9230 cards found.

Volunteer Reserves

Creature Human Soldier   2 / 4   {1}{W} (2)

Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Illus. Kev Walker


Color Identity: W,White
Printings:
Mystery Booster (Uncommon)

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Voodoo Doll

Artifact {6} (6)

At the beginning of your upkeep, put a pin counter on Voodoo Doll.
At the beginning of your end step, if Voodoo Doll is untapped, destroy Voodoo Doll and it deals damage to you equal to the number of pin counters on it.
{X}{X}, {t}: Voodoo Doll deals damage equal to the number of pin counters on it to any target. X is the number of pin counters on Voodoo Doll.



Color Identity:
Printings:
Legends (Rare)

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Voracious Greatshark

Creature Shark   5 / 4   {3}{U}{U} (0)

Flash
When Voracious Greatshark enters the battlefield, counter target artifact or creature spell.



Color Identity: U,Blue
Printings:
Ikoria: Lair of Behemoths (Rare)
Ikoria: Lair of Behemoths (Rare)

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Voracious Reader

Creature Eldrazi Homunculus   3 / 4   (2)

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Instant and sorcery spells you cast cost {1} less to cast.
Good books make you savor each word.



Color Identity:
The other side is:

Printings:
Eldritch Moon (Uncommon)

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Voracious Vacuum

Host Artifact Creature Construct   1 / 1   {3} (3)

When this creature enters the battlefield, put a +1/+1 counter on target creature.

Illus. Matt Dixon


Color Identity:
Printings:
Unstable (Common)

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Vorrac Battlehorns

Artifact Equipment   {2} (2)

Equipped creature has trample and can't be blocked by more than one creature.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)



Color Identity:
Printings:
Mirrodin (Common)

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Vortex Elemental

Creature Elemental   {U} (1)

{U}: Put Vortex Elemental and each creature blocking or blocked by it on top of their owners' libraries, then those players shuffle their libraries.
{3}{U}{U}: Target creature blocks Vortex Elemental this turn if able.
The sea is always hungry.

Illus. Jack Wang


Color Identity: U,Blue
Printings:
Born of the Gods (Uncommon)

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Vow of Duty

Enchantment Aura   {2}{W} (3)

Enchant creature
Enchanted creature gets +2/+2, has vigilance, and can't attack you or a planeswalker you control.



Color Identity: W,White

Vow of Flight

Enchantment Aura   {2}{U} (3)

Enchant creature
Enchanted creature gets +2/+2, has flying, and can't attack you or a planeswalker you control.

Illus. Erica Yang


Color Identity: U,Blue

Voyage's End

Instant {1}{U} (2)

Return target creature to its owner's hand. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Philosophers say those lost at sea ascended to a more perfect realm. Sailors say they drowned.

Illus. Chris Rahn


Color Identity: U,Blue
Printings:
Theros (Common)

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Voyager Drake

Creature Drake   3 / 3   {3}{U} (4)

Multikicker {U} (You may pay an additional {U} any number of times as you cast this spell.)
Flying
When Voyager Drake enters the battlefield, up to X target creatures gain flying until end of turn, where X is the number of times Voyager Drake was kicked.



Color Identity: U,Blue
Printings:
Worldwake (Uncommon)

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Voyager Staff

Artifact {1} (1)

{2}, Sacrifice Voyager Staff: Exile target creature. Return the exiled card to the battlefield under its owner's control at the beginning of the next end step.
Voyager staffs are sought by those hoping to find an escape from the sprawling glut of Ravnica.



Color Identity:
Printings:
Ravnica: City of Guilds (Uncommon)

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Vryn Wingmare

Creature Pegasus   2 / 1   {2}{W} (3)

Flying
Noncreature spells cost {1} more to cast.
It's the favored mount of military commanders as well as anyone with a flair for the dramatic.



Color Identity: W,White
Printings:
Magic Origins (Rare)

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Vulpikeet

Creature Fox Bird   2 / 3   {3}{W} (0)

Mutate {2}{W} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Flying
Whenever this creature mutates, put a +1/+1 counter on it.



Color Identity: W,White
Printings:
Ikoria: Lair of Behemoths (Common)
Ikoria: Lair of Behemoths (Common)

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Vulshok Battlegear

Artifact Equipment   {3} (3)

Equipped creature gets +3/+3.
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)



Color Identity:
Printings:
Mirrodin (Uncommon)

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Vulshok Gauntlets

Artifact Equipment   {2} (2)

Equipped creature gets +4/+2 and doesn't untap during its controller's untap step.
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)



Color Identity:
Printings:
Salvat 2005 (Common)

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Vulshok Morningstar

Artifact Equipment   {2} (2)

Equipped creature gets +2/+2.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)



Color Identity:
Printings:
Ninth Edition (Uncommon)

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Wake Thrasher

Creature Merfolk Soldier   1 / 1   {2}{U} (3)

Whenever a permanent you control becomes untapped, Wake Thrasher gets +1/+1 until end of turn.
Anyone who thinks merrows have more brains than brawn has never been run over by one.



Color Identity: U,Blue
Printings:
Eventide (Rare)

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Wake the Reflections

Sorcery {W} (1)

Populate. (Create a token that's a copy of a creature token you control.)



Color Identity: W,White
Printings:
Mystery Booster (Common)

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Wakening Sun's Avatar

Creature Dinosaur Avatar   7 / 7   {5}{W}{W}{W} (8)

When Wakening Sun's Avatar enters the battlefield, if you cast it from your hand, destroy all non-Dinosaur creatures.
"Kinjalli's encompassing rays herald new life in the moment of the sun's dawning."
—Chitlati, Lightning Rider



Color Identity: W,White
Printings:
Ixalan (Mythic)

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9230 cards found.