337 cards found.

Abrade

Instant {1}{R} (2)

Choose one —
• Abrade deals 3 damage to target creature.
• Destroy target artifact.



Color Identity: R,Red
Printings:
Double Masters (Common)

Foreign Names:

Formats:

Academy Ruins

Legendary Land (0)

{t}: Add {C}.
{1}{U}, {t}: Put target artifact card from your graveyard on top of your library.



Color Identity: Blue
Printings:
Double Masters (Rare)
Double Masters (Rare)

Foreign Names:

Formats:

Accomplished Automaton

Artifact Creature Construct   5 / 7   {7} (7)

Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)

Illus. Daarken


Color Identity:
Printings:
Double Masters (Common)

Foreign Names:

Formats:

Ad Nauseam

Instant {3}{B}{B} (5)

Reveal the top card of your library and put that card into your hand. You lose life equal to its converted mana cost. You may repeat this process any number of times.



Color Identity: B,Black
Printings:
Double Masters (Rare)

Foreign Names:

Formats:

Adaptive Automaton

Artifact Creature Construct   2 / 2   {3} (3)

As Adaptive Automaton enters the battlefield, choose a creature type.
Adaptive Automaton is the chosen type in addition to its other types.
Other creatures you control of the chosen type get +1/+1.



Color Identity:
Printings:
Double Masters (Rare)

Foreign Names:

Formats:

Alabaster Mage

Creature Human Wizard   2 / 1   {1}{W} (2)

{1}{W}: Target creature you control gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)

Illus. Izzy


Color Identity: W,White
Printings:
Double Masters (Common)

Foreign Names:

Formats:

Ancestral Blade

Artifact Equipment   {1}{W} (0)

When Ancestral Blade enters the battlefield, create a 1/1 white Soldier creature token, then attach Ancestral Blade to it.
Equipped creature gets +1/+1.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)



Color Identity: W,White
Printings:
Double Masters (Common)

Foreign Names:

Formats:

Ancient Stirrings

Sorcery {G} (1)

Look at the top five cards of your library. You may reveal a colorless card from among them and put it into your hand. Then put the rest on the bottom of your library in any order. (Cards with no colored mana in their mana costs are colorless. Lands are also colorless.)



Color Identity: G,Green
Printings:
Double Masters (Common)

Foreign Names:

Formats:

Angel of the Dawn

Creature Angel   3 / 3   {4}{W} (5)

Flying
When Angel of the Dawn enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn.



Color Identity: W,White
Printings:
Double Masters (Common)

Foreign Names:

Formats:

Apprentice Wizard

Creature Human Wizard   {1}{U}{U} (3)

{U}, {t}: Add {C}{C}{C}.



Color Identity: U,Blue
Printings:
Double Masters (Common)

Foreign Names:

Formats:

Archangel of Thune

Creature Angel   3 / 4   {3}{W}{W} (5)

Flying
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Whenever you gain life, put a +1/+1 counter on each creature you control.



Color Identity: W,White
Printings:
Double Masters (Mythic)

Foreign Names:

Formats:

Arcum Dagsson

Legendary Creature Human Artificer   2 / 2   {3}{U} (4)

{t}: Target artifact creature's controller sacrifices it. That player may search their library for a noncreature artifact card, put it onto the battlefield, then shuffle their library.



Color Identity: U,Blue
Printings:
Double Masters (Mythic)

Foreign Names:

Formats:

Argivian Restoration

Sorcery {2}{U}{U} (4)

Return target artifact card from your graveyard to the battlefield.



Color Identity: U,Blue
Printings:
Double Masters (Common)

Foreign Names:

Formats:

Arixmethes, Slumbering Isle

Legendary Creature Kraken   12 / 12   {2}{G}{U} (4)

Arixmethes, Slumbering Isle enters the battlefield tapped with five slumber counters on it.
As long as Arixmethes has a slumber counter on it, it's a land. (It's not a creature.)
Whenever you cast a spell, you may remove a slumber counter from Arixmethes.
{t}: Add {G}{U}.



Color Identity: G,U,Green,Blue

Ash Barrens

Land (0)

{t}: Add {C}.
Basic landcycling {1} ({1}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.)



Color Identity:

Atraxa, Praetors' Voice

Legendary Creature Angel Horror   4 / 4   {G}{W}{U}{B} (4)

Flying, vigilance, deathtouch, lifelink
At the beginning of your end step, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)



Color Identity: B,G,U,W,Green,White,Blue,Black

Auriok Salvagers

Creature Human Soldier   2 / 4   {3}{W} (4)

{1}{W}: Return target artifact card with converted mana cost 1 or less from your graveyard to your hand.



Color Identity: W,White
Printings:
Double Masters (Uncommon)

Foreign Names:

Formats:

Austere Command

Sorcery {4}{W}{W} (6)

Choose two —
• Destroy all artifacts.
• Destroy all enchantments.
• Destroy all creatures with converted mana cost 3 or less.
• Destroy all creatures with converted mana cost 4 or greater.



Color Identity: W,White


Avenger of Zendikar

Creature Elemental   5 / 5   {5}{G}{G} (7)

When Avenger of Zendikar enters the battlefield, create a 0/1 green Plant creature token for each land you control.
Landfall — Whenever a land enters the battlefield under your control, you may put a +1/+1 counter on each Plant creature you control.



Color Identity: G,Green

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337 cards found.