368 cards found.

Doubling Cube

Artifact {2} (2)

{3}, {t}: Double the amount of each type of unspent mana you have.
The cube's surface is pockmarked with jagged runes that seem to shift when unobserved.

Illus. Mark Tedin


Color Identity:
Printings:
Tenth Edition (Rare)

Foreign Names:

Formats:

Dragon Roost

Enchantment {4}{R}{R} (6)

{5}{R}{R}: Create a 5/5 red Dragon creature token with flying. (It can't be blocked except by creatures with flying or reach.)
Dragons erupt from peaks of chaos and flow from rivers of molten rage.



Color Identity: R,Red
Printings:
Tenth Edition (Rare)
Tenth Edition (Rare)

Foreign Names:

Formats:

Dragon's Claw

Artifact {2} (2)

Whenever a player casts a red spell, you may gain 1 life.
Though no longer attached to the hand, it still holds its adversary in its grasp.



Color Identity:

Dreamborn Muse

Creature Spirit   2 / 2   {2}{U}{U} (4)

At the beginning of each player's upkeep, that player mills X cards, where X is the number of cards in their hand.
"Her voice is insight, piercing and true."
—Ixidor, reality sculptor

Illus. Kev Walker


Color Identity: U,Blue

Dross Crocodile

Creature Zombie Crocodile   5 / 1   {3}{B} (4)

"As soon as it surfaced, we could all smell it. Its rancid breath reeked of half-digested carrion and its own rotting innards."
—Dafri, Auriok champion



Color Identity: B,Black
Printings:
Tenth Edition (Common)

Foreign Names:

Formats:

Drudge Skeletons

Creature Skeleton   1 / 1   {1}{B} (2)

{B}: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
"The dead make good soldiers. They can't disobey orders, never surrender, and don't stop fighting when a random body part falls off."
—Nevinyrral, Necromancer's Handbook

Illus. Jim Nelson


Color Identity: B,Black

Duct Crawler

Creature Insect   1 / 1   {R} (1)

{1}{R}: Target creature can't block Duct Crawler this turn.
"Boss told us to try and train 'em. Trained it to attack—it ate Flugg. Trained it to run fast—it got away. Success!"
—Dlig, goblin spelunker



Color Identity: R,Red
Printings:
Tenth Edition (Common)

Foreign Names:

Formats:

Dusk Imp

Creature Imp   2 / 1   {2}{B} (3)

Flying
Imps are just intelligent enough to have an understanding of cruelty.



Color Identity: B,Black


Elven Riders

Creature Elf   3 / 3   {3}{G}{G} (5)

Elven Riders can't be blocked except by Walls and/or creatures with flying.
"Wirewood cannot hide great size. Only with speed and skill can we survive here."



Color Identity: G,Green

Elvish Berserker

Creature Elf Berserker   1 / 1   {G} (1)

Whenever Elvish Berserker becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.
Their fury scatters enemies like a pile of dry leaves.



Color Identity: G,Green
Printings:
Tenth Edition (Common)

Foreign Names:

Formats:

Elvish Champion

Creature Elf   2 / 2   {1}{G}{G} (3)

Other Elf creatures get +1/+1 and have forestwalk. (They can't be blocked as long as defending player controls a Forest.)
"For what are leaves but countless blades
To fight a countless foe on high."
—Elvish hymn



Color Identity: G,Green

Elvish Piper

Creature Elf Shaman   1 / 1   {3}{G} (4)

{G}, {t}: You may put a creature card from your hand onto the battlefield.
From Gaea grew the world, and the world was silent. From Gaea grew the world's elves, and the world was silent no more.
—Elvish teaching



Color Identity: G,Green

Enormous Baloth

Creature Beast   7 / 7   {6}{G} (7)

Its diet consists of fruits, plants, small woodland animals, large woodland animals, woodlands, fruit groves, fruit farmers, and small cities.

Illus. Mark Tedin


Color Identity: G,Green

Essence Drain

Sorcery {4}{B} (5)

Essence Drain deals 3 damage to any target and you gain 3 life.
"The elves are right: Death inevitably leads to life. But the truly powerful don't just experience this cycle. They control it."
—Crovax, ascendant evincar

Illus. Jim Nelson


Color Identity: B,Black
Printings:
Tenth Edition (Common)

Foreign Names:

Formats:

Evacuation

Instant {3}{U}{U} (5)

Return all creatures to their owners' hands.
"Once I supply the breeze, you'll see your warriors for the smoke they truly are."
—Alexi, zephyr mage



Color Identity: U,Blue
Printings:
Tenth Edition (Rare)

Foreign Names:

Formats:

Faerie Conclave

Land (0)

Faerie Conclave enters the battlefield tapped.
{t}: Add {U}.
{1}{U}: Faerie Conclave becomes a 2/1 blue Faerie creature with flying until end of turn. It's still a land.



Color Identity: Blue

Fear

Enchantment Aura   {B}{B} (2)

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)
"Even the bravest of warriors yet knows the dark clutch of fright upon his stalwart heart."
—Lim-Dûl the Necromancer

Illus. Adam Rex


Color Identity: B,Black

Femeref Archers

Creature Human Archer   2 / 2   {2}{G} (3)

{t}: Femeref Archers deals 4 damage to target attacking creature with flying.
"Bet you can't put it through the eye."
"Left or right?"



Color Identity: G,Green

Festering Goblin

Creature Zombie Goblin   1 / 1   {B} (1)

When Festering Goblin dies, target creature gets -1/-1 until end of turn.
In life, it was a fetid, disease-ridden thing. In death, not much changed.



Color Identity: B,Black

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368 cards found.