9230 cards found.


Watchdog

Artifact Creature Dog   1 / 2   {3} (3)

Watchdog blocks each combat if able.
As long as Watchdog is untapped, all creatures attacking you get -1/-0.
Its growl is a long, rumbling grind of gears and clockwork, its bark a blast of hissing steam.



Color Identity:
Printings:
Tempest (Uncommon)

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Watcher Sliver

Creature Sliver   2 / 2   {3}{W} (4)

All Sliver creatures get +0/+2.
"I have spied them, wandering and watching—but for what? I fear they watch for us."
—Yonat of Amrou



Color Identity: W,White
Printings:
Time Spiral (Common)

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Watcher for Tomorrow

Creature Human Wizard   2 / 1   {1}{U} (0)

Hideaway (This creature enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.)
When Watcher for Tomorrow leaves the battlefield, put the exiled card into its owner's hand.



Color Identity: U,Blue
Printings:
Modern Horizons (Uncommon)

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Watcher in the Mist

Creature Spirit   3 / 4   {3}{U}{U} (5)

Flying
When Watcher in the Mist enters the battlefield, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

Illus. Ryan Yee


Color Identity: U,Blue
Printings:
Guilds of Ravnica (Common)

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Watcher of the Roost

Creature Bird Soldier   2 / 1   {2}{W} (3)

Flying
Morph—Reveal a white card in your hand. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Watcher of the Roost is turned face up, you gain 2 life.

Illus. Jack Wang


Color Identity: W,White
Printings:
Magic Online Promos (Uncommon)

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Watcher of the Spheres

Creature Bird Wizard   2 / 2   {W}{U} (0)

Flying
Creature spells with flying you cast cost {1} less to cast.
Whenever another creature with flying enters the battlefield under your control, Watcher of the Spheres gets +1/+1 until end of turn.

Illus. G-host Lee


Color Identity: U,W,White,Blue
Printings:
Core Set 2021 (Uncommon)

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Watchers of the Dead

Artifact Creature Cat   2 / 2   {2} (2)

Exile Watchers of the Dead: Each opponent chooses two cards in their graveyard and exiles the rest.



Color Identity:
Printings:
Amonkhet Remastered (Uncommon)

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Watchful Automaton

Artifact Creature Construct   2 / 2   {3} (3)

{2}{U}: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
"Before we can destroy our enemies, we must find them. We must peer into every wretched hovel and every teeming market."
—Baral, Chief of Compliance



Color Identity: Blue
Printings:
Aether Revolt (Common)

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Watchful Giant

Creature Giant Soldier   3 / 6   {5}{W} (0)

When Watchful Giant enters the battlefield, create a 1/1 white Human creature token.



Color Identity: W,White
Printings:
Ravnica Allegiance (Common)

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Watchwing Scarecrow

Artifact Creature Scarecrow   2 / 4   {4} (4)

Watchwing Scarecrow has vigilance as long as you control a white creature.
Watchwing Scarecrow has flying as long as you control a blue creature.
The wings are held in place by wicker rods. The rods are held in place by pure faith.



Color Identity:
Printings:
Shadowmoor (Common)

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Water Elemental

Creature Elemental   5 / 4   {3}{U}{U} (5)

Unpredictable as the sea itself, Water Elementals shift without warning from tranquility to tempest. Capricious and fickle, they flow restlessly from one shape to another, expressing their moods with their physical forms.



Color Identity: U,Blue

Water Gun Balloon Game

Artifact {2} (2)

As Water Gun Balloon Game enters the battlefield, each player puts a pop! counter on "0."
Whenever a player casts a spell, move that player's pop! counter up one.
Whenever a player's pop! counter hits "5," that player creates a 5/5 pink Giant Teddy Bear creature token and resets all pop! counters to "0."

Illus. Mark Brill


Color Identity:
Printings:
Unhinged (Rare)

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Water Servant

Creature Elemental   3 / 4   {2}{U}{U} (4)

{U}: Water Servant gets +1/-1 until end of turn.
{U}: Water Servant gets -1/+1 until end of turn.
"This creature has innate perceptiveness. It knows when to rise and when to vanish into the tides."
—Jestus Dreya, Of Elements and Eternity



Color Identity: U,Blue
Printings:
Magic 2014 (Uncommon)

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Water Wurm

Creature Wurm   1 / 1   {U} (1)

Water Wurm gets +0/+1 as long as an opponent controls an Island.



Color Identity: U,Blue
Printings:
The Dark (Common)

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Watercourser

Creature Elemental   2 / 3   {2}{U} (3)

{U}: Watercourser gets +1/-1 until end of turn.



Color Identity: U,Blue
Printings:
Mystery Booster (Common)

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Waterfront Bouncer

Creature Merfolk Spellshaper   1 / 1   {1}{U} (2)

{U}, {t}, Discard a card: Return target creature to its owner's hand.
Closing time comes earlier to some than to others.



Color Identity: U,Blue
Printings:
Mercadian Masques (Common)

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Waterkin Shaman

Creature Elemental Shaman   2 / 1   {1}{U} (0)

Whenever a creature with flying enters the battlefield under your control, Waterkin Shaman gets +1/+1 until end of turn.



Color Identity: U,Blue
Printings:
Core Set 2020 (Uncommon)

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Waterknot

Enchantment Aura   {1}{U}{U} (3)

Enchant creature
When Waterknot enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.



Color Identity: U,Blue
Printings:
Rivals of Ixalan (Common)

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Watermarket

Land (0)

{t}: Add {C}{C}. Spend this mana only to cast spells with watermarks.
Shopping List
Lamp-hand attachment
X-ray contact lenses
Discount death ray
Two-headed hammer
Kitten-fish



Color Identity:
Printings:
Unstable (Rare)

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Formats:

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9230 cards found.