368 cards found.


Goblin Lore

Sorcery {1}{R} (2)

Draw four cards, then discard three cards at random.
"Now listen closely, my young gob. There are many ways to eat pimple bugs, but I say the best way is all smashed together between two slug chips."



Color Identity: R,Red

Goblin Piker

Creature Goblin Warrior   2 / 1   {1}{R} (2)

Once he'd worked out which end of the thing was sharp, he was promoted to guard duty.

Illus. DiTerlizzi


Color Identity: R,Red

Goblin Sky Raider

Creature Goblin Warrior   1 / 2   {2}{R} (3)

Flying (This creature can't be blocked except by creatures with flying or reach.)
The goblin word for "flying" is more accurately translated as "falling slowly."



Color Identity: R,Red
Printings:
Tenth Edition (Common)
Tenth Edition (Common)

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Grave Pact

Enchantment {1}{B}{B}{B} (4)

Whenever a creature you control dies, each other player sacrifices a creature.
"The bonds of loyalty can tie one to the grave."
—Crovax, ascendant evincar

Illus. Puddnhead


Color Identity: B,Black

Graveborn Muse

Creature Zombie Spirit   3 / 3   {2}{B}{B} (4)

At the beginning of your upkeep, you draw X cards and you lose X life, where X is the number of Zombies you control.
"Her voice is damnation, unyielding and certain."
—Phage the Untouchable

Illus. Kev Walker


Color Identity: B,Black
Printings:
Tenth Edition (Rare)

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Guerrilla Tactics

Instant {1}{R} (2)

Guerrilla Tactics deals 2 damage to any target.
When a spell or ability an opponent controls causes you to discard Guerrilla Tactics, Guerrilla Tactics deals 4 damage to any target.



Color Identity: R,Red

Hail of Arrows

Instant {X}{W} (1)

Hail of Arrows deals X damage divided as you choose among any number of target attacking creatures.
"Do not let a single shaft loose until my word. And when I give that word, do not leave a single shaft in Eiganjo."
—General Takeno



Color Identity: W,White
Printings:
Tenth Edition (Uncommon)

Foreign Names:

Formats:

Hate Weaver

Creature Zombie Wizard   2 / 1   {1}{B} (2)

{2}: Target blue or red creature gets +1/+0 until end of turn.
"Let my hate fuel your fury."



Color Identity: B,Black
Printings:
Tenth Edition (Uncommon)

Foreign Names:

Formats:

Head Games

Sorcery {3}{B}{B} (5)

Target opponent puts the cards from their hand on top of their library. Search that player's library for that many cards. The player puts those cards into their hand, then shuffles their library.



Color Identity: B,Black
Printings:
Tenth Edition (Rare)

Foreign Names:

Formats:

Heart of Light

Enchantment Aura   {2}{W} (3)

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Prevent all damage that would be dealt to and dealt by enchanted creature.
For those who reach enlightenment, violence is an unnecessary distraction.



Color Identity: W,White
Printings:
Tenth Edition (Common)
Tenth Edition (Common)

Foreign Names:

Formats:

Hidden Horror

Creature Horror   4 / 4   {1}{B}{B} (3)

When Hidden Horror enters the battlefield, sacrifice it unless you discard a creature card.
If the presence of evil were obvious, it wouldn't be nearly as dangerous.

Illus. Brom


Color Identity: B,Black

High Ground

Enchantment {W} (1)

Each creature you control can block an additional creature each combat.
In war, as in society, position is everything.

Illus. rk post


Color Identity: W,White
Printings:
Tenth Edition (Uncommon)

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Highway Robber

Creature Human Mercenary   2 / 2   {2}{B}{B} (4)

When Highway Robber enters the battlefield, target opponent loses 2 life and you gain 2 life.
"Tonight, madam, it's your money and your life."

Illus. Kev Walker


Color Identity: B,Black
Printings:
Tenth Edition (Common)

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Holy Day

Instant {W} (1)

Prevent all combat damage that would be dealt this turn.
"Today there is feasting and peace across our land, but the war has not ended. Tuck away your bloodlust. You'll need it tomorrow."
—Karrim, Samite healer



Color Identity: W,White
Printings:
Tenth Edition (Common)

Foreign Names:

Formats:


Honor Guard

Creature Human Soldier   1 / 1   {W} (1)

{W}: Honor Guard gets +0/+1 until end of turn.
The strength of one. The courage of ten.



Color Identity: W,White
Printings:
Tenth Edition (Common)

Foreign Names:

Formats:

No results found.
Bummer

368 cards found.