368 cards found.

Field Marshal

Creature Human Soldier   2 / 2   {1}{W}{W} (3)

Other Soldier creatures get +1/+1 and have first strike. (They deal combat damage before creatures without first strike.)
He is the only one who sees the patterns in the overlapping maps and conflicting reports.



Color Identity: W,White
Printings:
Tenth Edition (Rare)
Tenth Edition (Rare)

Foreign Names:

Formats:

Firebreathing

Enchantment Aura   {R} (1)

Enchant creature
{R}: Enchanted creature gets +1/+0 until end of turn.
"Cradle your rage close to your heart and nurture your grudge with hatred that you may unleash upon your foes a dragon's fury."
—Tomor, dragonspeaker shaman



Color Identity: R,Red

Fists of the Anvil

Instant {1}{R} (2)

Target creature gets +4/+0 until end of turn.
Gron's mind reeled with possibilities, most of which are best left unmentioned.



Color Identity: R,Red
Printings:
Tenth Edition (Common)

Foreign Names:

Formats:

Flamewave Invoker

Creature Goblin Mutant   2 / 2   {2}{R} (3)

{7}{R}: Flamewave Invoker deals 5 damage to target player or planeswalker.
Inside even the humblest goblin lurks the potential for far greater things—and far worse.



Color Identity: R,Red

Flashfreeze

Instant {1}{U} (2)

Counter target red or green spell.
"Nature? Fire? Bah! Both are chaotic and difficult to control. Ice is structured, latticed, light as a feather, massive as a glacier. In ice, there is power!"
—Heidar, Rimewind master



Color Identity: U,Blue

Flowstone Slide

Sorcery {X}{2}{R}{R} (4)

All creatures get +X/-X until end of turn.
"Like an avalanche. With teeth. That will chase you. Uphill."
—Flint Foot, viashino runner

Illus. Chippy


Color Identity: R,Red
Printings:
Tenth Edition (Rare)

Foreign Names:

Formats:

Fog Elemental

Creature Elemental   4 / 4   {2}{U} (3)

Flying (This creature can't be blocked except by creatures with flying or reach.)
When Fog Elemental attacks or blocks, sacrifice it at end of combat.
"It's the perfect sentry. Those who should pass can go right through it."
—Teferi

Illus. Jon J Muth


Color Identity: U,Blue
Printings:
Tenth Edition (Uncommon)
Tenth Edition (Uncommon)

Foreign Names:

Formats:

Forbidding Watchtower

Land (0)

Forbidding Watchtower enters the battlefield tapped.
{t}: Add {W}.
{1}{W}: Forbidding Watchtower becomes a 1/5 white Soldier creature until end of turn. It's still a land.



Color Identity: White

Forest

Basic Land Forest   (0)

({t}: Add {G}.)



Color Identity: Green
Printings:
Tenth Edition (Common)
Tenth Edition (Common)
Tenth Edition (Common)
Tenth Edition (Common)

Foreign Names:
Japanese
Korean

Formats:


Fugitive Wizard

Creature Human Wizard   1 / 1   {U} (1)

"The law has its place—as a footnote in my spellbook."
—Siyani, fugitive mage

Illus. Mark Zug


Color Identity: U,Blue
Printings:
Tenth Edition (Common)

Foreign Names:

Formats:

Furnace Whelp

Creature Dragon   2 / 2   {2}{R}{R} (4)

Flying (This creature can't be blocked except by creatures with flying or reach.)
{R}: Furnace Whelp gets +1/+0 until end of turn.
Baby dragons can't figure out humans—if they didn't want to be killed, why were they made of meat and treasure?



Color Identity: R,Red

Furnace of Rath

Enchantment {1}{R}{R}{R} (4)

If a source would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
The furnace awaits the next master who would stoke the fires of apocalypse.



Color Identity: R,Red

Gaea's Herald

Creature Elf   1 / 1   {1}{G} (2)

Creature spells can't be countered.
"Gaea sings with the voice of nature rampant: a thousand howls, chitters, and cries, and none of them can be ignored."

Illus. Jim Murray


Color Identity: G,Green
Printings:
Tenth Edition (Rare)

Foreign Names:

Formats:

Ghitu Encampment

Land (0)

Ghitu Encampment enters the battlefield tapped.
{t}: Add {R}.
{1}{R}: Ghitu Encampment becomes a 2/1 red Warrior creature with first strike until end of turn. It's still a land. (It deals combat damage before creatures without first strike.)

Illus. John Avon


Color Identity: Red

Ghost Warden

Creature Spirit   1 / 1   {1}{W} (2)

{t}: Target creature gets +1/+1 until end of turn.
"I thought of fate as an iron lattice, intricate but rigidly unchangeable. That was until some force bent fate's bars to spare my life."
—Ilromov, traveling storyteller

Illus. Ittoku


Color Identity: W,White
Printings:
Tenth Edition (Common)

Foreign Names:

Formats:

Giant Growth

Instant {G} (1)

Target creature gets +3/+3 until end of turn.



Color Identity: G,Green
Printings:
Tenth Edition (Common)

Foreign Names:

Formats:

Giant Spider

Creature Spider   2 / 4   {3}{G} (4)

Reach (This creature can block creatures with flying.)
"When I trained under Multani, he bade me sit for hours watching Yavimaya's spiders. From them I learned stealth, patience, and the best way to snare a wind drake."
—Mirri of the Weatherlight



Color Identity: G,Green

Glorious Anthem

Enchantment {1}{W}{W} (3)

Creatures you control get +1/+1.
Once heard, the battle song of an angel becomes part of the listener forever.

Illus. Kev Walker


Color Identity: W,White

Goblin Elite Infantry

Creature Goblin Warrior   2 / 2   {1}{R} (2)

Whenever Goblin Elite Infantry blocks or becomes blocked, it gets -1/-1 until end of turn.
They talk a good fight.



Color Identity: R,Red

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368 cards found.