9230 cards found.

The Unspeakable

Legendary Creature Spirit   6 / 7   {6}{U}{U}{U} (9)

Flying, trample
Whenever The Unspeakable deals combat damage to a player, you may return target Arcane card from your graveyard to your hand.

Illus. Daarken


Color Identity: U,Blue
Printings:
Treasure Chest (Rare)

Foreign Names:

Formats:

The Vanquisher

Hero (0)

Your starting hand size is increased by one.
Your maximum hand size is increased by one.



Color Identity:
Printings:
Born of the Gods Hero's Path (Common)

Foreign Names:

Formats:

The Wanderer

Legendary Planeswalker {3}{W} (0)

Prevent all noncombat damage that would be dealt to you and other permanents you control.
[−2]: Exile target creature with power 4 or greater.



Color Identity: W,White
Printings:
Magic Online Promos (Rare)

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Formats:

The Warmonger

Hero (0)

Exile The Warmonger: Creatures you control get +2/+0 and gain haste until end of turn.



Color Identity:
Printings:
Born of the Gods Hero's Path (Common)

Foreign Names:

Formats:

The Warrior

Hero (0)

{t}: Target creature you control gains haste until end of turn.



Color Identity:
Printings:
Theros Hero's Path (Common)

Foreign Names:

Formats:

The Zephyr Maze

Plane Kyneth   (0)

Creatures with flying get +2/+0.
Creatures without flying get -2/-0.
Whenever you roll {CHAOS}, target creature gains flying until end of turn.

Illus. rk post


Color Identity:

Theft of Dreams

Sorcery {2}{U} (3)

Draw a card for each tapped creature target opponent controls.
Energy is never lost, only transformed.

Illus. Adam Rex


Color Identity: U,Blue
Printings:
Portal (Uncommon)

Foreign Names:

Formats:

Thermal Flux

Instant {U} (1)

Choose one —
• Target nonsnow permanent becomes snow until end of turn.
• Target snow permanent isn't snow until end of turn.
Draw a card at the beginning of the next turn's upkeep.



Color Identity: U,Blue
Printings:
Coldsnap (Common)

Foreign Names:

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Thermal Glider

Creature Human Rebel   2 / 1   {2}{W} (3)

Flying, protection from red
"The Mercadians are too busy looking down on us to see us coming."
—Cho-Arrim rebel

Illus. Mark Zug


Color Identity: W,White
Printings:
Mercadian Masques (Common)

Foreign Names:

Formats:

Thermal Navigator

Artifact Creature Construct   2 / 2   {3} (3)

Sacrifice an artifact: Thermal Navigator gains flying until end of turn.
It takes off with a roar of superheated wind, startling wild pterons as they survey the ground below.

Illus. Jim Murray


Color Identity:
Printings:
Fifth Dawn (Common)

Foreign Names:

Formats:

Thespian's Stage

Land (0)

{t}: Add {C}.
{2}, {t}: Thespian's Stage becomes a copy of target land, except it has this ability.
Amid rumors of war, the third act of The Absolution of the Guildpact was quickly rewritten as a tragedy.

Illus. John Avon


Color Identity:
Printings:
Gatecrash (Rare)

Foreign Names:

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Thieves' Fortune

Tribal Instant Rogue   {2}{U} (3)

Prowl {U} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)
Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.



Color Identity: U,Blue
Printings:
Morningtide (Uncommon)

Foreign Names:

Formats:

Thieving Magpie

Creature Bird   1 / 3   {2}{U}{U} (4)

Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever Thieving Magpie deals damage to an opponent, draw a card.



Color Identity: U,Blue

Thieving Otter

Creature Otter   2 / 2   {2}{U} (0)

Whenever Thieving Otter deals damage to an opponent, draw a card.



Color Identity: U,Blue
Printings:
Ikoria: Lair of Behemoths (Common)

Foreign Names:

Formats:

Thieving Skydiver

Creature Merfolk Rogue   2 / 1   {1}{U} (0)

Kicker {X}. X can't be 0. (You may pay an additional {X} as you cast this spell.)
Flying
When Thieving Skydiver enters the battlefield, if it was kicked, gain control of target artifact with converted mana cost X or less. If that artifact is an Equipment, attach it to Thieving Skydiver.



Color Identity: U,Blue
Printings:
Zendikar Rising (Rare)
Zendikar Rising (Rare)

Foreign Names:

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Thing from the Deep

Creature Leviathan   9 / 9   {6}{U}{U}{U} (9)

Whenever Thing from the Deep attacks, sacrifice it unless you sacrifice an Island.
Seafarers fear sailing off the world's edge not so much as down its gullet.



Color Identity: U,Blue
Printings:
Portal (Rare)

Foreign Names:

Formats:

Thing in the Ice

Creature Horror   {1}{U} (2)

Defender
Thing in the Ice enters the battlefield with four ice counters on it.
Whenever you cast an instant or sorcery spell, remove an ice counter from Thing in the Ice. Then if it has no ice counters on it, transform it.



Color Identity: U,Blue
The other side is:

Printings:
Shadows over Innistrad (Rare)

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Think Tank

Enchantment {2}{U} (3)

At the beginning of your upkeep, look at the top card of your library. You may put that card into your graveyard.
Cephalids seek knowledge not to better themselves, but to best others.

Illus. Jim Nelson


Color Identity: U,Blue
Printings:
Odyssey (Uncommon)

Foreign Names:

Formats:

Think Twice

Instant {1}{U} (2)

Draw a card.
Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
"Great books are meant to be read, then read again backwards or upside down!"
—Ettovard, Tolarian archivist

Illus. Jim Nelson


Color Identity: U,Blue
Printings:
Time Spiral (Common)

Foreign Names:

Formats:

Thirst

Enchantment Aura   {2}{U} (3)

Enchant creature
When Thirst enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
At the beginning of your upkeep, sacrifice Thirst unless you pay {U}.
The first of the Thousand Deaths.



Color Identity: U,Blue
Printings:
Mirage (Common)

Foreign Names:

Formats:

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9230 cards found.