9230 cards found.

Tidal Warrior

Creature Merfolk Warrior   1 / 1   {U} (1)

{t}: Target land becomes an Island until end of turn.



Color Identity: U,Blue
Printings:
Mystery Booster (Common)

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Tidal Wave

Instant {2}{U} (3)

Create a 5/5 blue Wall creature token with defender. Sacrifice it at the beginning of the next end step.



Color Identity: U,Blue
Printings:
Mystery Booster (Common)

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Tide Drifter

Creature Eldrazi Drone   {1}{U} (2)

Devoid (This card has no color.)
Other colorless creatures you control get +0/+1.
It didn't do much, but the residents of Sea Gate gave it a wide berth all the same.

Illus. Daarken


Color Identity: Blue
Printings:
Battle for Zendikar (Uncommon)

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Tide Skimmer

Creature Drake   2 / 3   {3}{U} (0)

Flying
Whenever you attack with two or more creatures with flying, draw a card.



Color Identity: U,Blue
Printings:
Core Set 2021 (Uncommon)

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Tidebinder Mage

Creature Merfolk Wizard   2 / 2   {U}{U} (2)

When Tidebinder Mage enters the battlefield, tap target red or green creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control Tidebinder Mage.



Color Identity: U,Blue
Printings:
Magic 2014 (Rare)

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Tideforce Elemental

Creature Elemental   2 / 1   {2}{U} (3)

{U}, {t}: You may tap or untap another target creature.
Landfall — Whenever a land enters the battlefield under your control, you may untap Tideforce Elemental.
Ebb and flow, high tide and low, quick as sand and just as slow.



Color Identity: U,Blue
Printings:
Worldwake (Uncommon)

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Tideshaper Mystic

Creature Merfolk Wizard   1 / 1   {U} (1)

{t}: Target land becomes the basic land type of your choice until end of turn. Activate this ability only during your turn.
He paints with drop and shimmer a world that exists only in the wistful heart.

Illus. Mark Tedin


Color Identity: U,Blue
Printings:
Lorwyn (Common)

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Tidespout Tyrant

Creature Djinn   5 / 5   {5}{U}{U}{U} (8)

Flying
Whenever you cast a spell, return target permanent to its owner's hand.
He unmakes the world in his own image.



Color Identity: U,Blue
Printings:
Dissension (Rare)

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Tidewalker

Creature Elemental   * / *   {2}{U} (3)

Tidewalker enters the battlefield with a time counter on it for each Island you control.
Vanishing (At the beginning of your upkeep, remove a time counter from this creature. When the last is removed, sacrifice it.)
Tidewalker's power and toughness are each equal to the number of time counters on it.



Color Identity: U,Blue
Printings:
Planar Chaos (Uncommon)

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Tidewater Minion

Creature Elemental Minion   4 / 4   {3}{U}{U} (5)

Defender (This creature can't attack.)
{4}: Tidewater Minion loses defender until end of turn.
{t}: Untap target permanent.



Color Identity: U,Blue
Printings:
Ravnica: City of Guilds (Common)

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Tidings

Sorcery {3}{U}{U} (5)

Draw four cards.



Color Identity: U,Blue
Printings:
Magic Online Promos (Uncommon)

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Tightening Coils

Enchantment Aura   {1}{U} (2)

Enchant creature
Enchanted creature gets -6/-0 and loses flying.
Having gone to the trouble of stealing a bident from a god on another world, Kiora was eager to test its capabilities.



Color Identity: U,Blue
Printings:
Battle for Zendikar (Common)

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Timber Shredder

Creature Werewolf   4 / 2   (2)

Trample
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Timber Shredder.
"She even had the audacity to criticize my wares as inferior."
—Old Rutstein



Color Identity: G
The other side is:

Printings:
Shadows over Innistrad (Common)

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Time Bomb

Artifact {4} (4)

At the beginning of your upkeep, put a time counter on Time Bomb.
{1}, {t}, Sacrifice Time Bomb: Time Bomb deals damage equal to the number of time counters on it to each creature and each player.



Color Identity:
Printings:
Fifth Edition (Rare)

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Time Distortion

Phenomenon (0)

When you encounter Time Distortion, reverse the game's turn order. (For example, if play had proceeded clockwise around the table, it now goes counterclockwise. Then planeswalk away from this phenomenon.)

Illus. rk post


Color Identity:

Time Ebb

Sorcery {2}{U} (3)

Put target creature on top of its owner's library.
"Yesterday you were just a figment of your master's imagination. I liked you better then."
—Shai Fusan, archmage



Color Identity: U,Blue
Printings:
Magic 2014 (Common)

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Time Elemental

Creature Elemental   {2}{U} (3)

When Time Elemental attacks or blocks, at end of combat, sacrifice it and it deals 5 damage to you.
{2}{U}{U}, {t}: Return target permanent that isn't enchanted to its owner's hand.

Illus. Amy Weber


Color Identity: U,Blue
Printings:
Fourth Edition Foreign Black Border (Rare)

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Time Machine

Artifact {5} (5)

{t}: Exile Time Machine and target nontoken creature you own. Return them to the battlefield at the beginning of your upkeep on your turn X in the next game you play with one of your opponents in this game, where X is the converted mana cost of the exiled creature.

Illus. John Avon


Color Identity:
Printings:
Unhinged (Rare)
Unhinged (Rare)

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Time Machine (b)

Artifact {5} (0)

{t}: Exile Time Machine and target nontoken creature you own. Return them to the battlefield at the beginning of your upkeep on your turn X in the next game you play with one of your opponents in this game, where X is the converted mana cost of the exiled creature.

Illus. John Avon


Color Identity:
Printings:
Unhinged (Rare)

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Time Out

Instant {4}{U} (5)

Roll a six-sided die. Put target nonland permanent into its owner's library just beneath the top X cards of that library, where X is the result.
Anyone other than a goblin would've gotten only a hand caught in the cookie jar.



Color Identity: U,Blue
Printings:
Unstable (Common)

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9230 cards found.