9230 cards found.

Wizened Cenn

Creature Kithkin Cleric   2 / 2   {W}{W} (2)

Other Kithkin creatures you control get +1/+1.
"Thoughtweft binds us together as one, part of an intricate pattern that would unravel if even one thread came loose."

Illus. Kev Walker


Color Identity: W,White
Printings:
Lorwyn (Uncommon)

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Wizened Snitches

Creature Faerie Rogue   1 / 3   {3}{U} (4)

Flying
Players play with the top card of their libraries revealed.
"Be careful what information you ask them to find, for it will likely be the subject of tale time at the alehouse."
—Sirislav, Dimir spy



Color Identity: U,Blue
Printings:
Ravnica: City of Guilds (Uncommon)

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Woeleecher

Creature Elemental   3 / 5   {5}{W} (6)

{W}, {t}: Remove a -1/-1 counter from target creature. If you do, you gain 2 life.
One head senses the curse. The second loosens it from the soul. The third drinks it as an invigorating mist.

Illus. Izzy


Color Identity: W,White
Printings:
Shadowmoor (Common)

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Wojek Apothecary

Creature Human Cleric   1 / 1   {2}{W}{W} (4)

Radiance — {t}: Prevent the next 1 damage that would be dealt to target creature and each other creature that shares a color with it this turn.



Color Identity: W,White
Printings:
Salvat 2005 (Uncommon)

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Wojek Siren

Instant {W} (1)

Radiance — Target creature and each other creature that shares a color with it get +1/+1 until end of turn.
It is the call to arms, the call to fury, the call to blood.



Color Identity: W,White
Printings:
Ravnica: City of Guilds (Common)

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Wolfhunter's Quiver

Artifact Equipment   {1} (1)

Equipped creature has "{t}: This creature deals 1 damage to any target" and "{t}: This creature deals 3 damage to target Werewolf creature."
Equip {5}
"Steel in the heart, silver in the bow."
—Wolfhunter's creed



Color Identity:

Wonder

Creature Incarnation   2 / 2   {3}{U} (4)

Flying
As long as Wonder is in your graveyard and you control an Island, creatures you control have flying.



Color Identity: U,Blue

Wooded Foothills

Land (0)

{t}, Pay 1 life, Sacrifice Wooded Foothills: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle your library.



Color Identity:


Wooden Stake

Artifact Equipment   {2} (2)

Equipped creature gets +1/+0.
Whenever equipped creature blocks or becomes blocked by a Vampire, destroy that creature. It can't be regenerated.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)



Color Identity:
Printings:
Innistrad (Common)

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Woolly Razorback

Creature Boar Beast   7 / 7   {2}{W}{W} (4)

Woolly Razorback enters the battlefield with three ice counters on it.
As long as Woolly Razorback has an ice counter on it, prevent all combat damage it would deal and it has defender.
Whenever Woolly Razorback blocks, remove an ice counter from it.



Color Identity: W,White
Printings:
Coldsnap (Rare)

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Word of Undoing

Instant {U} (1)

Return target creature and all white Auras you own attached to it to their owners' hands.
"It was in Urza's journals that I finally found the secret at the core of the summonings."
—Journal, author unknown



Color Identity: U,Blue
Printings:
Ice Age (Common)

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Wordmail

Enchantment Aura   {W} (1)

Enchant creature
Enchanted creature gets +1/+1 for each word in its name.
"Suck on it, Stangg"
—Sol'kanar the Swamp King



Color Identity: W,White
Printings:
Unhinged (Common)

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Words of Wind

Enchantment {2}{U} (3)

{1}: The next time you would draw a card this turn, each player returns a permanent they control to its owner's hand instead.
"Be logical in all things. Do not allow instinct or passion to cloud your mind."
—Volume II, The Book of Insight



Color Identity: U,Blue
Printings:
Onslaught (Rare)

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Words of Wisdom

Instant {1}{U} (2)

You draw two cards, then each other player draws a card.
Knowledge can't be kept in a bottle or sealed in a box. It yearns to be spread and shared.



Color Identity: U,Blue
Printings:
Odyssey (Common)

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Words of Worship

Enchantment {2}{W} (3)

{1}: The next time you would draw a card this turn, you gain 5 life instead.
"The faithful don't succumb to terror, nor are they ruled by passion. They adhere to order, for order is life."
—Volume I, The Book of Faith



Color Identity: W,White
Printings:
Onslaught (Rare)

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Workhorse

Artifact Creature Horse   {6} (6)

Workhorse enters the battlefield with four +1/+1 counters on it.
Remove a +1/+1 counter from Workhorse: Add {C}.

Illus. DiTerlizzi


Color Identity:
Printings:
The List (Rare)

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Workshop Assistant

Artifact Creature Construct   1 / 2   {3} (3)

When Workshop Assistant dies, return another target artifact card from your graveyard to your hand.



Color Identity:
Printings:
Commander Legends (Common)

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Workshop Elders

Creature Human Artificer   4 / 4   {6}{U} (0)

Artifact creatures you control have flying.
At the beginning of combat on your turn, you may have target noncreature artifact you control become a 0/0 artifact creature. If you do, put four +1/+1 counters on it.



Color Identity: U,Blue
Printings:
Throne of Eldraine (Rare)

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World Queller

Creature Avatar   4 / 4   {3}{W}{W} (5)

At the beginning of your upkeep, you may choose a card type. If you do, each player sacrifices a permanent of that type.
"Why fight the world when you know who will win?"
—Nissa Revane



Color Identity: W,White
Printings:
Zendikar (Rare)

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Bummer

9230 cards found.