9230 cards found.

Wall of Vapor

Creature Wall   {3}{U} (4)

Defender (This creature can't attack.)
Prevent all damage that would be dealt to Wall of Vapor by creatures it's blocking.
"Walls of a castle are made out of stone,/ Walls of a house out of bricks or of wood./ My walls are made out of magic alone,/ Stronger than any that ever have stood." —Chrysoberyl Earthsdaughter, Incantations



Color Identity: U,Blue
Printings:
Legends (Common)

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Wall of Water

Creature Wall   {1}{U}{U} (3)

Defender (This creature can't attack.)
{U}: Wall of Water gets +1/+0 until end of turn.
A deafening roar arose as the fury of an enormous vertical river supplanted our serenity. Eddies turned into whirling geysers, leveling everything in their path.



Color Identity: U,Blue

Wall of Wonder

Creature Wall   1 / 5   {2}{U}{U} (4)

Defender (This creature can't attack.)
{2}{U}{U}: Wall of Wonder gets +4/-4 until end of turn and can attack this turn as though it didn't have defender.
So confusing is the Wall's appearance that few of its victims even see it move.



Color Identity: U,Blue
Printings:
Legends (Uncommon)

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Walls

Card (0)

(Theme color: {G})



Color Identity:
Printings:
Jumpstart Front Cards (Mythic)

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Wand of Denial

Artifact {2} (2)

{t}: Look at the top card of target player's library. If it's a nonland card, you may pay 2 life. If you do, put it into that player's graveyard.
You'll never miss what you never had.

Illus. Steve Luke


Color Identity:
Printings:
Visions (Rare)

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Wand of Ith

Artifact {4} (4)

{3}, {t}: Target player reveals a card at random from their hand. If it's a land card, that player discards it unless they pay 1 life. If it isn't a land card, the player discards it unless they pay life equal to its converted mana cost. Activate this ability only during your turn.



Color Identity:
Printings:
The Dark (Uncommon)

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Wand of Vertebrae

Artifact {1} (1)

{t}: Mill a card.
{2}, {t}, Exile Wand of Vertebrae: Shuffle up to five target cards from your graveyard into your library.
Made by the mad for the work of the wicked.



Color Identity:
Printings:
Guilds of Ravnica (Uncommon)

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Wand of the Elements

Artifact {4} (4)

{t}, Sacrifice an Island: Create a 2/2 blue Elemental creature token with flying.
{t}, Sacrifice a Mountain: Create a 3/3 red Elemental creature token.
It gives legs to the earth and wings to the sky.



Color Identity:
Printings:
Darksteel (Rare)

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Wanderer's Strike

Sorcery {4}{W} (0)

Exile target creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)



Color Identity: W,White
Printings:
War of the Spark (Common)

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Wanderer's Twig

Artifact {1} (1)

{1}, Sacrifice Wanderer's Twig: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.
For every tree who falls, there are countless sprouts waiting to rise.



Color Identity:
Printings:
Lorwyn (Common)

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Wanderguard Sentry

Creature Drone   3 / 3   {4}{U} (5)

When Wanderguard Sentry enters the battlefield, look at target opponent's hand.
It allows those with dangerous weapons to pass. But not those with dangerous thoughts.



Color Identity: U,Blue
Printings:
Ninth Edition (Common)

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Wandering Champion

Creature Human Monk   3 / 1   {1}{W} (2)

Whenever Wandering Champion deals combat damage to a player, if you control a blue or red permanent, you may discard a card. If you do, draw a card.



Color Identity: W,White
Printings:
Mystery Booster (Common)

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Wandering Eye

Creature Illusion   1 / 3   {2}{U} (3)

Flying
Players play with their hands revealed.

Illus. Sam Wood


Color Identity: U,Blue
Printings:
Nemesis (Common)

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Wandering Graybeard

Creature Giant Wizard   4 / 4   {3}{W}{W} (5)

Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Wandering Graybeard, you may reveal it. If you do, you gain 4 life.
His tales are as tall as he is, and only a giant's life is long enough to listen to them all.

Illus. Nils Hamm


Color Identity: W,White
Printings:
Morningtide (Uncommon)

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Wandering Ones

Creature Spirit   1 / 1   {U} (1)

"I saw them once, when I was a child. They led me to my parents' arms when I was lost. Why have they abandoned me now? Why won't they take me home again?"
—Unnamed beggar



Color Identity: U,Blue
Printings:
Champions of Kamigawa (Common)

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Wanderwine Hub

Land (0)

As Wanderwine Hub enters the battlefield, you may reveal a Merfolk card from your hand. If you don't, Wanderwine Hub enters the battlefield tapped.
{t}: Add {W} or {U}.
Below the great river, a bustling hub channels the flow of merrow trade.



Color Identity: White,Blue

Wanderwine Prophets

Creature Merfolk Wizard   4 / 4   {4}{U}{U} (6)

Champion a Merfolk (When this enters the battlefield, sacrifice it unless you exile another Merfolk you control. When this leaves the battlefield, that card returns to the battlefield.)
Whenever Wanderwine Prophets deals combat damage to a player, you may sacrifice a Merfolk. If you do, take an extra turn after this one.



Color Identity: U,Blue
Printings:
Lorwyn (Rare)

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Wane

Instant {W} (1)

Destroy target enchantment.



Color Identity: W,White
The other side is:
Wax

Printings:
World Championship Decks 2002 (Uncommon)

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War Barge

Artifact {4} (4)

{3}: Target creature gains islandwalk until end of turn. When War Barge leaves the battlefield this turn, destroy that creature. A creature destroyed this way can't be regenerated. (A creature with islandwalk can't be blocked as long as defending player controls an Island.)



Color Identity:
Printings:
Time Spiral Timeshifted (Rare)

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War Behemoth

Creature Beast   3 / 6   {5}{W} (6)

Morph {4}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)



Color Identity: W,White
Printings:
Mystery Booster (Common)

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Bummer

9230 cards found.