted with uncleansable evil.



Color Identity: White
Printings:
Urza's Saga (Uncommon)

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Absolute Law

Enchantment {1}{W} (2)

All creatures have protection from red.
The strength of law is unwavering. It is an iron bar in a world of water.

Illus. Mark Zug


Color Identity: White
Printings:
Urza's Saga (Uncommon)

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Absolver Thrull

Creature Thrull Cleric   2 / 3   {3}{W} (4)

Haunt (When this creature dies, exile it haunting target creature.)
When Absolver Thrull enters the battlefield or the creature it haunts dies, destroy target enchantment.



Color Identity: White
Printings:
Guildpact (Common)

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Absorb

Instant {W}{U}{U} (3)

Counter target spell. You gain 3 life.
"Your presumption is your downfall."



Color Identity: White,Blue
Printings:
Invasion (Rare)

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Abu Ja'far

Creature Human   {W} (1)

When Abu Ja'far dies, destroy all creatures blocking or blocked by it. They can't be regenerated.



Color Identity: White
Printings:
Arabian Nights (Uncommon)

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Abuna Acolyte

Creature Cat Cleric   1 / 1   {1}{W} (2)

{t}: Prevent the next 1 damage that would be dealt to any target this turn.
{t}: Prevent the next 2 damage that would be dealt to target artifact creature this turn.
"You can break nothing I cannot mend."



Color Identity: White
Printings:
Scars of Mirrodin (Uncommon)

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Abuna's Chant

Instant {3}{W} (4)

Choose one —
• You gain 5 life.
• Prevent the next 5 damage that would be dealt to target creature this turn.
Entwine {2} (Choose both if you pay the entwine cost.)



Color Identity: White
Printings:
Fifth Dawn (Common)

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Abzan Advantage

Instant {1}{W} (2)

Target player sacrifices an enchantment. Bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)
"To survive, you must seize every opportunity."
—Daghatar the Adamant



Color Identity: White
Printings:
Fate Reforged (Common)

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Abzan Ascendancy

Enchantment {W}{B}{G} (3)

When Abzan Ascendancy enters the battlefield, put a +1/+1 counter on each creature you control.
Whenever a nontoken creature you control dies, create a 1/1 white Spirit creature token with flying.



Color Identity: White,Black,Green
Printings:
Khans of Tarkir (Rare)

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Abzan Battle Priest

Creature Human Cleric   3 / 2   {3}{W} (4)

Outlast {W} ({W}, {t}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)
Each creature you control with a +1/+1 counter on it has lifelink.
"Wherever I walk, the ancestors walk too."

Illus. Chris Rahn


Color Identity: White

Abzan Charm

Instant {W}{B}{G} (3)

Choose one —
• Exile target creature with power 3 or greater.
• You draw two cards and you lose 2 life.
• Distribute two +1/+1 counters among one or two target creatures.



Color Identity: White,Black,Green
Printings:
Khans of Tarkir (Uncommon)

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Abzan Falconer

Creature Human Soldier   2 / 3   {2}{W} (3)

Outlast {W} ({W}, {t}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)
Each creature you control with a +1/+1 counter on it has flying.
The fastest way across the dunes is above.



Color Identity: White

Abzan Guide

Creature Human Warrior   4 / 4   {3}{W}{B}{G} (6)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Morph {2}{W}{B}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
"These roads are desolate and changeable. Follow me, or die in the wastes."



Color Identity: White,Black,Green
Printings:
Khans of Tarkir (Common)

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3675 cards found.