368 cards found.

Spitting Earth

Sorcery {1}{R} (2)

Spitting Earth deals damage to target creature equal to the number of Mountains you control.
"Within each of you is the strength of a landslide."
—Kumano, to his pupils



Color Identity: R,Red

Squee, Goblin Nabob

Legendary Creature Goblin   1 / 1   {2}{R} (3)

At the beginning of your upkeep, you may return Squee, Goblin Nabob from your graveyard to your hand.
"Some goblins are expendable. Some are impossible to get rid of. But he's both—at the same time!"
—Starke



Color Identity: R,Red

Stalking Tiger

Creature Cat   3 / 3   {3}{G} (4)

Stalking Tiger can't be blocked by more than one creature.
In the Jamuraan jungles, there is often no separating beauty from danger.



Color Identity: G,Green
Printings:
Tenth Edition (Common)

Foreign Names:

Formats:

Stampeding Wildebeests

Creature Antelope Beast   5 / 4   {2}{G}{G} (4)

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
At the beginning of your upkeep, return a green creature you control to its owner's hand.
The most violent and destructive storms in Femeref occur on cloudless days.



Color Identity: G,Green
Printings:
Tenth Edition (Uncommon)
Tenth Edition (Uncommon)

Foreign Names:

Formats:

Starlight Invoker

Creature Human Cleric Mutant   1 / 3   {1}{W} (2)

{7}{W}: You gain 5 life.
"The constellations form a tapestry of light that traces my people's broken history. Day and night, I feel their glittering presence calling me to weave the pattern whole."

Illus. Glen Angus


Color Identity: W,White
Printings:
Tenth Edition (Uncommon)

Foreign Names:

Formats:

Steadfast Guard

Creature Human Rebel   2 / 2   {W}{W} (2)

Vigilance (Attacking doesn't cause this creature to tap.)
"Best leave your tongue in its yap-hole, Mercadian scum, for your silvered words and golden bribes do not sparkle so brightly outside your city."



Color Identity: W,White
Printings:
Tenth Edition (Common)
Tenth Edition (Common)

Foreign Names:

Formats:

Steel Golem

Artifact Creature Golem   3 / 4   {3} (3)

You can't cast creature spells.
"Once you create perfection, what else is there to make?"
—Arcum Dagsson, Soldevi machinist



Color Identity:
Printings:
Tenth Edition (Uncommon)

Foreign Names:

Formats:

Story Circle

Enchantment {1}{W}{W} (3)

As Story Circle enters the battlefield, choose a color.
{W}: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage.



Color Identity: W,White
Printings:
Tenth Edition (Rare)

Foreign Names:

Formats:

Stronghold Discipline

Sorcery {2}{B}{B} (4)

Each player loses 1 life for each creature they control.
In Urborg, the instigators of each new rebellion are soaked in the blood of the last.

Illus. Daarken


Color Identity: B,Black
Printings:
Tenth Edition (Uncommon)

Foreign Names:

Formats:

Stun

Instant {1}{R} (2)

Target creature can't block this turn.
Draw a card.
"Fortunately, merfolk aren't used to opponents with feet."
—Gerrard of the Weatherlight



Color Identity: R,Red
Printings:
Tenth Edition (Common)

Foreign Names:

Formats:

Sudden Impact

Instant {3}{R} (4)

Sudden Impact deals damage to target player equal to the number of cards in that player's hand.
"Some say it's better to think before you act. While those people are considering all the options, that's usually when I kill them."
—Dravus, lava mage



Color Identity: R,Red


Sunken Hope

Enchantment {3}{U}{U} (5)

At the beginning of each player's upkeep, that player returns a creature they control to its owner's hand.
"I don't concern myself with my enemy's hopes. Hopes follow the tides. They will retreat soon enough."
—Ambassador Laquatus



Color Identity: U,Blue
Printings:
Tenth Edition (Rare)

Foreign Names:

Formats:

Suntail Hawk

Creature Bird   1 / 1   {W} (1)

Flying
Its eye the glaring sun, its cry the keening wind.



Color Identity: W,White
Printings:
Tenth Edition (Common)
Tenth Edition (Common)

Foreign Names:

Formats:

Swamp

Basic Land Swamp   (0)

({t}: Add {B}.)

Illus. John Avon


Color Identity: Black
Printings:
Tenth Edition (Common)
Tenth Edition (Common)
Tenth Edition (Common)
Tenth Edition (Common)

Foreign Names:
Japanese
Korean

Formats:

Sylvan Basilisk

Creature Basilisk   2 / 4   {3}{G}{G} (5)

Whenever Sylvan Basilisk becomes blocked by a creature, destroy that creature.
"We're not sure what one looks like, so to be safe, nobody look at anything until we're out of here."
—Parbold Drix, veteran explorer



Color Identity: G,Green
Printings:
Tenth Edition (Uncommon)

Foreign Names:

Formats:

Sylvan Scrying

Sorcery {1}{G} (2)

Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library.
One glimpse of an elf's home lasts her weeks away in the wild.



Color Identity: G,Green

Tangle Spider

Creature Spider   3 / 4   {4}{G}{G} (6)

Flash (You may cast this spell any time you could cast an instant.)
Reach (This creature can block creatures with flying.)
Only rumors have ever escaped its web.



Color Identity: G,Green
Printings:
Tenth Edition (Uncommon)
Tenth Edition (Uncommon)

Foreign Names:

Formats:

Telepathy

Enchantment {U} (1)

Your opponents play with their hands revealed.
"The question isn't whether I can read minds. It's whether I have yet to find a mind worth reading."
—Ambassador Laquatus



Color Identity: U,Blue
Printings:
Tenth Edition (Uncommon)

Foreign Names:

Formats:

Telling Time

Instant {1}{U} (2)

Look at the top three cards of your library. Put one of those cards into your hand, one on top of your library, and one on the bottom of your library.
Mastery is achieved when "telling time" becomes "telling time what to do."



Color Identity: U,Blue
Printings:
Tenth Edition (Uncommon)

Foreign Names:

Formats:

No results found.
Bummer

368 cards found.