337 cards found.

Skirsdag High Priest

Creature Human Cleric   1 / 2   {1}{B} (2)

Morbid — {t}, Tap two untapped creatures you control: Create a 5/5 black Demon creature token with flying. Activate this ability only if a creature died this turn.



Color Identity: B,Black

Skithiryx, the Blight Dragon

Legendary Creature Dragon Skeleton   4 / 4   {3}{B}{B} (5)

Flying
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
{B}: Skithiryx, the Blight Dragon gains haste until end of turn.
{B}{B}: Regenerate Skithiryx.

Illus. Chippy


Color Identity: B,Black

Skullmulcher

Creature Elemental   3 / 3   {4}{G} (5)

Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.)
When Skullmulcher enters the battlefield, draw a card for each creature it devoured.



Color Identity: G,Green
Printings:
Double Masters (Uncommon)

Foreign Names:

Formats:

Sneak Attack

Enchantment {3}{R} (4)

{R}: You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice the creature at the beginning of the next end step.



Color Identity: R,Red
Printings:
Double Masters (Mythic)
Double Masters (Mythic)

Foreign Names:

Formats:

Spellskite

Artifact Creature Horror   {2} (2)

{U/P}: Change a target of target spell or ability to Spellskite. ({U/P} can be paid with either {U} or 2 life.)

Illus. Chippy


Color Identity: Blue

Sphinx Summoner

Artifact Creature Sphinx   3 / 3   {3}{U}{B} (5)

Flying
When Sphinx Summoner enters the battlefield, you may search your library for an artifact creature card, reveal it, and put it into your hand. If you do, shuffle your library.



Color Identity: B,U,Blue,Black
Printings:
Double Masters (Uncommon)

Foreign Names:

Formats:

Sphinx of the Guildpact

Artifact Creature Sphinx   5 / 5   {7} (0)

Sphinx of the Guildpact is all colors.
Flying
Hexproof from monocolored (This creature can't be the target of monocolored spells or abilities your opponents control.)



Color Identity: B,G,R,U,W
Printings:
Double Masters (Uncommon)

Foreign Names:

Formats:

Springleaf Drum

Artifact {1} (1)

{t}, Tap an untapped creature you control: Add one mana of any color.



Color Identity:
Printings:
Double Masters (Uncommon)

Foreign Names:

Formats:

Steel Sabotage

Instant {U} (1)

Choose one —
• Counter target artifact spell.
• Return target artifact to its owner's hand.

Illus. Daarken


Color Identity: U,Blue
Printings:
Double Masters (Common)

Foreign Names:

Formats:

Stoneforge Mystic

Creature Kor Artificer   1 / 2   {1}{W} (2)

When Stoneforge Mystic enters the battlefield, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle your library.
{1}{W}, {t}: You may put an Equipment card from your hand onto the battlefield.



Color Identity: W,White

Stonehewer Giant

Creature Giant Warrior   4 / 4   {3}{W}{W} (5)

Vigilance
{1}{W}, {t}: Search your library for an Equipment card and put it onto the battlefield. Attach it to a creature you control. Then shuffle your library.



Color Identity: W,White
Printings:
Double Masters (Rare)

Foreign Names:

Formats:

Strength of Arms

Instant {W} (1)

Target creature gets +2/+2 until end of turn. If you control an Equipment, create a 1/1 white Human Soldier creature token.



Color Identity: W,White
Printings:
Double Masters (Common)

Foreign Names:

Formats:

Sundering Titan

Artifact Creature Golem   7 / 10   {8} (8)

When Sundering Titan enters the battlefield or leaves the battlefield, choose a land of each basic land type, then destroy those lands.



Color Identity:
Printings:
Double Masters (Rare)

Foreign Names:

Formats:

Sunforger

Artifact Equipment   {3} (3)

Equipped creature gets +4/+0.
{R}{W}, Unattach Sunforger: Search your library for a red or white instant card with converted mana cost 4 or less and cast that card without paying its mana cost. Then shuffle your library.
Equip {3}



Color Identity: Red,White
Printings:
Double Masters (Rare)

Foreign Names:

Formats:

Sunken Ruins

Land (0)

{t}: Add {C}.
{U/B}, {t}: Add {U}{U}, {U}{B}, or {B}{B}.



Color Identity: Black,Blue
Printings:
Double Masters (Rare)

Foreign Names:

Formats:

Supernatural Stamina

Instant {B} (1)

Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control."



Color Identity: B,Black
Printings:
Double Masters (Common)

Foreign Names:

Formats:

Surge Node

Artifact {1} (1)

Surge Node enters the battlefield with six charge counters on it.
{1}, {t}, Remove a charge counter from Surge Node: Put a charge counter on target artifact.



Color Identity:
Printings:
Double Masters (Common)

Foreign Names:

Formats:

Swamp

Basic Land Swamp   (0)

({t}: Add {B}.)

Illus. John Avon


Color Identity: Black
Printings:
Double Masters (Common)
Double Masters (Common)

Foreign Names:
Japanese
Korean

Formats:

Swiftblade Vindicator

Creature Human Soldier   1 / 1   {R}{W} (2)

Double strike, vigilance, trample



Color Identity: R,W,Red,White
Printings:
Double Masters (Rare)

Foreign Names:

Formats:

Sword of Body and Mind

Artifact Equipment   {3} (3)

Equipped creature gets +2/+2 and has protection from green and from blue.
Whenever equipped creature deals combat damage to a player, you create a 2/2 green Wolf creature token and that player mills ten cards.
Equip {2}

Illus. Chris Rahn


Color Identity:

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Bummer

337 cards found.