9230 cards found.

World-Bottling Kit

Artifact {5} (5)

{5}, Sacrifice World-Bottling Kit: Choose a Magic set. Exile all permanents with that set's expansion symbol except for basic lands.
YOUR AD HERE



Color Identity:
Printings:
Unhinged (Rare)

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Worldknit

Conspiracy (0)

(Start the game with this conspiracy face up in the command zone.)
As long as every card in your card pool started the game in your library or in the command zone, lands you control have "{t}: Add one mana of any color."



Color Identity:
Printings:
Conspiracy (Rare)

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Worldly Counsel

Instant {1}{U} (2)

Domain — Look at the top X cards of your library, where X is the number of basic land types among lands you control. Put one of those cards into your hand and the rest on the bottom of your library in any order.
Every horizon hides a new possibility.



Color Identity: U,Blue
Printings:
Conflux (Common)

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Worldpurge

Sorcery {4}{W/U}{W/U}{W/U}{W/U} (8)

Return all permanents to their owners' hands. Each player chooses up to seven cards in their hand, then shuffles the rest into their library. Each player loses all unspent mana.
The Aurora is not the only magic capable of remaking a world.

Illus. Chippy


Color Identity: U,W,White,Blue
Printings:
Shadowmoor (Rare)

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Worldslayer

Artifact Equipment   {5} (5)

Whenever equipped creature deals combat damage to a player, destroy all permanents other than Worldslayer.
Equip {5} ({5}: Attach to target creature you control. Equip only as a sorcery.)
"If that is what you seek, try looking in craters."
—Fodrus, mastersmith



Color Identity:
Printings:
Magic 2012 (Rare)

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Wormfang Behemoth

Creature Nightmare Fish Beast   5 / 5   {3}{U}{U} (5)

When Wormfang Behemoth enters the battlefield, exile all cards from your hand.
When Wormfang Behemoth leaves the battlefield, return the exiled cards to their owner's hand.



Color Identity: U,Blue
Printings:
Judgment (Rare)

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Wormfang Crab

Creature Nightmare Crab   3 / 6   {3}{U} (4)

Wormfang Crab can't be blocked.
When Wormfang Crab enters the battlefield, an opponent chooses a permanent you control other than Wormfang Crab and exiles it.
When Wormfang Crab leaves the battlefield, return the exiled card to the battlefield under its owner's control.

Illus. Glen Angus


Color Identity: U,Blue
Printings:
Judgment (Uncommon)

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Wormfang Drake

Creature Nightmare Drake   3 / 4   {2}{U} (3)

Flying
When Wormfang Drake enters the battlefield, sacrifice it unless you exile a creature you control other than Wormfang Drake.
When Wormfang Drake leaves the battlefield, return the exiled card to the battlefield under its owner's control.



Color Identity: U,Blue
Printings:
Judgment (Common)

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Wormfang Manta

Creature Nightmare Fish Beast   6 / 1   {5}{U}{U} (7)

Flying
When Wormfang Manta enters the battlefield, you skip your next turn.
When Wormfang Manta leaves the battlefield, you take an extra turn after this one.



Color Identity: U,Blue
Printings:
Judgment (Rare)

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Wormfang Newt

Creature Nightmare Salamander Beast   2 / 2   {1}{U} (2)

When Wormfang Newt enters the battlefield, exile a land you control.
When Wormfang Newt leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Spawned by mages emulating the insane.



Color Identity: U,Blue
Printings:
Judgment (Common)

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Wormfang Turtle

Creature Nightmare Turtle Beast   2 / 4   {2}{U} (3)

When Wormfang Turtle enters the battlefield, exile a land you control.
When Wormfang Turtle leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Chainer's admirers keep his dreams alive.

Illus. John Avon


Color Identity: U,Blue
Printings:
Judgment (Uncommon)

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Worry Beads

Artifact {3} (3)

At the beginning of each player's upkeep, that player mills a card.

Illus. rk post


Color Identity:
Printings:
Mercadian Masques (Rare)

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Worship

Enchantment {3}{W} (4)

If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead.



Color Identity: W,White
Printings:
Magic Online Promos (Rare)

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Worthy Cause

Instant {W} (1)

Buyback {2} (You may pay an additional {2} as you cast this spell. If you do, put this card into your hand as it resolves.)
As an additional cost to cast this spell, sacrifice a creature.
You gain life equal to the sacrificed creature's toughness.



Color Identity: W,White
Printings:
Tempest (Uncommon)

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Worthy Knight

Creature Human Knight   2 / 2   {1}{W} (0)

Whenever you cast a Knight spell, create a 1/1 white Human creature token.



Color Identity: W,White
Printings:
Throne of Eldraine (Rare)
Throne of Eldraine (Rare)

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Wrath of God

Sorcery {2}{W}{W} (4)

Destroy all creatures. They can't be regenerated.



Color Identity: W,White

Wrath of Marit Lage

Enchantment {3}{U}{U} (5)

When Wrath of Marit Lage enters the battlefield, tap all red creatures.
Red creatures don't untap during their controllers' untap steps.
"Marit Lage lies frozen in a glacier's heart. Still her dreams take form in our world, stealing the heat from our souls."
—Halvor Arenson, Kjeldoran priest



Color Identity: U,Blue
Printings:
Eighth Edition (Uncommon)

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Wretched Gryff

Creature Eldrazi Hippogriff   3 / 4   {7} (7)

Emerge {5}{U} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.)
When you cast this spell, draw a card.
Flying



Color Identity: Blue
Printings:
Mystery Booster (Common)

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Writ of Passage

Enchantment Aura   {U} (1)

Enchant creature
Whenever enchanted creature attacks, if its power is 2 or less, it can't be blocked this turn.
Forecast — {1}{U}, Reveal Writ of Passage from your hand: Target creature with power 2 or less can't be blocked this turn. (Activate this ability only during your upkeep and only once each turn.)



Color Identity: U,Blue
Printings:
Dissension (Common)

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9230 cards found.