9230 cards found.

Will of the Naga

Instant {4}{U}{U} (6)

Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.
The charm of a naga is undeniable.



Color Identity: U,Blue
Printings:
Fate Reforged (Common)

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Will-Forged Golem

Artifact Creature Golem   4 / 4   {6} (6)

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
The modular nature of the automaton's design makes assembly perfectly intuitive.



Color Identity:
Printings:
Magic 2015 (Common)

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Willbender

Creature Human Wizard   1 / 2   {1}{U} (2)

Morph {1}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Willbender is turned face up, change the target of target spell or ability with a single target.



Color Identity: U,Blue

Willbreaker

Creature Human Wizard   2 / 3   {3}{U}{U} (5)

Whenever a creature an opponent controls becomes the target of a spell or ability you control, gain control of that creature for as long as you control Willbreaker.
"Master your mind, or I shall master it for you."

Illus. Dan Scott


Color Identity: U,Blue
Printings:
Magic Origins (Rare)

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Wind Dancer

Creature Faerie   1 / 1   {1}{U} (2)

Flying
{t}: Target creature gains flying until end of turn.
The sky is her stage.



Color Identity: U,Blue
Printings:
Seventh Edition (Uncommon)

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Wind Sail

Sorcery {1}{U} (2)

One or two target creatures gain flying until end of turn.
It pays to be at home both on the sea and in the sky.



Color Identity: U,Blue
Printings:
Starter 1999 (Uncommon)

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Wind Spirit

Creature Elemental Spirit   3 / 2   {4}{U} (5)

Flying
Menace (This creature can't be blocked except by two or more creatures.)
" . . . When the trees bow down their heads, / The wind is passing by."
—Christina Rossetti,
"Who Has Seen the Wind?"



Color Identity: U,Blue
Printings:
Fifth Edition (Uncommon)

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Wind Strider

Creature Merfolk Wizard   3 / 3   {4}{U} (5)

Flash
Flying



Color Identity: U,Blue
Printings:
Mystery Booster (Common)

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Wind Zendikon

Enchantment Aura   {U} (1)

Enchant land
Enchanted land is a 2/2 blue Elemental creature with flying. It's still a land.
When enchanted land dies, return that card to its owner's hand.



Color Identity: U,Blue
Printings:
Worldwake (Common)

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Wind-Kin Raiders

Creature Human Artificer   4 / 3   {4}{U}{U} (6)

Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.)
Flying



Color Identity: U,Blue

Windborn Muse

Creature Spirit   2 / 3   {3}{W} (4)

Flying
Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.

Illus. Adam Rex


Color Identity: W,White
Printings:
Tenth Edition (Rare)
Tenth Edition (Rare)

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Windborne Charge

Sorcery {2}{W}{W} (4)

Two target creatures you control each get +2/+2 and gain flying until end of turn.



Color Identity: W,White
Printings:
Mystery Booster (Uncommon)

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Formats:

Windbrisk Heights

Land (0)

Hideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.)
{t}: Add {W}.
{W}, {t}: You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.



Color Identity: White

Windbrisk Raptor

Creature Bird   5 / 7   {5}{W}{W} (7)

Flying
Attacking creatures you control have lifelink.
It awakened to gloom-fouled skies and responded with a righteous rage that shook the heavens.



Color Identity: W,White
Printings:
Shadowmoor (Rare)

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Windcaller Aven

Creature Bird Wizard   4 / 3   {4}{U}{U} (0)

Flying
Cycling {U} ({U}, Discard this card: Draw a card.)
When you cycle Windcaller Aven, target creature gains flying until end of turn.

Illus. Uriah Voth


Color Identity: U,Blue
Printings:
Mystery Booster (Common)

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Windfall

Sorcery {2}{U} (3)

Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.



Color Identity: U,Blue

Winding Canyons

Land (0)

{t}: Add {C}.
{2}, {t}: You may cast creature spells this turn as though they had flash.

Illus. John Avon
This card is on the reserved list.


Color Identity:
Printings:
Weatherlight (Rare)

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Windreader Sphinx

Creature Sphinx   3 / 7   {5}{U}{U} (7)

Flying
Whenever a creature with flying attacks, you may draw a card.
"Your mind is too filled with foolish concerns to hear the subtle whispers that the breeze brings."

Illus. Min Yum


Color Identity: U,Blue

Windreaver

Creature Elemental   1 / 3   {3}{W}{U} (5)

Flying
{W}: Windreaver gains vigilance until end of turn.
{W}: Windreaver gets +0/+1 until end of turn.
{U}: Switch Windreaver's power and toughness until end of turn.
{U}: Return Windreaver to its owner's hand.



Color Identity: U,W,White,Blue
Printings:
RNA Guild Kit (Rare)

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Formats:

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9230 cards found.