9230 cards found.

Traumatic Visions

Instant {3}{U}{U} (5)

Counter target spell.
Basic landcycling {1}{U} ({1}{U}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.)



Color Identity: U,Blue

Traumatize

Sorcery {3}{U}{U} (5)

Target player mills half their library, rounded down.
He was left with just enough memory to understand what he had lost.



Color Identity: U,Blue
Printings:
Magic 2014 (Rare)

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Traveler's Amulet

Artifact {1} (1)

{1}, Sacrifice Traveler's Amulet: Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.



Color Identity:
Printings:
Theros Beyond Death (Common)

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Traveler's Cloak

Enchantment Aura   {2}{U} (3)

Enchant creature
As Traveler's Cloak enters the battlefield, choose a land type.
When Traveler's Cloak enters the battlefield, draw a card.
Enchanted creature has landwalk of the chosen type. (It can't be blocked as long as defending player controls a land of that type.)



Color Identity: U,Blue
Printings:
Invasion (Common)

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Traveling Philosopher

Creature Human Advisor   2 / 2   {1}{W} (2)

The Champion and the philosopher Olexa returned from the opposing camp at dusk. Behind them, the enemy raised sail and departed, breaking the siege. When asked what the two had done, the Champion replied, "We spoke to them."
—The Theriad



Color Identity: W,White
Printings:
Theros (Common)

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Traxos, Scourge of Kroog

Legendary Artifact Creature Construct   7 / 7   {4} (4)

Trample
Traxos, Scourge of Kroog enters the battlefield tapped and doesn't untap during your untap step.
Whenever you cast a historic spell, untap Traxos. (Artifacts, legendaries, and Sagas are historic.)



Color Identity:
Printings:
Magic Online Promos (Rare)

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Treachery

Enchantment Aura   {3}{U}{U} (5)

Enchant creature
When Treachery enters the battlefield, untap up to five lands.
You control enchanted creature.
"The academy educates; I employ. It's a perfect arrangement."
—Gatha, Tolarian renegade

This card is on the reserved list.


Color Identity: U,Blue
Printings:
Urza's Destiny (Rare)

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Tread Mill

Artifact Contraption   (0)

Whenever you crank Tread Mill, until end of turn, target creature gets +1/+2, gains vigilance, and becomes an artifact in addition to its other types.



Color Identity:
Printings:
Unstable (Common)

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Treasure Cove

Land (2)

(Transforms from Treasure Map.)
{t}: Add {C}.
{t}, Sacrifice a Treasure: Draw a card.
Half the treasure is the glory of finding it.



Color Identity:
The other side is:

Printings:
Ixalan (Rare)

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Treasure Cruise

Sorcery {7}{U} (8)

Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Draw three cards.



Color Identity: U,Blue
Printings:
Mystery Booster (Common)

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Treasure Hunt

Sorcery {1}{U} (2)

Reveal cards from the top of your library until you reveal a nonland card, then put all cards revealed this way into your hand.



Color Identity: U,Blue
Printings:
Mystery Booster (Common)

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Treasure Hunter

Creature Human   2 / 2   {2}{W} (3)

When Treasure Hunter enters the battlefield, you may return target artifact card from your graveyard to your hand.
"The treasures of the ancients belong in museums, not in the grubby hands of grave robbers."

Illus. Adam Rex


Color Identity: W,White
Printings:
Tenth Edition (Uncommon)

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Treasure Keeper

Artifact Creature Construct   3 / 3   {4} (4)

When Treasure Keeper dies, reveal cards from the top of your library until you reveal a nonland card with converted mana cost 3 or less. You may cast that card without paying its mana cost. Put all revealed cards not cast this way on the bottom of your library in a random order.



Color Identity:
Printings:
Double Masters (Uncommon)

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Treasure Mage

Creature Human Wizard   2 / 2   {2}{U} (3)

When Treasure Mage enters the battlefield, you may search your library for an artifact card with converted mana cost 6 or greater, reveal it, put it into your hand, then shuffle your library.



Color Identity: U,Blue

Treasure Map

Artifact {2} (2)

{1}, {t}: Scry 1. Put a landmark counter on Treasure Map. Then if there are three or more landmark counters on it, remove those counters, transform Treasure Map, and create three Treasure tokens. (They're artifacts with "{t}, Sacrifice this artifact: Add one mana of any color.")



Color Identity:
The other side is:

Printings:
Ixalan (Rare)

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Treasure Trove

Enchantment {2}{U}{U} (4)

{2}{U}{U}: Draw a card.
"Wealth means power; the power to subdue, to crush, to exploit, the power to enslave, to outrage, to degrade."
—Emma Goldman, "Anarchism"



Color Identity: U,Blue
Printings:
Ninth Edition (Uncommon)

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Tree-Hugging

Card (0)

(Theme color: {G})



Color Identity:
Printings:
Jumpstart Front Cards (Common)

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Treetop Sentinel

Creature Bird Soldier   2 / 3   {2}{U}{U} (4)

Flying, protection from green
Crian's patrols afford him plenty of opportunity to take potshots at the "dirtwalkers" far below.



Color Identity: U,Blue
Printings:
Odyssey (Uncommon)

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Trench Behemoth

Creature Kraken   7 / 7   {5}{U}{U} (0)

Return a land you control to its owner's hand: Untap Trench Behemoth. It gains hexproof until end of turn.
Whenever a land enters the battlefield under your control, target creature an opponent controls attacks during its controller's next combat phase if able.



Color Identity: U,Blue
Printings:
Commander Legends (Rare)

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Trench Gorger

Creature Leviathan   6 / 6   {6}{U}{U} (8)

Trample
When Trench Gorger enters the battlefield, you may search your library for any number of land cards, exile them, then shuffle your library. If you do, Trench Gorger has base power and base toughness each equal to the number of cards exiled this way.



Color Identity: U,Blue
Printings:
Commander 2011 (Rare)

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9230 cards found.