9230 cards found.

Tawnos's Weaponry

Artifact {2} (2)

You may choose not to untap Tawnos's Weaponry during your untap step.
{2}, {t}: Target creature gets +1/+1 for as long as Tawnos's Weaponry remains tapped.



Color Identity:
Printings:
Fourth Edition Foreign Black Border (Uncommon)

Foreign Names:

Formats:

Tazeem

Plane Zendikar   (0)

Creatures can't block.
Whenever you roll {CHAOS}, draw a card for each land you control.



Color Identity:
Printings:
Magic Online Promos (Rare)

Foreign Names:

Formats:

Tazeem Raptor

Creature Bird   2 / 2   {2}{W} (0)

Flying
When Tazeem Raptor enters the battlefield, you may return a land you control to its owner's hand.

Illus. Dan Scott


Color Identity: W,White
Printings:
Zendikar Rising (Common)

Foreign Names:

Formats:

Tazeem Roilmage

Creature Merfolk Wizard   2 / 1   {1}{U} (0)

Kicker {4} (You may pay an additional {4} as you cast this spell.)
When Tazeem Roilmage enters the battlefield, if it was kicked, return target instant or sorcery card from your graveyard to your hand.



Color Identity: U,Blue
Printings:
Zendikar Rising (Common)

Foreign Names:

Formats:

Tazri, Beacon of Unity

Legendary Creature Human Warrior   4 / 6   {4}{W} (0)

This spell costs {1} less to cast for each creature in your party.
{2/U}{2/B}{2/R}{2/G}: Look at the top six cards of your library. You may reveal up to two Cleric, Rogue, Warrior, Wizard, and/or Ally cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order.

Illus. Chris Rahn


Color Identity: W,White
Printings:
Zendikar Rising (Mythic)
Zendikar Rising (Mythic)

Foreign Names:

Formats:

Teacher's Pet

Creature Cat Bird Scientist   2 / 1   {1}{W} (2)

{2}{W}, Sacrifice Teacher's Pet: Search your library for a card with augment, combine it with target host you control, then shuffle your library.
"First attempt: unsuccessful. Instead of an amphibious chicken, hybridization produced an aquaphobic fish."

Illus. Mark Behm


Color Identity: W,White
Printings:
Unstable (Uncommon)

Foreign Names:

Formats:

Tear

Instant {W} (1)

Destroy target enchantment.
Fuse (You may cast one or both halves of this card from your hand.)



Color Identity: W,White
The other side is:

Printings:
Commander Legends (Uncommon)

Foreign Names:

Formats:

Teardrop Kami

Creature Spirit   1 / 1   {U} (1)

Sacrifice Teardrop Kami: You may tap or untap target creature.
"Do not fall into the trap of thinking you understand the kami. Cannot a drop of water be dew on the meadow, a glacier's thaw, or the tear of a child?"
—Sensei Hisoka



Color Identity: U,Blue
Printings:
Betrayers of Kamigawa (Common)

Foreign Names:

Formats:

Tectonic Edge

Land (0)

{t}: Add {C}.
{1}, {t}, Sacrifice Tectonic Edge: Destroy target nonbasic land. Activate this ability only if an opponent controls four or more lands.



Color Identity:

Teeka's Dragon

Artifact Creature Dragon   5 / 5   {9} (9)

Flying; trample; rampage 4 (Whenever this creature becomes blocked, it gets +4/+4 until end of turn for each creature blocking it beyond the first.)

This card is on the reserved list.


Color Identity:
Printings:
Mirage (Rare)

Foreign Names:

Formats:

Teferi

Card (0)

(Theme color: {U})



Color Identity:
Printings:
Jumpstart Front Cards (Mythic)

Foreign Names:

Formats:

Teferi's Ageless Insight

Legendary Enchantment {2}{U}{U} (0)

If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.



Color Identity: U,Blue
Printings:
Core Set 2021 (Rare)
Core Set 2021 (Rare)

Foreign Names:

Formats:

Teferi's Care

Enchantment {2}{W} (3)

{W}, Sacrifice an enchantment: Destroy target enchantment.
{3}{U}{U}: Counter target enchantment spell.
"If I do nothing else, I will protect my people."
—Teferi



Color Identity: W,White,Blue
Printings:
Invasion (Uncommon)

Foreign Names:

Formats:

Teferi's Curse

Enchantment Aura   {1}{U} (2)

Enchant artifact or creature
Enchanted permanent has phasing. (It phases in or out before its controller untaps during each of their untap steps. While it's phased out, it's treated as though it doesn't exist.)
"Stepping through time is like riding a camel. It may get you where you want to go, but the ride is rarely pleasant."
—Teferi



Color Identity: U,Blue
Printings:
Mirage (Common)

Foreign Names:

Formats:

Teferi's Drake

Creature Drake   3 / 2   {2}{U} (3)

Flying
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
"We threw dried fruit to the drakes that rode the air, streaming along the Weatherlight's side as we sailed amidst the clouds."
—Sisay, Captain of the Weatherlight



Color Identity: U,Blue
Printings:
Mirage (Common)

Foreign Names:

Formats:

Teferi's Honor Guard

Creature Human Knight   2 / 2   {2}{W} (3)

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
{U}{U}: Teferi's Honor Guard phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.)
"They may seem ceremonial, but their swords are still sharp."
—Kipkemboi, Kukemssa pirate



Color Identity: W,Blue,White
Printings:
Visions (Uncommon)

Foreign Names:

Formats:

Teferi's Imp

Creature Imp   1 / 1   {2}{U} (3)

Flying
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
Whenever Teferi's Imp phases out, discard a card.
Whenever Teferi's Imp phases in, draw a card.
Made you look.

This card is on the reserved list.


Color Identity: U,Blue
Printings:
Mirage (Rare)

Foreign Names:

Formats:

Teferi's Isle

Legendary Land (0)

Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
Teferi's Isle enters the battlefield tapped.
{t}: Add {U}{U}.
The three wizards knew only that this isle held a great mystery—and that patience alone would solve it.

This card is on the reserved list.


Color Identity: Blue
Printings:
Mirage (Rare)

Foreign Names:

Formats:

Teferi's Moat

Enchantment {3}{W}{U} (5)

As Teferi's Moat enters the battlefield, choose a color.
Creatures of the chosen color without flying can't attack you.
"Isolation is not the answer."
—Urza, to Teferi

Illus. rk post


Color Identity: U,W,White,Blue
Printings:
Time Spiral Timeshifted (Rare)

Foreign Names:

Formats:

Teferi's Protection

Instant {2}{W} (3)

Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)
Exile Teferi's Protection.



Color Identity: W,White

No results found.
Bummer

9230 cards found.