9230 cards found.

Sunken City

Enchantment {U}{U} (2)

At the beginning of your upkeep, sacrifice Sunken City unless you pay {U}{U}.
Blue creatures get +1/+1.



Color Identity: U,Blue
Printings:
Fourth Edition Foreign Black Border (Common)

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Sunken Field

Enchantment Aura   {1}{U} (2)

Enchant land
Enchanted land has "{t}: Counter target spell unless its controller pays {1}."
The land is heavy with promise, the harvest ripe with betrayal.



Color Identity: U,Blue
Printings:
Prophecy (Uncommon)

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Sunken Hope

Enchantment {3}{U}{U} (5)

At the beginning of each player's upkeep, that player returns a creature they control to its owner's hand.
"I don't concern myself with my enemy's hopes. Hopes follow the tides. They will retreat soon enough."
—Ambassador Laquatus



Color Identity: U,Blue
Printings:
Tenth Edition (Rare)

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Sunlance

Sorcery {W} (1)

Sunlance deals 3 damage to target nonwhite creature.



Color Identity: W,White
Printings:
Mystery Booster (Common)

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Sunlit Hoplite

Creature Human Soldier   2 / 1   {1}{W} (0)

As long as it's your turn, Sunlit Hoplite has first strike.
Sunlit Hoplite gets +1/+0 as long as you control an Elspeth planeswalker.



Color Identity: W,White
Printings:
Theros Beyond Death (Common)

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Sunmane Pegasus

Creature Pegasus   2 / 3   {3}{W} (0)

Flying
{1}{W}: Sunmane Pegasus gains vigilance and lifelink until end of turn.



Color Identity: W,White
Printings:
Theros Beyond Death (Common)

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Sunrise Seeker

Creature Human Scout   3 / 3   {4}{W} (5)

Vigilance
When Sunrise Seeker enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)



Color Identity: W,White
Printings:
Mystery Booster (Common)

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Sunscape Familiar

Creature Wall   {1}{W} (2)

Defender (This creature can't attack.)
Green spells and blue spells you cast cost {1} less to cast.
The spirits of fallen battlemages can serve their guilds as familiars by joining with any physical form.



Color Identity: W,White
Printings:
Planeshift (Common)

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Sunscorch Regent

Creature Dragon   4 / 3   {3}{W}{W} (5)

Flying
Whenever an opponent casts a spell, put a +1/+1 counter on Sunscorch Regent and you gain 1 life.



Color Identity: W,White

Sunscorched Desert

Land Desert   (0)

When Sunscorched Desert enters the battlefield, it deals 1 damage to target player or planeswalker.
{t}: Add {C}.

Illus. Min Yum


Color Identity:
Printings:
Amonkhet Remastered (Common)

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Sunscour

Sorcery {5}{W}{W} (7)

You may exile two white cards from your hand rather than pay this spell's mana cost.
Destroy all creatures.

Illus. Jim Murray


Color Identity: W,White
Printings:
Coldsnap (Rare)

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Sunscourge Champion

Creature Human Wizard   2 / 3   {2}{W} (3)

When Sunscourge Champion enters the battlefield, you gain life equal to its power.
Eternalize—{2}{W}{W}, Discard a card. ({2}{W}{W}, Discard a card, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Human Wizard with no mana cost. Eternalize only as a sorcery.)



Color Identity: W,White
Printings:
Hour of Devastation (Uncommon)

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Sunseed Nurturer

Creature Human Druid Wizard   1 / 1   {2}{W} (3)

At the beginning of your end step, if you control a creature with power 5 or greater, you may gain 2 life.
{t}: Add {C}.
Sunseeders quest for areas of open sky. They train plowbeasts to beat back the dense jungle long enough to cultivate a crop.



Color Identity: W,White
Printings:
Shards of Alara (Uncommon)

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Sunset Pyramid

Artifact {2} (2)

Sunset Pyramid enters the battlefield with three brick counters on it.
{2}, {t}, Remove a brick counter from Sunset Pyramid: Draw a card.
{2}, {t}: Scry 1.



Color Identity:

Sunspear Shikari

Creature Cat Soldier   2 / 2   {1}{W} (2)

As long as Sunspear Shikari is equipped, it has first strike and lifelink.
Left without their leader Raksha, the leonin split into two prides: one side supported the regent kha, while the other rebelled in fury.



Color Identity: W,White
Printings:
Scars of Mirrodin (Common)

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Sunspire Gatekeepers

Creature Human Soldier   2 / 4   {3}{W} (4)

When Sunspire Gatekeepers enters the battlefield, if you control two or more Gates, create a 2/2 white Knight creature token with vigilance.
"You will pass with respect, or you will not pass at all."

Illus. Chippy


Color Identity: W,White
Printings:
Dragon's Maze (Common)

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Sunspire Griffin

Creature Griffin   2 / 3   {1}{W}{W} (3)

Flying
"For each griffin wounded by an arrow, there's a corpse with a bow nearby."
—Pel Javya, Wojek investigator



Color Identity: W,White
Printings:
Return to Ravnica (Common)

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Sunspring Expedition

Enchantment {W} (1)

Landfall — Whenever a land enters the battlefield under your control, you may put a quest counter on Sunspring Expedition.
Remove three quest counters from Sunspring Expedition and sacrifice it: You gain 8 life.



Color Identity: W,White
Printings:
Zendikar (Common)

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Sunstone

Artifact {3} (3)

{2}, Sacrifice a snow land: Prevent all combat damage that would be dealt this turn.
"I dispute Relicbane's hysterical allegations, Commissioner, but it is true that these artifacts can be dangerous."
—Arcum Dagsson, Soldevi Machinist



Color Identity:
Printings:
Ice Age (Uncommon)

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Sunstrike Legionnaire

Creature Human Soldier   1 / 2   {1}{W} (2)

Sunstrike Legionnaire doesn't untap during your untap step.
Whenever another creature enters the battlefield, untap Sunstrike Legionnaire.
{t}: Tap target creature with converted mana cost 3 or less.

Illus. Mark Zug


Color Identity: W,White
Printings:
Legions (Rare)

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9230 cards found.